Ty Lamontagne
51f3e1b684
Debugger Disassembly: Page Up/Down hotkey for disassembly view
2023-01-03 04:38:14 +01:00
PCSX2 Bot
2459145dbf
PAD: Update to latest controller database.
2023-01-02 18:03:24 +01:00
refractionpcsx2
d48abe03b0
GameDB: Comment all EE/VU fixes, add some missing ones, modify vu fixes
2023-01-02 16:11:02 +00:00
Stenzek
1e4e54eca0
GS: Silence ignored-qualifiers warning in GCC too
2023-01-02 14:13:42 +00:00
Stenzek
9d23da226f
Misc: Remove linux_various subdirectory
...
Again, nothing in here has been used in a long time.
2023-01-02 14:13:42 +00:00
Stenzek
c911738b5c
Misc: Remove build.sh
...
Majority of stuff in this file is deprecated, or hasn't been used
in a long time.
2023-01-02 14:13:42 +00:00
Stenzek
574e0a10e2
gitignore: WX cleanup and add build dir variants
2023-01-02 14:13:42 +00:00
Stenzek
f240660a6e
CMake: Post-WX cleanup
...
- Remove unused build options
- Disable setcap by default
Applications should not need to call sudo as part of the build process.
- Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
By default, we use ~/.config/PCSX2 now.
- Default Wayland support to on
I don't think there's any systems worth supporting that don't have it.
- Rework "install" logic
Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
Saves a file copy, and running make install before running your developer
build was always silly.
- Don't require install target to build appimage
AppImage creator now just adds the entire bin directory as-is.
Everything needed is in there.
2023-01-02 14:13:42 +00:00
Connor McLaughlin
b2416c6466
GS/DX12: Remove undefined functions from header
2023-01-02 13:02:36 +00:00
Stenzek
3ed489f35c
Qt: Only apply non-visible window info rule for X11
...
Again, DInput needs the main window, even if it's not visible.
2023-01-02 08:31:55 +00:00
Stenzek
f96ad8ff6e
Qt: Return main window info when not running
...
Needed for DInput.
2023-01-02 08:31:55 +00:00
Stenzek
2d7289a248
DInputSource: Fix incorrect unlock on failure
2023-01-02 08:31:55 +00:00
lightningterror
2de6a5029f
gh-workflows-macos: Remove leftover wx dependencies.
...
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii
bed3cae6df
GameDB: remove SoftwareRendererFMVHack from Onimusha - Dawn of Dreams
2023-01-01 17:41:21 +00:00
Stenzek
b3bf3e46be
Qt: Fix per-game settings with sliders
2023-01-01 17:12:04 +00:00
Stenzek
336ef58f61
CMake: Search specifically for the ffmpeg components we need
...
And fix the not-found logic.
2023-01-01 17:11:49 +00:00
Stenzek
f3e7491c3a
CMake: Don't disable native arch in debug builds
...
The reasoning apparently dates back to 2016, and was stupid even then.
2023-01-01 17:11:49 +00:00
lightningterror
48b9d2f53e
common-ogl: Fix Program linked with warnings log spam on gl.
...
Mostly observed on amd driver.
2023-01-01 12:03:02 +01:00
Stenzek
1dff9897c9
x86/microVU: Only update MXCSR when it's different
...
Saves reloading it when the EE and VU0 rounding modes are the same.
2023-01-01 10:42:59 +00:00
Stenzek
b5a61d2915
SPU2: Move WaveDump and friends behind PCSX2_DEVBUILD
2023-01-01 09:50:54 +00:00
Stenzek
0c5b43bcdd
SPU2: Move SndOut declarations to header
...
In some cases clang will optimize out the global variable definition
otherwise.
2023-01-01 09:50:54 +00:00
Stenzek
fe8ebe3f79
SPU2/Cubeb: Fix unused variable warning
2023-01-01 09:50:54 +00:00
Stenzek
265afcec7e
x86/microVU: Fix incorrect VI being backed up when uncached
...
Fixes hang going ingame in Gitaroo Man.
2023-01-01 09:47:46 +00:00
RedDevilus
26d5ee0c93
Qt: Fix out-of-focus colors + 2 new dark themes
...
One annoying issue is when you watch the emulator when unfocused especially on light themes such as the blue theme where the button is very light and the text as well.
Re-ordered the themes according to their position in the GUI.
Also added a purple and a more dark calm variant compared to vibrant Scarlet Red and a Blue variant for Ruby.
