Stenzek
|
26d6c33163
|
GSRunner: Clear bindings and disable game settings
|
2023-02-09 17:29:47 +01:00 |
Ziemas
|
9420615317
|
Implement thread listing for IOP
Abstracts away threads behind a common interface for both EE and IOP
|
2023-02-09 15:49:56 +00:00 |
Stenzek
|
7198c6b8c6
|
GS: Use u32 instead of size_t for index storage
These are never going to be greater than 2^32-1, and they're truncated
in a bunch of places anyway.
|
2023-02-09 14:54:42 +00:00 |
Stenzek
|
9513864851
|
GS: Make prim a template parameter for auto flush
It's force inlined into VertexKick(), which also has prim as a template
parameter.
|
2023-02-09 14:54:42 +00:00 |
Stenzek
|
f9b8aa1862
|
GS: Handle index swap case for auto flush
DirectX and OpenGL no longer have different draw splitting.
|
2023-02-09 14:54:42 +00:00 |
refractionpcsx2
|
34371c070c
|
Mcd-Folder: Prevent crash trying to delete non-existent node.
|
2023-02-09 14:06:21 +00:00 |
Stenzek
|
d6099dd263
|
GS/Vulkan: Use Bresenham line rasterization when supported
|
2023-02-09 13:42:05 +00:00 |
Stenzek
|
a1bc39141e
|
PAD: Fix trigger deadzone/scale setting
|
2023-02-09 12:30:20 +00:00 |
Connor McLaughlin
|
13ed41d077
|
GS/DX11: Disable multisampling in rasterizer state
|
2023-02-09 11:13:42 +00:00 |
Stenzek
|
8a0a8f718f
|
GameDB: Remove preloading disable for a bunch of games
These are fine now.
|
2023-02-09 10:51:06 +00:00 |
Stenzek
|
7d08a54ad9
|
GS/HW: Optimize TC source size based on CLAMP
|
2023-02-09 10:51:06 +00:00 |
Stenzek
|
b9b47e3ec7
|
GS/OGL: Fix upload row length for texture Update()
|
2023-02-09 10:51:06 +00:00 |
refractionpcsx2
|
16989f2122
|
GS-HW: On overwrite of large incompatible format texture, erase old.
|
2023-02-09 10:50:40 +00:00 |
Berylskid
|
892d3a370d
|
GameDB: Fix texture flickers of Armored Core Nexus
|
2023-02-09 09:37:17 +00:00 |
Stenzek
|
6af7ca9867
|
PAD: Fix invert in deadzone computation
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
c3c354f794
|
PAD: Add trigger deadzone/sensitivity settings
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
43572a1560
|
Qt: Mark widget binder functions as inline
Should also fix the unused warning without using [[maybe_unused]];
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
79daed63ee
|
Qt: Handle multiplier in controller settings
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
21d3ad86d4
|
Qt: Make controller settings page scrollable
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
31ebe842e8
|
Qt: Add per-bind sensitivity/deadzone controls (shift-click)
|
2023-02-09 10:03:55 +01:00 |
eyfix
|
88487de72f
|
USB: Add values to GunCon2 config. (#8078)
|
2023-02-09 09:55:23 +01:00 |
Haruka
|
616da8c99d
|
CDVD: simplify code
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
ec8712cceb
|
CDVD: use DevCon logging instead of stdout / stderr
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
3d6923b2a1
|
CDVD: implement SetSpindleSpeed on macOS
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
f04337becf
|
CDVD: fix macOS CD reading
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
9a5dd4c19d
|
CDVD: macOS physical disc support
|
2023-02-09 09:52:00 +01:00 |
lightningterror
|
643e0b1039
|
GameDB: Add Autoflush hw fix to MGS3 Subsistence.
