Stenzek
fa2f578900
GS/HW: Handle more double-half clear edge cases
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Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.
Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
JordanTheToaster
e1c9987059
GameDB: Hot Shots Golf Fore Fixes
2024-01-26 01:51:00 +00:00
GovanifY
325e219bb1
PINE: fix save state regression introduced during the switch to Qt
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Ensure thread safety when loading/saving state
2024-01-25 20:05:44 +10:00
Dan McCarthy
be208df11b
Debugger: Allow copying address of memory search results
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Adds the ability to copy the address directly of a memory search result through the right click context menu.
2024-01-25 16:55:43 +10:00
KamFretoZ
49df804d1b
FSUI: Add Recording Indicator and Time
2024-01-25 00:05:34 +10:00
JordanTheToaster
122fde79bd
GameDB: Thrillville fixes
2024-01-24 20:07:12 +10:00
Pierre GRASSER
2099e68c41
GUI: Memory Card "slot" instead of "port"
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"Slot" is the official term, we should use it instead of "port".
2024-01-24 20:06:54 +10:00
Dan McCarthy
52ccc609cd
Debugger: Adds loading breakpoints/saved addresses from settings
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Adds `/inis/debuggersettings/` settings folder to contain settings specifically for the debugger. Adds functionality to manually save (to settings) Breakpoints/Saved addresses and automatically load them upon launching the debugger.
2024-01-24 20:06:20 +10:00
Stenzek
b402f6a404
Qt: Fix unclickable links in Setup Wizard
2024-01-24 17:49:18 +10:00
KamFretoZ
3576a1824d
Qt: Remove the duplicate memcard button
2024-01-24 13:47:20 +10:00
Stenzek
c3afaae169
Qt: Remove NTFS compression checkbox on Linux/Mac
2024-01-24 13:46:47 +10:00
Stenzek
c5a9ce6b56
MemoryCardFile: Log size/formatted state on load
2024-01-24 13:46:47 +10:00
Stenzek
4f0d944bb9
MemoryCardFile: Don't compress file on opening
2024-01-24 13:46:47 +10:00
Stenzek
5684bcb6f4
Qt: Explicitly set memcard compression regardless of choice
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Fixes compressed cards being created when the directory has the
compressed flag set (probably from wx..).
2024-01-24 13:46:47 +10:00
JordanTheToaster
5087fcea88
GameDB: Various fixes
2024-01-23 18:52:09 +00:00
refractionpcsx2
28f984e87f
GS/HW: Don't preload target from other targets after hw clear
2024-01-22 20:38:49 +00:00
PCSX2 Bot
e0233daeb0
PAD: Update to latest controller database.
2024-01-22 19:30:53 +01:00
refractionpcsx2
49922ebe32
GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
2024-01-21 14:56:54 +00:00
Mrlinkwii
8fe0c3441c
config: remove unused variables
2024-01-21 21:39:07 +10:00
PCSX2 Bot
ba55caa404
Qt: Update Base Translation
2024-01-21 19:28:44 +10:00
Stenzek
e50e651078
Qt: Warning fix
2024-01-21 19:04:16 +10:00
Stenzek
39b4fd47c7
GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
2024-01-21 19:04:16 +10:00
Stenzek
56b83e5cfa
GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
2024-01-21 19:04:16 +10:00
Stenzek
ed57355948
GS/HW: Prevent creating texture with invalid mipmap levels
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Fixes crash during loading in Jak with Metal renderer, and UB with
Vulkan.
2024-01-21 19:04:16 +10:00
Stenzek
b4b2f3a0b6
GS/Metal: Don't discard alpha on RGB depth copy
2024-01-21 19:03:16 +10:00
TheTechnician27
1946882952
GameDB: A few trilinear+mipmap games
2024-01-21 09:00:09 +00:00
refractionpcsx2
dbe4930c17
GS: Correct flush reasons
2024-01-20 18:41:06 +00:00
Stenzek
3b25fa3065
GS/HW: Better avoid target uploads on HW clear
2024-01-21 00:49:35 +10:00
Ziemas
01849565aa
SPU: VolumeSlide: disregard phase when exp + decr
2024-01-21 00:05:50 +10:00
Stenzek
e3ca5833d0
GS/HW: Fix false positive on shared bits with double-half clears
2024-01-20 23:03:01 +10:00
Stenzek
dfac1f034b
Qt: Make Shift+Wheel scroll settings info panel
2024-01-20 22:58:22 +10:00
Stenzek
a8d07df81d
GunCon2: Fix cursor assertions in devbuilds
2024-01-20 22:58:22 +10:00
refractionpcsx2
609cb44b01
GS/HW: Optimize out some situations of texture loading
2024-01-20 06:05:49 +01:00
JordanTheToaster
feb4d605d0
GameDB: Various fixes 2: Electric Boogaloo
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Revert VP2 changes as they cause issues and fix a shadow issue in Star Wars Force Unleashed.
