Stenzek
d1ed5aadc2
VMManager: Fix patches when booting with a state
2023-06-06 11:25:46 +01:00
JordanTheToaster
1067ed309a
GameDB: Various fixes
...
Fixes for missing lighting in No One Lives Forever and somehow fixes Spongebob Revenge of The Flying Dutchman not starting a new game in the PAL version.
2023-06-05 16:34:11 +01:00
refractionpcsx2
1ef9bc464d
GS-HW: Only preload targets when data is needed
2023-06-05 11:26:33 +01:00
Stenzek
ba3a7fc11a
GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
...
And remove the dst color output case, this is clearly wrong when we're
using this to try to identify clears.
2023-06-05 11:26:33 +01:00
Stenzek
c44b4c3d35
GS/HW: Black blending should preserve RGB, not A
2023-06-05 11:26:33 +01:00
Stenzek
c79c79fe0e
GS/HW: Fix PrimitiveCoversWithoutGaps returning true with gaps
...
Previously it only checked that all sprites matched in size, not that
there wasn't actually any gaps between them.
2023-06-05 11:26:33 +01:00
Stenzek
a7c70a3916
GS/Vulkan: Colclip drawback shouldn't use DONT_CARE load op
2023-06-05 11:26:33 +01:00
TellowKrinkle
325a8cba58
GS:MTL: Fix ICE on macOS 10.15
...
Apparently the Catalina Intel UHD 630 backend compiler ICE's on use of the bool3 constructor over a float3...
(Weirdly this happens on the Metal22 metallib compiled for 10.15 but not on the one compiled for 10.13... we do still want PrimID support if possible so I'd rather not remove it if I don't have to)
2023-06-05 11:26:23 +01:00
refractionpcsx2
35387eeabb
GIF: Fix some incorrect unknown register warnings
2023-06-04 18:20:02 +01:00
Stenzek
9d3de8631c
Patch: Add "bytes" type
...
Allows patching an arbitrary range of bytes.
2023-06-03 23:09:52 +01:00
Stenzek
940e211bb6
Patch: Improve logging
2023-06-03 23:09:52 +01:00
Mrlinkwii
5eb425bc4c
GameDB: Fix up some names
2023-06-02 17:57:01 +01:00
refractionpcsx2
bd6b529157
Patches: Allow duplicate lines with complex types
2023-06-01 16:08:22 +01:00
Stenzek
0d59e0a2e9
GS/Vulkan: Remove render area heuristics
...
And just set the render area to the full target every time.
Except colclip draws.
2023-06-01 15:56:25 +01:00
JordanTheToaster
1826d122f5
GameDB: Various fixes
...
Fixes for FMVs blowing up the HC in Ace Combat games and FMVs being broken in Jonnys Mad Trixx.
2023-06-01 12:06:16 +01:00
Stenzek
ed6dd6f6cd
CI: Update build to use patches.zip instead of cheats
2023-05-31 16:38:14 +01:00
Stenzek
81da9fb5a4
Patch: Add new toggleable cheat and patch interface
2023-05-31 16:38:14 +01:00
Mrlinkwii
ec35330593
GameDB: Fixes for Onimusha Warlords
2023-05-30 23:52:59 +01:00
Stenzek
f741953ee4
Qt: Add memory cards to per-game settings
2023-05-30 18:21:00 +01:00
lightningterror
c0343897cd
GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5.
...
Improves textures to match sw renderer.
2023-05-30 16:16:34 +02:00
refractionpcsx2
d880f8cde5
GS-TC: Fix bugs with target resize and borders in texture min max
2023-05-30 13:32:30 +02:00
TheLastRar
1175bd822c
Github: Update issue template
...
Corrects spelling of appropriate
Adds text area for logs/dumps for the application template
Clarifies that dumps should be in a zip file
2023-05-28 19:29:14 +01:00
Stenzek
63a141abe6
GS/HW: Don't preload large framebuffer alpha textures
2023-05-28 17:31:04 +01:00
Stenzek
abce57ce9c
GS: Enable API debug logging in Devel builds
2023-05-28 14:55:53 +01:00
JordanTheToaster
c471f7cf6c
GameDB: Urban Chaos Light alignment fix
...
