Fixes Quake III Revolution and the homebrew "Simple Media System".
It's probably all wrong still but hey, better than nothing :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3556 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
* Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.
DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was. I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers. With luck, nothing's broken. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fix a bug in my merge of the new MTGS code that caused crashes on some games (PATH1 queue bug).
* Added assertion checks to hwMFIFOWrite for qwc alignment and a SPR_LOG for null ringbuffer addresses (if a game specifies an invalid physical address).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3533 96395faa-99c1-11dd-bbfe-3dabce05a288
* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)
* Optimized upload of queued Path1 transfers; such that all Path1's are uploaded as a single MTGS packet.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3515 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added a few assertions to detect when PATH transfers are started that violate other pending PATH transfers.
* Removed a lot of obsolete code from vif1's DIRECT handler (Vif_Codes.cpp)
* Add alignment to Path1buffer to avoid SSE alignment faults.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3503 96395faa-99c1-11dd-bbfe-3dabce05a288
* Make PCSX2 bare minimum reqs include SSE as well as MMX.
* Minor bugfix which could have affected MTGS performance.
* Default GIFpath stuff to use SSE opts.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3491 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: What I understand some define use the minus symbol and so gcc does a sign extension on 32bits.
Not compatible with u16...
To fix it I kept only the first 16bits. We could also redefine the constant without the minus
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3487 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
* Disabled the SSE store version of memzero (no performance benefits and it was messy anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3473 96395faa-99c1-11dd-bbfe-3dabce05a288
Seems slower than memcpy_amd_ so didn't enable it.
I tried two different versions, one generates 0x400 different functions, and the other generates 1 function and jumps to the correct entry point.
The later seems faster, but still slower than memcpy_amd_...
(only tested the title-screen of GoW though...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3465 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented GIFPath_CopyTag, which performs a "copy-in-place" while parsing tags (big speedup over the old parse-then-copy strategy, especially with the SSE intrinsics I've included for kicks).
* Removed the old ringbuffer 'restart' mechanism and replaced it with a truly free-flowing wrapping mechanism. Utilizes the ringbuffer more efficiently, and removes quite a bit of overhead from the MTGS's PrepDataPacket call.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3458 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNote: This is about as user friendly as the log will ever get while using Windows RichText control. The only way it will ever behave better (notably when draggin scrollbars and such) is if we write a custom read-only log text control that paints itself manually.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3443 96395faa-99c1-11dd-bbfe-3dabce05a288
* Some minor exception/error handling fixes and improvements.
DevNote: the BOOT2 elf loader fix is still a hackfix. I documented the proper fix for mimicking PS2 BOOT2 parsing, but not in a mood to do the full proper implementation right now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3442 96395faa-99c1-11dd-bbfe-3dabce05a288