2024-01-19 11:38:54 +00:00
JordanTheToaster
276d887917
GameDB: Various fixes
2024-01-19 08:27:43 +00:00
PCSX2 Bot
61aef9c96f
Qt: Update Base Translation
2024-01-18 16:56:06 +01:00
lightningterror
b4005682f2
GS/HW: Fix compiler warnings.
2024-01-18 16:41:05 +01:00
Pierre GRASSER
7d98461fc6
Qt: Remove non-printable character from some strings
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This non-printable character (U+FE0F, VARIATION SELECTOR 16) has been added for seemingly no reason to multiple strings and have polluted Translation Memory on Crowdin for some languages (👀 ).
Let's get rid of it.
2024-01-18 15:02:20 +00:00
Stenzek
862d03b78e
FullscreenUI: Link create memory card to Qt dialog
2024-01-18 21:48:22 +10:00
Stenzek
0ecf46240f
Qt: Fix OSD/Big Picture display for missing languages
2024-01-18 21:10:52 +10:00
Tyler Wilding
a2755e212b
translations: Syncing Crowdin translations ( #10638 )
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* New translations pcsx2-qt_en.ts (Romanian)
[ci skip]
* New translations pcsx2-qt_en.ts (French)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish)
[ci skip]
* New translations pcsx2-qt_en.ts (Afrikaans)
[ci skip]
* New translations pcsx2-qt_en.ts (Arabic)
[ci skip]
* New translations pcsx2-qt_en.ts (Catalan)
[ci skip]
* New translations pcsx2-qt_en.ts (Czech)
[ci skip]
* New translations pcsx2-qt_en.ts (Danish)
[ci skip]
* New translations pcsx2-qt_en.ts (German)
[ci skip]
* New translations pcsx2-qt_en.ts (Greek)
[ci skip]
* New translations pcsx2-qt_en.ts (Finnish)
[ci skip]
* New translations pcsx2-qt_en.ts (Hebrew)
[ci skip]
* New translations pcsx2-qt_en.ts (Hungarian)
[ci skip]
* New translations pcsx2-qt_en.ts (Italian)
[ci skip]
* New translations pcsx2-qt_en.ts (Japanese)
[ci skip]
* New translations pcsx2-qt_en.ts (Korean)
[ci skip]
* New translations pcsx2-qt_en.ts (Lithuanian)
[ci skip]
* New translations pcsx2-qt_en.ts (Dutch)
[ci skip]
* New translations pcsx2-qt_en.ts (Norwegian)
[ci skip]
* New translations pcsx2-qt_en.ts (Polish)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese)
[ci skip]
* New translations pcsx2-qt_en.ts (Russian)
[ci skip]
* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
[ci skip]
* New translations pcsx2-qt_en.ts (Swedish)
[ci skip]
* New translations pcsx2-qt_en.ts (Turkish)
[ci skip]
* New translations pcsx2-qt_en.ts (Ukrainian)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Simplified)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Traditional)
[ci skip]
* New translations pcsx2-qt_en.ts (Vietnamese)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
[ci skip]
* New translations pcsx2-qt_en.ts (Indonesian)
[ci skip]
* New translations pcsx2-qt_en.ts (Persian)
[ci skip]
* New translations pcsx2-qt_en.ts (Croatian)
[ci skip]
* New translations pcsx2-qt_en.ts (Latvian)
[ci skip]
* New translations pcsx2-qt_en.ts (Hindi)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish, Latin America)
[ci skip]
2024-01-18 20:21:15 +10:00
forrvalhalla
2ec5559dd6
GameDB: Add HPO Native to SLAI
2024-01-18 09:28:34 +00:00
RedDevilus
6f904759ee
GameDB: Gun Align to Native + typo fix
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Looks better with the bloom and character shadows
2024-01-18 09:27:14 +00:00
RedPanda4552
507fafd601
Pad: Force multitapped slots to Not Connected if their multitap is missing
2024-01-18 14:05:21 +10:00
refractionpcsx2
9c463f1338
GS/HW: Add DS and Alpha Test checks
2024-01-18 13:33:34 +10:00
Stenzek
8818cd0285
GS/HW: Further improve no_rt heuristics
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Reduces copies by almost 500 in Crash and Burn, few hundred drawcall
reductions in other games.
2024-01-18 13:33:34 +10:00
Stenzek
23b72d08d2
ImGuiOverlays: Fix analog input display
2024-01-17 19:02:33 +10:00
Stenzek
227049b6f2
FileSystem: Handle infinite symlink loops in FindFiles()
2024-01-17 13:57:19 +10:00
Stenzek
97abd3e1f9
ImGuiOverlays: Display inputs as integer, ignoring deadzone
2024-01-17 13:56:54 +10:00
Stenzek
6f34b7ba99
Pad: Add GetEffectiveInput()
...
Returns the value, incorporating any deadzone.
2024-01-17 13:56:54 +10:00