Fixes light alignment at native resolution to match software.
2023-05-28 01:33:05 +01:00
TellowKrinkle
656c2775ac
CMake: Add vtune support on Windows
2023-05-27 17:54:53 +02:00
TellowKrinkle
a2c6e050d7
VMManager: MacOS CPU count detection
2023-05-27 04:57:50 +01:00
Mrlinkwii
f3adb05b1c
GameDB: add various entries
2023-05-26 19:43:34 +01:00
Stenzek
bfc3d2e1d4
Patch: Rename le{short,word,double} to be{short,word,double}
...
MIPS is little endian, not big endian. Having little endian commands
suggests to the reader that the "normal" format is big endian, which is
obviously incorrect.
2023-05-25 16:47:36 +01:00
Stenzek
680affd1fe
Common: Add ByteSwap.h
...
Provides a C++23-like std::byteswap implementation.
2023-05-25 16:47:36 +01:00
TellowKrinkle
ab1d2009a0
Core: Use 2MB stacks for µVU
2023-05-25 16:16:14 +01:00
lightningterror
8196f46721
GS-Metal: Fix Wunused-variable warnings.
2023-05-25 13:24:40 +02:00
Stenzek
44460365c0
GS/HW: Vectorize mem clears
2023-05-25 09:49:31 +01:00
Stenzek
38d9aa5e73
GS/HW: Detect row/page-based split clears
...
And turn them into a single mem clear.
2023-05-25 09:49:31 +01:00
descawed
830db2b326
GameDB: Fix missing textures in Galerians: Ash
2023-05-25 09:48:58 +01:00
refractionpcsx2
51165f6061
Patches: Fix parsing of double words. Expand error log.
2023-05-24 19:49:32 +01:00
Mrlinkwii
2a9d38048e
github: update issue templates
2023-05-24 17:44:47 +01:00
Stenzek
bba65b8a82
Patch: Discard patches with non-hex addresses/values
2023-05-24 12:24:47 +01:00
Stenzek
884086ba76
StringUtil: Fix incorrect value of endptr
...
And add associated unit tests.
2023-05-24 12:24:47 +01:00
Ty Lamontagne
1fa6614cd5
Achievements: Implement the ELF suffix hack from CDVD when hashing
2023-05-23 09:56:08 +01:00
Mrlinkwii
57581724cd
GameDB: add missing entries
2023-05-23 10:17:02 +02:00
lightningterror
0ae6f7efc5
GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup.
...
Improves ground textures to match sw renderer.
2023-05-22 15:27:07 +02:00
Abel Briggs
d0346436fb
LogSink: Log BIOS print syscall messages if EE console is enabled
2023-05-22 08:37:50 +01:00
JordanTheToaster
1b28980454
GameDB: HP COS Fixes
...
Fixes for Full mipmapping causing texture problems with Harrys and lighting being wonky at lower than full blending.
2023-05-21 15:48:25 +01:00
Stenzek
90a6088d61
GSRunner: Fix log file writing
...
Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
TellowKrinkle
338a2beaf0
GS:MTL: Remove pre-10.14 fallback
...
We no longer support pre-10.14
2023-05-20 10:59:23 +02:00
TellowKrinkle
ff9a910c1a
GS:MTL: Use GSTexture base class's clear tracking
2023-05-20 10:59:23 +02:00
TellowKrinkle
d88921bb58
GS: Remove ClearStencil from GSDevice
...
It's never used generically, and GSTexture's shared clear tracking doesn't support it
If anyone ever actually needs this, they should update GSTexture to make it properly tracked into a render pass load action
2023-05-20 10:59:23 +02:00
TellowKrinkle
c1f3f0a247
GS: Fix index expand buffer size
...
Expansion multiplies indices by 4 for vertices, so the maximum is 65535 / 4 = 16383
2023-05-20 10:59:23 +02:00
TellowKrinkle
df847835ad
GS:MTL: Implement DrawMultiStretchRects
2023-05-20 10:59:23 +02:00