TellowKrinkle
c0db6d49f4
GS:MTL: Fix wrong function constant type
2023-03-11 23:34:56 +00:00
Buzzardsoul
6630066f0b
GameDB: Add missing Tony Hawk's Underground 2 fixes.
2023-03-11 21:43:54 +00:00
Buzzardsoul
20e6a55dd1
GameDB: Add blending level 3 to Tony Hawk's Underground 2
2023-03-11 21:22:35 +00:00
Mrlinkwii
d3f82c800f
GameDB: add fixes to Crouching Tiger, Hidden Dragon
2023-03-11 21:06:08 +00:00
JordanTheToaster
e0e525d9ae
ImGuiOverlays: Add missing fix to status bar
...
Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
2023-03-11 20:41:19 +00:00
Buzzardsoul
12f4d6f872
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 ( #8372 )
2023-03-11 20:40:39 +00:00
lightningterror
0668e9bad9
GS: Bump shader cache version.
2023-03-11 20:44:11 +01:00
lightningterror
06aed8491c
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
...
Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror
df2d11e70d
GS-hw: Blend table formatting.
2023-03-11 20:44:11 +01:00
lightningterror
2dde8a5e90
GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
...
Setting only BLEND_NO_REC is enough as blending is free.
2023-03-11 20:44:11 +01:00
lightningterror
674b13fb3f
GS-hw: Cleanup BLEND_C_CLR blend flags.
...
Rename BLEND_C_CLR to BLEND_HW_CLR.
Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
2023-03-11 20:44:11 +01:00
lightningterror
ab17c3693f
Gs-hw: Clean up blend flags.
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Re arrange them from hw to sw.
2023-03-11 20:44:11 +01:00
lightningterror
a6c372de46
GS-hw: Rename clr_hw to blend_hw PSSampler bit.
2023-03-11 20:44:11 +01:00
lightningterror
62497b9300
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
2023-03-11 20:44:11 +01:00
Yiays
1461a3f8d7
Readme: Update cpubenchmark links ( #8331 )
2023-03-11 16:40:37 +00:00
JordanTheToaster
686b31765d
GameDB: Various fixes
...
Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
2023-03-11 16:34:06 +00:00
lightningterror
05e4e98e64
GS: Bump shader cache version.
2023-03-09 21:08:52 +01:00
lightningterror
e95b60d527
GS-hw: Cleanup hw blend clr cases.
...
Cleanup redundant Blend C sets, they are already set properly beforehand.
Cleanup multiple barrier sets for Ad cases, set one at the end instead.
Cleanup conditions, reduce and cleanup the code.
2023-03-09 21:08:52 +01:00
lightningterror
59aba9f757
GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
2023-03-09 21:08:52 +01:00
Buzzardsoul
248e94dc4c
GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII ( #8351 )
2023-03-09 16:09:53 +00:00
kamfretoz
a7d574cff0
Qt: Fix description for Trigger & Button Deadzone
2023-03-09 16:04:35 +00:00
Stenzek
ad05193916
GameDatabase: Fix recommended blending message
...
It was reading from the GS thread copy instead of the CPU thread config.
2023-03-09 12:44:21 +01:00
Stenzek
b24b353b2d
Qt: Change Profile label to Editing Profile
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Hopefully less confusing this way.
2023-03-09 08:40:35 +01:00
Stenzek
18e4a04dba
PAD: Add pressure option to macros
2023-03-09 08:40:35 +01:00
Stenzek
30989761e2
Qt: Fix sensitivity/deadzone showing for shift-click macro trigger
2023-03-09 08:40:35 +01:00
Stenzek
b219ee9049
GS/Metal: Align texture upload pitch to 32 bytes
2023-03-09 08:40:09 +01:00
TellowKrinkle
98c611e404
GS:MTL: Don't start render passes with no targets
2023-03-09 08:37:57 +01:00
TellowKrinkle
7a4ef32210
Qt: Restore main menu settings button
...
Required for expected behavior on macOS
2023-03-09 08:36:48 +01:00
lightningterror
c3359cea1f
Qt: Disable framebuffer fetch option on d3d.
2023-03-08 20:23:01 +01:00
JordanTheToaster
f73a2d571f
GameDB: Add missing Ponkotsu Roman Fixes
...
Adds missing JP fixes for Ponkotsu Roman Daikatsugeki Bumpy Trot.
2023-03-07 18:59:59 +00:00
JordanTheToaster
6dfb02c826
GSDumpReplayer: Fix widescreen patch crashing
...
Fixes a regression which caused PCSX2 to crash if you loaded a dump with widescreen patches enabled.
2023-03-07 14:19:55 +01:00
lightningterror
6c093fc81e
GS: Bump shader cache version.
2023-03-06 23:36:54 +01:00
lightningterror
911d35e800
GS-hw: Fix invert rounding for accumulation blend on gl.
...
Also make the checks consistent for all renderers.
2023-03-06 23:36:54 +01:00
lightningterror
084fdc0a65
GS: Bump shader cache version.
2023-03-06 19:49:27 +01:00
lightningterror
1382fe9c6c
GS-metal: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
b33242830e
GS-vk: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
8c0ee33c4c
GS-ogl: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
e8cf4822b1
GS-d3d: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
PCSX2 Bot
3462f02ce2
PAD: Update to latest controller database.
2023-03-06 17:07:54 +01:00
Stenzek
1a67b2146a
GS/HW: Fix incorrect condition in DX11/OGL
2023-03-06 09:11:51 +00:00
Stenzek
eb0d18f484
GSDumpReplayer: Fix resetting
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And get rid of memory reset, it's never used.
2023-03-06 09:11:08 +00:00
Stenzek
c783fc0f59
GSDumpReplayer: Update serial on dump load
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Fixes title and HW fixes not applying when dragging a new GS dump onto a
running PCSX2.
2023-03-05 15:41:42 +00:00
refractionpcsx2
31d02c1278
GS-TC: Allow TBW expansion
2023-03-05 11:17:33 +00:00
JordanTheToaster
85f96bb248
GameDB: Various recommendations and fixes
...
Adds a variety of fixes and recommendation's for users to ignore.
2023-03-05 10:06:51 +00:00
Stenzek
229cf908b7
GS/HW: Use multi stretch for preloading
2023-03-05 10:03:15 +00:00
Stenzek
89b18275c0
GS/DX11: Get rid of runtime blend state creation
2023-03-05 10:03:15 +00:00
Stenzek
b8a86baec7
GS/HW: Implement multi stretch for DX11/DX12/OpenGL
2023-03-05 10:03:15 +00:00
Stenzek
8505e9203a
Qt: Support changing running GS dump by drag/dropping
2023-03-03 16:43:16 +00:00
Stenzek
5d95a503bf
Qt: Fix crash when spamming shutdown button
2023-03-03 16:43:16 +00:00
Stenzek
36c7f96a1e
GS/HW: Get rid of GetOutputSize()
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And use PCRTCDisplays instead.
2023-03-03 16:42:54 +00:00