Commit Graph

18768 Commits

Author SHA1 Message Date
Stenzek fa2f578900 GS/HW: Handle more double-half clear edge cases
Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.

Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
JordanTheToaster e1c9987059 GameDB: Hot Shots Golf Fore Fixes 2024-01-26 01:51:00 +00:00
GovanifY 325e219bb1 PINE: fix save state regression introduced during the switch to Qt
Ensure thread safety when loading/saving state
2024-01-25 20:05:44 +10:00
Dan McCarthy be208df11b Debugger: Allow copying address of memory search results
Adds the ability to copy the address directly of a memory search result through the right click context menu.
2024-01-25 16:55:43 +10:00
KamFretoZ 49df804d1b FSUI: Add Recording Indicator and Time 2024-01-25 00:05:34 +10:00
JordanTheToaster 122fde79bd GameDB: Thrillville fixes 2024-01-24 20:07:12 +10:00
Pierre GRASSER 2099e68c41 GUI: Memory Card "slot" instead of "port"
"Slot" is the official term, we should use it instead of "port".
2024-01-24 20:06:54 +10:00
Dan McCarthy 52ccc609cd Debugger: Adds loading breakpoints/saved addresses from settings
Adds `/inis/debuggersettings/` settings folder to contain settings specifically for the debugger. Adds functionality to manually save (to settings) Breakpoints/Saved addresses and automatically load them upon launching the debugger.
2024-01-24 20:06:20 +10:00
Stenzek b402f6a404 Qt: Fix unclickable links in Setup Wizard 2024-01-24 17:49:18 +10:00
KamFretoZ 3576a1824d Qt: Remove the duplicate memcard button 2024-01-24 13:47:20 +10:00
Stenzek c3afaae169 Qt: Remove NTFS compression checkbox on Linux/Mac 2024-01-24 13:46:47 +10:00
Stenzek c5a9ce6b56 MemoryCardFile: Log size/formatted state on load 2024-01-24 13:46:47 +10:00
Stenzek 4f0d944bb9 MemoryCardFile: Don't compress file on opening 2024-01-24 13:46:47 +10:00
Stenzek 5684bcb6f4 Qt: Explicitly set memcard compression regardless of choice
Fixes compressed cards being created when the directory has the
compressed flag set (probably from wx..).
2024-01-24 13:46:47 +10:00
JordanTheToaster 5087fcea88 GameDB: Various fixes 2024-01-23 18:52:09 +00:00
refractionpcsx2 28f984e87f GS/HW: Don't preload target from other targets after hw clear 2024-01-22 20:38:49 +00:00
PCSX2 Bot e0233daeb0 PAD: Update to latest controller database. 2024-01-22 19:30:53 +01:00
refractionpcsx2 49922ebe32 GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes 2024-01-21 14:56:54 +00:00
Mrlinkwii 8fe0c3441c config: remove unused variables 2024-01-21 21:39:07 +10:00
PCSX2 Bot ba55caa404 Qt: Update Base Translation 2024-01-21 19:28:44 +10:00
Stenzek e50e651078 Qt: Warning fix 2024-01-21 19:04:16 +10:00
Stenzek 39b4fd47c7 GS/HW: Fix incorrect page mask in ClearGSLocalMemory() 2024-01-21 19:04:16 +10:00
Stenzek 56b83e5cfa GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth 2024-01-21 19:04:16 +10:00
Stenzek ed57355948 GS/HW: Prevent creating texture with invalid mipmap levels
Fixes crash during loading in Jak with Metal renderer, and UB with
Vulkan.
2024-01-21 19:04:16 +10:00
Stenzek b4b2f3a0b6 GS/Metal: Don't discard alpha on RGB depth copy 2024-01-21 19:03:16 +10:00
TheTechnician27 1946882952 GameDB: A few trilinear+mipmap games 2024-01-21 09:00:09 +00:00
refractionpcsx2 dbe4930c17 GS: Correct flush reasons 2024-01-20 18:41:06 +00:00
Stenzek 3b25fa3065 GS/HW: Better avoid target uploads on HW clear 2024-01-21 00:49:35 +10:00
Ziemas 01849565aa SPU: VolumeSlide: disregard phase when exp + decr 2024-01-21 00:05:50 +10:00
Stenzek e3ca5833d0 GS/HW: Fix false positive on shared bits with double-half clears 2024-01-20 23:03:01 +10:00
Stenzek dfac1f034b Qt: Make Shift+Wheel scroll settings info panel 2024-01-20 22:58:22 +10:00
Stenzek a8d07df81d GunCon2: Fix cursor assertions in devbuilds 2024-01-20 22:58:22 +10:00
refractionpcsx2 609cb44b01 GS/HW: Optimize out some situations of texture loading 2024-01-20 06:05:49 +01:00
JordanTheToaster feb4d605d0 GameDB: Various fixes 2: Electric Boogaloo
Revert VP2 changes as they cause issues and fix a shadow issue in Star Wars Force Unleashed.
2024-01-19 11:38:54 +00:00
JordanTheToaster 276d887917 GameDB: Various fixes 2024-01-19 08:27:43 +00:00
PCSX2 Bot 61aef9c96f Qt: Update Base Translation 2024-01-18 16:56:06 +01:00
lightningterror b4005682f2 GS/HW: Fix compiler warnings. 2024-01-18 16:41:05 +01:00
Pierre GRASSER 7d98461fc6 Qt: Remove non-printable character from some strings
This non-printable character (U+FE0F, VARIATION SELECTOR 16) has been added for seemingly no reason to multiple strings and have polluted Translation Memory on Crowdin for some languages (👀).
Let's get rid of it.
2024-01-18 15:02:20 +00:00
Stenzek 862d03b78e FullscreenUI: Link create memory card to Qt dialog 2024-01-18 21:48:22 +10:00
