cottonvibes
d9963bb54e
Fixed System 11 emulation in Tekken 5
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(EErec bug: madd should be signed multiplication, not unsigned)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1474 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 23:58:59 +00:00
gabest11
90e7944577
GSdx: the new option was accidentally linked to vsync, they got the same control id.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 18:09:31 +00:00
gabest11
f9f056d581
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
cottonvibes
4acf6c6a8c
microVU: delete -> delete[] xD
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1471 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 08:45:45 +00:00
cottonvibes
7f5827cee6
microVU:
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- Kill programs if they haven't been used in ~7 seconds.
- Only kill 1/4 (instead of all) of total programs if all slots are full.
- Make sure programs are searched from oldest to newest. (this is needed to ensure that new programs don't 'evolve' into old programs and repetitively clone themselves.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1470 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 08:26:13 +00:00
gabest11
f24be5c352
GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 12:58:59 +00:00
gabest11
fad91c7ebf
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 00:18:33 +00:00
gabest11
2ed180d7c0
GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1467 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 23:52:58 +00:00
gabest11
ae62a56cc1
GSdx: more leak cleanup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
Jake.Stine
e36df80936
wxgui: Project file clean-ups and slow progressing on interface/configuration implementations.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 20:53:05 +00:00
gabest11
6eed14ae75
GSdx: fixing the (texture) memory leak
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1464 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 17:37:06 +00:00
gabest11
4c76909afe
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
Jake.Stine
2a5a32d359
GSdx: Fixed crash when minimizing GS window and alt-tabbing out of fullscreen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1462 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 11:43:05 +00:00
Jake.Stine
b0bfce8735
wxGui branch: [linux] Fixes for previous commits; one of my project files hadn't been saved properly before committing >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1461 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 04:39:19 +00:00
Jake.Stine
fb6a8939b0
wxgui: Moved some more files around in Common/Utilities, and merged against trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:48:11 +00:00
Jake.Stine
aceefaf812
wxGui branch: [linux] Updated projects, added Utilities and x86emitter libraries.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1459 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:12:33 +00:00
cottonvibes
43e41bf160
microVU: fixed a bug in program comparison algorithm.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 19:27:48 +00:00
arcum42
d82c3653ce
WIP: Zeropad fork. This is intended more as a backup copy so I have a good copy to work from then as a release. As such, while it works, the gui is glitchy, the Windows port is non-existant, and a lot of things are subject to change...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1457 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 11:45:47 +00:00
Jake.Stine
25aa15a0a2
Changed some stuff around with register freezes and mutex locks in the MTGS to make it thread-safe for concurrent threads sending packets to the GS. (packet locking is currently commented out since it's not actually needed yet)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1456 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 06:05:48 +00:00
Jake.Stine
c13cc555be
A couple minor compiler warning fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1455 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 01:06:53 +00:00
Jake.Stine
da691894c3
wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
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* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
cottonvibes
d9b5baf8f6
microVU: Work in Progress commit, just committing to have a backup!
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- Added Simple Constant Propagation to detect Constant Indirect Jump addresses allowing them to act as normal branches. (speedup)
- Added a Pipeline State optimization to remove some unnecessary information. (speedup)
- Severely altered mVU's memory model to dynamically allocate memory based on how much VU programs are run (and free them when dead).
- Made microPrograms recompile to a global rec-cache instead of per-program cache.
- Raised VU1's microprogram slots from 64 to 400.
- Fixed some memleaks that were causing ram usage to increase over time.
- W.I.P. GoW speed hack (not yet in gui)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1453 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 23:57:09 +00:00
Jake.Stine
fba2e4519d
Fix for plugin console logging via stdout/stderr, which stopped working when we switched to the shared msvcrt dlls.
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mVU: Quick fix to zero out some memory/pointers; fixes assertion failures when running debug mode builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1452 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 19:45:49 +00:00
gabest11
ba5823b144
GSdx: added a few CRCs
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 16:05:03 +00:00
gabest11
7ddbaa6cb0
GSdx: the valkyrie profile 2 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
pcsx2guide
4de732685f
PCSX2: Clean up on docs,nothing important.
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Note from the PCSX2 Team: After getting spammed for months in our Google code comments by a user named 'ferrarinews' and due to our inability to ban this member,we have decided to NOT make any changes to the emulator that will affect positively Gran Turismo 3 or 4 for which the user is spamming us,until he stops. Sorry to everyone else,blame him for this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1449 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:39:58 +00:00
gabest11
c68802a334
GSdx: dq8 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1448 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 22:29:24 +00:00
gabest11
5a292d202d
GSdx: couple of fixes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
refraction
57066d229b
Fix for Tekken 4 black screen hang, removed some code which doesn't seem to be needed for Art of Fighting anymore, however this game has another problem which seems GS related.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1446 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 18:47:57 +00:00
cottonvibes
60e1fcffb7
microVU: Tweaked some stuff from my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1445 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-30 20:42:25 +00:00
cottonvibes
95579258db
microVU: fixed some problems from my last revision. (fixes problems in DQ8)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-30 04:45:22 +00:00
cottonvibes
8f74247b4f
microVU:
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- Smarter microProgram comparison. Games will now use less microProgram 'slots'. Speedup in games using a lot of microPrograms at once...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1443 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-29 06:28:48 +00:00
gabest11
7c2e51157e
GSdx: dx9 texture uploads should be at least as fast as before
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
arcum42
9547448020
Worked on straightening up Plugins.cpp a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1441 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 01:00:22 +00:00
gabest11
8abcc6dab2
GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be addressed later
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 19:05:36 +00:00
gabest11
7bb9a3cc25
GSdx: changed a lot of things, expect new bugs :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
arcum42
6e5d4a5d15
Brought the Erementar Gerad gamefix over to Linux, and got rid of some junk that isn't neccesary now that the crc version of the hack is gone.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1438 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 05:14:58 +00:00
cottonvibes
6b2c26a617
Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
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- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 04:27:18 +00:00
arcum42
89dc306861
The Gust fix is back in. The previous behavior is in as a gamehack for Fatal Frame, and any other games adversely affected. Checkbox not yet implemented for Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1436 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 03:12:36 +00:00
cottonvibes
ac7f3bc19d
Super VU:
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- Implemented setting of GIF status regs for PATH1 transfers at execution time instead of at recompile time on XGkick instructions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1435 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 02:44:42 +00:00
arcum42
b75e504fba
Revert r1433.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1434 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 01:47:55 +00:00
arcum42
12ba602709
GUST fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1433 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 01:18:08 +00:00
arcum42
7f00193900
Various changes, mainly Gif related cleanup. Fixed SafeArray.h to work with Linux again while I'm at it...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1432 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 00:30:19 +00:00
cottonvibes
95db132180
microVU: minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-25 05:41:40 +00:00
cottonvibes
8158636490
microVU: Evenly distributed rec-cache between programs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1430 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-25 05:17:54 +00:00
cottonvibes
d4132141d5
microVU: changed VU1's cached program amount from 32 to 64, and vu0's from 32 to 8.
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speeds up some games that use a lot of microprograms at once (like ffxii)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1429 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-24 23:17:32 +00:00
Jake.Stine
d9c40a7ccd
Many bugfixes and improvements to my SafeArray / SafeList utility classes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1427 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-24 13:13:59 +00:00
gabest11
c1fc72a634
GSdx: small fixes to the last commit
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11
b284fae2d5
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
cottonvibes
bc5c78f124
microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1424 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 03:56:52 +00:00