Force pushed because git hates me
[SAVEVERSION+] Bump savestate version
CI: Update locations of pad/memcard sources
Discard leftover old PAD code
Fix additional merge oddities
Add translations for OSD messages
Copyright headers
Version bump
Fix a whole boatload of concurrency problems from file moves and other miscellaneous update problems
Partial redo of PS1 pad support
Fix incorrect mode due to analog behavior at startup
Mostly reimplement SIO0 memory card logic
Still needs pocketstation
Use new runtime wrapped translate function
Dead code
Fix multiple port/slot/presence issues for PS1
Save State version bump
Clean up some duplicate/unused headers
More header consistency
Remove old stray files
Fix incorrect return
Fix uninitialized array
Add missing overrides
Switch to init/close model used by other subsystems
Remove old input recording references
Rename SIO globals
Rename SIO2 FIFO globals
Remove commented SIO0 code for illegal write
Add guitar icon
[SAVEVERSION+] VM struct changes.
- Serial/title is now linked to disc, instead of running ELF.
- Save states can be created during BIOS boot.
- Patches now apply based on the executing CRC, and only after the
entry point starts executing (fixes multi-game discs).
- Add "Fast Forward Boot" option.
- Split achievements download and activation, downloads occur on
initialization, but are not activated until after the ELF loads.
- Prevent HostFS access while in PS1 mode.
- Remove multiple sources of truth for ELF/CRC/etc.
- Move ELF state from global scope to VMManager.
- Prevent game fixes and hw fixes being active while booting game.
- Simplify game update.
- Flush recompilers after ELF loads. No point keeping boot code around
which gets overwritten.
Move files from Frontend directory to pcsx2 and/or subdirectories.
Get rid of double GS init.
Combine HostSettings and Host.
Combine Frontend/Achievements.h and Achievements.h.
GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state