Don't use a RAW_READ_INFO struct when only the LARGE_INTEGER member is
used. Use SetFilePointerEx which is slightly simpler and doesn't require
checking GetLastError() in some circumstances to check whether the read
has actually failed.
Also use a mutex to prevent simultaneous access from both the read
thread and the keepalive thread to prevent overlapping SetFilePointerEx
calls from causing the wrong data to be read.
And print error messages should a failure occur.
Also set the max drive speed to 4x DVD and 24xCD (down from 8x DVD and
36x CD) - it seems to reduce pausing slightly since the drive doesn't
require as much time to spin up to the desired speed.
Also set the disc speed at the correct time - CDROM SET SPEED only stays
in effect till the disc is removed.
Also fix a memleak in CDVDopen when the drive cannot be accessed.
It's rather unnecessary to use the same ioctls multiple times per disc
when the info returned doesn't change. Just use each ioctl once and
read/calculate all the necessary info all at onace.
This also fixes an issue where the IOCTL_DVD_START_SESSION ioctl is
repeatedly used if the returned session ID is 0. The previous code
assumed that 0 was not a valid session ID and would repeatedly use the
ioctl to obtain a non-zero session ID. However, 0 is a valid session ID,
and it seems IOCTL_DVD_START_SESSION can repeatedly return a 0 session
ID even if the corresponding IOCTL_DVD_END_SESSION has not been called.
In our case, a DVD session is only necessary for DVD detection and
reading the physical format information. This fix seems to alter drive
speed behaviour.
There doesn't seem to be any issues calling CreateFile with
GENERIC_WRITE access (which is necessary for SPTI) on a standard user
account, so the SPTI code should work in all cases.
Adds separate bindings for each of the pad types (DualShock2,
Guitar,Pop'n Music). This allows the user to change the button
configuration to better suit the Guitar and Pop'n Music pads without
messing up the bindings already setup for the DS2.
Close#1576.
Previously the video mode was initialized using the info fetched from SetGsCrt Syscall though unfortunately, it doesn't seem to work with PSX games as they don't use the SetGsCrt syscall. At such cases, we get the video mode info from the SMODE2 colorburst to properly maintain the timing as per the video mode. Might help some cases on PSX games where PAL/NTSC video mode was improperly set to a wrong limit instead of it's actual vertical frequency limit.
* Explicitly cast w_pages and h_pages into uint32.
* Prevent signed/unsigned comparison by converting lod into unsigned integer, honestly how coud a mipmapping level be negative?
Previously the dedicated custom resolution scaling equation was ignored for the second SetScale() call, generalizing the equations will also fix the DMC scaling issue on custom resolution. Also remove unnecessary checks for null on scale factors. The possibility for having a null scale factor value only exists on custom resolution and it will only happen on cases where the output circuit isn't ready yet. So the ideal way would be to handle all the required conditions of output circuit on "m_renderer->CanUpscale()" itself.
Cost ought to remain small. Worst case is 2 extra "and" operation by group of pixels in scanline renderer
I think PixelAddressN functions are mostly call in the init.
CloseThread is called in the GSJobQueue destructor, so don't call it
again in the GSThread destructor.
Fixes#392, which was caused by a use after free.
Also prevents pthread_join() from being called twice for each thread
on non-Windows operating systems, which is undefined behaviour.
Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.
Linux only, Kernel panic expected with the HW renderer.
Fix FMV on Silent Hill 3 with the SW renderer