2022-12-31 23:25:31 +00:00
Stenzek
6e1011f18a
VMManager: Only warning for audio if async mix is used
2022-12-31 23:23:58 +00:00
Stenzek
9bca1946ed
SPU2: Add output device selection
2022-12-31 23:23:58 +00:00
Stenzek
0c8beedb94
SPU2: Split output latency and target buffer size
2022-12-31 23:23:58 +00:00
Stenzek
c274e447dd
Qt: Don't push volume changes through full settings apply
...
Saves the thread sync, means we don't lag.
2022-12-31 23:23:58 +00:00
Stenzek
2bc2891c73
CommonHotkeys: Add volume control hotkeys
2022-12-31 23:23:58 +00:00
Stenzek
fe1bebc12d
SPU2: Namespace logging/debugging
2022-12-31 23:23:58 +00:00
JordanTheToaster
339c483a4b
GameDB: Set preloading to Partial for Tekken 4
...
Sets texture preloading to partial for Tekken 4 to prevent it from exploding most violently.
2022-12-31 23:23:45 +00:00
RedDevilus
73f1f0e1d6
GameDB: Iris 2 + Iris 3
...
Hashcache disabled + FMVsoftwaregamefix + Roundsprite for Iris 2
Roundsprite was forgotten to be added for the Japanese entries for iris 3 (eternal mana 2)
2022-12-31 23:23:27 +00:00
Stenzek
f83fc9ba27
Qt: Fix Host::GetTopLevelWindowInfo() in nogui mode
2022-12-31 23:22:27 +00:00
xujibbs
4e5692e935
UI/AudioSettings: Correct recommended value for overlap ( #7748 )
2022-12-31 23:22:01 +00:00
Mrlinkwii
2bb707299a
GameDB: add missing serial
2022-12-31 23:20:32 +00:00
Stenzek
9aa46e8543
Misc: Remove GS/config.h include from PCSX2Base.h
...
Also remove unused options from config.h
2022-12-31 06:57:21 +00:00
JordanTheToaster
4831e51cb4
GameDB: Add SW CLUT to The Incredibles
...
SW CLUT fixes post processing and HPO Normal aligns the post processing.
2022-12-30 23:38:25 +00:00
Stenzek
4ea331ecf2
x86/microVU: Fix VU1->VU0 register access in MTVU mode
...
eax wasn't being backed up, and in most cases it contains the address
we're loading from/storing to.
2022-12-30 08:49:05 +00:00
TheLastRar
79764430d8
DEV9: Fix out_of_range exception with automatic gateway
2022-12-29 22:54:04 +00:00
refractionpcsx2
51107ee9dd
mVU: Align x86ptr based on AVX2 caps
2022-12-29 20:02:57 +00:00
Connor McLaughlin
d359e8420b
x86/iR5900: Fix incorrect blend in mfsa
2022-12-29 14:18:21 +00:00
JordanTheToaster
ea11bb61e3
GameDB: Disable texture preloading for Time Crisis 3
...
Disables texture preloading in Time Crisis 3 to massively improve performance.
2022-12-29 12:18:51 +00:00
JordanTheToaster
4a90a3e1c9
Readme: Update specifications requirements
...
Update brings the requirements more in line with modern hardware.
2022-12-29 10:24:13 +00:00
JordanTheToaster
8f73e93205
GameDB: Add VU0 Clamping to Sly 3
...
Adds VU0 Extra + Preserve Sign to Sly 3 to fix the bugged camera and not break the "The Ancestors' Gauntlet" level.
2022-12-29 10:01:48 +00:00
Stenzek
1a7263cb9f
x86/microVU: Forward CTC2 I direct to VNNNi instructions
2022-12-29 10:01:25 +00:00
Stenzek
d6332e796e
x86/iR5900Analysis: Correct backprop for VNNNi
2022-12-29 10:01:25 +00:00
Stenzek
ebcb3b413c
x86/iR5900: Use register cache for mfsa
...
It also was incorrect for the XMM path before... loading 64 bits instead
of 32.
2022-12-29 10:01:25 +00:00
Stenzek
2a92edd7ed
x86/iR5900: Don't rename GPR from mf{hi,lo} when in xmm
...
Redundant codegen, also incorrect when not in GPR.
2022-12-29 10:01:25 +00:00
Stenzek
9584672051
x86/microVU: Rewrite IADD from vi00 to mov
2022-12-29 10:01:25 +00:00
Stenzek
6018936dc2
x86/microVU: Optimize loadstores to offsets from vi00
2022-12-29 10:01:25 +00:00