* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)
gsdx: Allow to control vsync. Not sure I used the good extension.
cmake:
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
* properry separate both GLSL implementation
* glsl4: Use a define for logz instead of extra math computation. Much more easier to understand
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5364 96395faa-99c1-11dd-bbfe-3dabce05a288
* Clean the zzsetparameter API to always use the program for uniform that depends on the program. Future goal is to use a nice OO interface
* Use uniform buffer. Would allow future optimization and remove most initialization stuff. Don't support yet the 2 zzogl contexts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5201 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default
* LOAD_PS/LOAD_VS were using a "std" argument instead of a reference.
* reuse the opengl context creation developed for GSdx. For the moment only enable OGL2
* Add some documentation for the zzShader API
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5188 96395faa-99c1-11dd-bbfe-3dabce05a288
* new memory management
* asm was replaced by intrinsic
* new GLSL backend (AMD only) Cmake is probably broken anyway with the 2 plugins...
* and lots of others stuff that I forgot about it ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5166 96395faa-99c1-11dd-bbfe-3dabce05a288
* build the utility to prebuilt cg shader (zzogl-shader)
* build the shader (ps2hw_cmake.dat) that would avoid copyright issue for debian/ubuntu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5159 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5152 96395faa-99c1-11dd-bbfe-3dabce05a288
* new dev option CMAKE_BUILD_PO: control regeneration of po file. By default true in release build
* Add a hack for multiarch version of wxwidget
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4951 96395faa-99c1-11dd-bbfe-3dabce05a288
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
[plugins] remove __forceinline on variadic function that has been broken by the removal of -fPIC.
[debian] update readme about fpic status. And add some lintian overrides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3395 96395faa-99c1-11dd-bbfe-3dabce05a288
IMPORTANT NOTE FOR LINUX USER: the "main" pcsx2 configuration is moved from $HOME/.pcsx2 to $XDG_CONFIG_HOME/pcsx2 (or $HOME/.config/pcsx2 if xdg var is not defined).
A first time wizard is expected. Just import you previous settings.
[cmake]: add a missing h file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3336 96395faa-99c1-11dd-bbfe-3dabce05a288
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
* align cmake flags with codeblock one. (note spu2x may still fail to compile with inline problem)
* Some final cleaning. You must be able to see your reflection now ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3169 96395faa-99c1-11dd-bbfe-3dabce05a288