Fixes lens flare.
|
2023-02-09 07:06:21 +01:00 |
Stenzek
|
330061a6e7
|
GS/OGL: Fix offseted downloads not being offset
Fixes background screen effect in Gradius V.
|
2023-02-09 07:04:50 +01:00 |
Stenzek
|
0a292715cf
|
GS/OGL: Align texture uploads to 64 bytes
Fixes potential crash in some games with odd-sized targets
and preloading (e.g. Densha De Go).
|
2023-02-09 07:04:50 +01:00 |
Berylskid
|
52f034a513
|
GameDB: Add missing quatation marks in memcardFilters for Armored Core Last Raven
|
2023-02-08 17:32:49 +01:00 |
Stenzek
|
25e05388ba
|
Qt: Open fullscreen window on same display as main
|
2023-02-08 17:29:59 +01:00 |
JordanTheToaster
|
7ad9a1af03
|
GameDB: Add Paltex to Gacharoku
Stops the hash cache from being silly and exploding.
|
2023-02-08 17:29:22 +01:00 |
refractionpcsx2
|
9346c69343
|
GS-HW: Iterate dirty rects in reverse to join existing ones.
|
2023-02-08 00:05:44 +00:00 |
refractionpcsx2
|
4a3f0ccf96
|
GS-HW: Process dirty rects separately, improved Tex in RT compatibility
|
2023-02-08 00:05:44 +00:00 |
refractionpcsx2
|
52a1396e29
|
GSDumpRunner: Fix new options, add missing Preload Frame
|
2023-02-07 23:40:01 +00:00 |
JordanTheToaster
|
f556dd2584
|
GameDB: Add missing The Godfather fixes
Adds missing fixes for other entry's of The Godfarther.
|
2023-02-07 23:26:04 +00:00 |
refractionpcsx2
|
aea5c09825
|
GSDumpRunner: Ability to enable manual hw hacks for testing
|
2023-02-07 22:31:36 +00:00 |
refractionpcsx2
|
8c3c9a1219
|
GSDumpRunner: Tweaks to reduce console messages and redundant frame dumps
|
2023-02-07 22:31:36 +00:00 |
eyfix
|
a4f1f383a7
|
USB/LightGun/GunCon2: Fix wrong code of GunCon2. (#8066)
240 is used for the default screen height elsewhere in the file.
BID_SHOOT_OFFSCREEN is already handled at line 295.
|
2023-02-07 06:21:48 +01:00 |
JordanTheToaster
|
ee73c5c1b5
|
GameDB: Various small fixes
Fixes for Transformers The Game to fix bloom and mipmapping issues and add missing db entrys.
|
2023-02-07 06:19:59 +01:00 |
refractionpcsx2
|
c2904a4633
|
GS-HW: Don't enable merge sprite in native resolution
|
2023-02-06 23:59:06 +00:00 |
JordanTheToaster
|
6faa2249f9
|
GameDB: Add Disable InstantVU to MGS 3 Subsistence
Disables InstantVU1 to fix missing letters in text such as the letter E also adds more fixes and missing fixes for Forever Kingdom / Evergrace 2.
|
2023-02-07 00:24:47 +01:00 |
lightningterror
|
119c3acfe7
|
GS-tc: Cleanup hw texturecache.
Initializations, constants, casts.
|
2023-02-07 00:22:46 +01:00 |
lightningterror
|
138a2683f2
|
USB: Fix Variable is assigned a value that is never used warning.
Codacy.
|
2023-02-07 00:22:46 +01:00 |
PCSX2 Bot
|
463637fa10
|
PAD: Update to latest controller database.
|
2023-02-07 00:19:55 +01:00 |
refractionpcsx2
|
d5aab926bf
|
GameDB: Add Game Fix for Scandal
|
2023-02-05 17:40:02 +00:00 |
KamFretoZ
|
37ba04b770
|
GameDB: Fixes for "Toy Story 3" & "WALL-E" (#8045)
|
2023-02-05 14:53:09 +00:00 |
refractionpcsx2
|
3d0b7dee71
|
GameDB: Update K-1 Grand Prix fixes to use Instant DMA instead.
This seems to be more reliable in correcting the issue, and for some reason the old way is no longer working properly.
|
2023-02-05 14:50:36 +00:00 |
JordanTheToaster
|
a287c2caac
|
GameDB: Add Align Sprite to Football Kingdom
Fixes vertical lines.
|
2023-02-05 14:42:58 +00:00 |
Stenzek
|
1b673d9dd0
|
GS/HW: Simplify m_vertex/m_index
Switches DX11 to a larger streaming buffer, adds missing texture copy
counter for colclip.
|
2023-02-04 12:30:24 +00:00 |