Stenzek 0ecf46240f Qt: Fix OSD/Big Picture display for missing languages 2024-01-18 21:10:52 +10:00
Tyler Wilding a2755e212b
translations: Syncing Crowdin translations (#10638)
* New translations pcsx2-qt_en.ts (Romanian)
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* New translations pcsx2-qt_en.ts (French)
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* New translations pcsx2-qt_en.ts (Spanish)
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* New translations pcsx2-qt_en.ts (Afrikaans)
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* New translations pcsx2-qt_en.ts (Arabic)
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* New translations pcsx2-qt_en.ts (Catalan)
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* New translations pcsx2-qt_en.ts (Czech)
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* New translations pcsx2-qt_en.ts (Danish)
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* New translations pcsx2-qt_en.ts (German)
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* New translations pcsx2-qt_en.ts (Greek)
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* New translations pcsx2-qt_en.ts (Finnish)
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* New translations pcsx2-qt_en.ts (Hebrew)
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* New translations pcsx2-qt_en.ts (Hungarian)
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* New translations pcsx2-qt_en.ts (Italian)
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* New translations pcsx2-qt_en.ts (Japanese)
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* New translations pcsx2-qt_en.ts (Korean)
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* New translations pcsx2-qt_en.ts (Lithuanian)
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* New translations pcsx2-qt_en.ts (Dutch)
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* New translations pcsx2-qt_en.ts (Norwegian)
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* New translations pcsx2-qt_en.ts (Polish)
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* New translations pcsx2-qt_en.ts (Portuguese)
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* New translations pcsx2-qt_en.ts (Russian)
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* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
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* New translations pcsx2-qt_en.ts (Swedish)
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* New translations pcsx2-qt_en.ts (Turkish)
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* New translations pcsx2-qt_en.ts (Ukrainian)
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* New translations pcsx2-qt_en.ts (Chinese Simplified)
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* New translations pcsx2-qt_en.ts (Chinese Traditional)
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* New translations pcsx2-qt_en.ts (Vietnamese)
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* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
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* New translations pcsx2-qt_en.ts (Indonesian)
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* New translations pcsx2-qt_en.ts (Persian)
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* New translations pcsx2-qt_en.ts (Croatian)
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* New translations pcsx2-qt_en.ts (Latvian)
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* New translations pcsx2-qt_en.ts (Hindi)
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* New translations pcsx2-qt_en.ts (Spanish, Latin America)
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2024-01-18 20:21:15 +10:00
forrvalhalla 2ec5559dd6 GameDB: Add HPO Native to SLAI 2024-01-18 09:28:34 +00:00
RedDevilus 6f904759ee GameDB: Gun Align to Native + typo fix
Looks better with the bloom and character shadows
2024-01-18 09:27:14 +00:00
RedPanda4552 507fafd601 Pad: Force multitapped slots to Not Connected if their multitap is missing 2024-01-18 14:05:21 +10:00
refractionpcsx2 9c463f1338 GS/HW: Add DS and Alpha Test checks 2024-01-18 13:33:34 +10:00
Stenzek 8818cd0285 GS/HW: Further improve no_rt heuristics
Reduces copies by almost 500 in Crash and Burn, few hundred drawcall
reductions in other games.
2024-01-18 13:33:34 +10:00
Stenzek 23b72d08d2 ImGuiOverlays: Fix analog input display 2024-01-17 19:02:33 +10:00
Stenzek 227049b6f2 FileSystem: Handle infinite symlink loops in FindFiles() 2024-01-17 13:57:19 +10:00
Stenzek 97abd3e1f9 ImGuiOverlays: Display inputs as integer, ignoring deadzone 2024-01-17 13:56:54 +10:00
Stenzek 6f34b7ba99 Pad: Add GetEffectiveInput()
Returns the value, incorporating any deadzone.
2024-01-17 13:56:54 +10:00