refractionpcsx2
a271fe11e9
GS: limit merge circuit memory read height
2022-04-28 16:32:36 +01:00
RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
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Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus
28d25fdf33
WX: Append warning for Manual HW Hacks
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WX and Qt both will disable renderer and upscaling fixes if you want to manually handle the renderer and upscaling fixes. For years enabling this option didn't do much harm for users even if you didn't change any other setting, but since 1.7 development series automatised these to a degree it would be nice for users to know why their game looks potentially awful.
2022-04-27 16:14:07 +01:00
Connor McLaughlin
f13ad4fcb3
InputManager: Switch InputEventHandler to std::variant
2022-04-27 15:32:52 +01:00
Connor McLaughlin
a524410b0a
Qt: Fix firing multiple bindings with chords
2022-04-27 15:32:52 +01:00
TellowKrinkle
8e23d8d557
GS: Fix ReadTexture on unaligned reads
...
No longer reads out of bounds
2022-04-27 09:33:20 +01:00
Connor McLaughlin
59531f005e
Patch: Merge patch and patchHelper
2022-04-27 09:09:38 +01:00
Connor McLaughlin
4c8cba53ef
Patch: Fix incorrect format string on patch error
2022-04-27 09:09:38 +01:00
Mrlinkwii
34cd53249d
GameDB: Japanese entries Batch 2
2022-04-27 09:08:13 +01:00
Connor McLaughlin
14ce344a3f
GS: Merge GSRendererNew and GSRendererHW
2022-04-27 09:06:05 +01:00
TellowKrinkle
cc5142000b
MTGS: Prevent the emulator from crashing if GS fails to init
2022-04-27 01:49:59 -05:00
TellowKrinkle
1ad6532f1a
GS:MTL: Report error if no Metal devices are available
2022-04-27 01:49:59 -05:00
TellowKrinkle
f136a1a970
WX: Make GSDumpViewer override picker properly show only enabled options
2022-04-27 01:49:59 -05:00
TellowKrinkle
a959ec7571
CI:macOS: Disable OpenGL
...
It won't work
2022-04-27 01:49:59 -05:00
TellowKrinkle
e1a6304e32
CMake: Set version based on git tag
2022-04-27 01:49:59 -05:00
TellowKrinkle
be05c95026
CI:macOS: Add MoltenVK to build
2022-04-27 01:49:59 -05:00
TellowKrinkle
3983e542b2
CI: Enable macOS artifacts
2022-04-27 01:49:59 -05:00
TellowKrinkle
3d76652b5f
macOS: Build dependencies manually
2022-04-27 01:49:59 -05:00
lightningterror
6532dbced4
GameDB: Add preload frame data for Ninja Assault.
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Fixes intro captions not displaying.
2022-04-27 00:45:36 +02:00
refractionpcsx2
fe27ebefc8
GS: Ignore fractional parts when reducing tex ranges
2022-04-26 16:57:49 +01:00
Connor McLaughlin
6e84613a14
GS: Make renderer a global
2022-04-26 10:33:05 +01:00
Connor McLaughlin
568ebc6199
GS/HW: Don't clear temporary copies for HDR/DS
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Invalidating is enough here.
2022-04-26 09:45:53 +01:00
Connor McLaughlin
cf1d67d927
GS: Adjust texture coverage based on scissor
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A good test case here is Resident Evil 4, the shuffles draw over the
entire framebuffer, but get scissored to each strip.
2022-04-26 09:45:53 +01:00
Connor McLaughlin
8181cc8528
GS: Only copy texture coverage area for current FRAME/Z sources
2022-04-26 09:45:53 +01:00
Connor McLaughlin
b344ee094f
GS: Make CopyRect() take a destination offset
2022-04-26 09:45:53 +01:00
TellowKrinkle
b042aeacf5
PAD: Fix race on shutdown
2022-04-26 00:01:58 -05:00
NightFyre
fea58d2271
GameDB: SOCOM Combined Assault NTSC Patch ( #5964 )
2022-04-26 00:43:23 +01:00
refractionpcsx2
ca5da27170
GS: Correct display offsets for Interlaced (FFMD) Framebuffers
2022-04-26 00:35:52 +01:00
RedDevilus
11eab828c4
Qt: Fix VuClamp values
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This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
RedDevilus
8ca3f9a9c2
GameDB: SOCOM 3 + Combined Assault
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Fixes SPS and invisible/flickering characters.
2022-04-25 23:28:03 +01:00
Mrlinkwii
deb044357b
GameDB: game fixes for 'DMC', 'Fatal Frame' and 'MX vs. ATV - Untamed'
2022-04-25 23:04:37 +01:00
PCSX2 Bot
00c07d2dff
PAD: Update to latest controller database.
2022-04-25 18:09:59 +02:00
Connor McLaughlin
185ed3ce0b
MTGS: Combine init/read FIFO and remove several MTGS waits
2022-04-25 13:32:53 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
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Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
Connor McLaughlin
3359b3c7ab
GS/DX11: Fix possible use-after-free on cached RT/DS
2022-04-25 09:27:43 +01:00
TellowKrinkle
6b1e483d28
GS: fbfetch full_barrier and one_barrier are identical
2022-04-24 23:10:38 -05:00
TellowKrinkle
d3faa05479
GS:MTL: Avoid uchar in shaders
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Intel compiler's uchar codegen is buggy
2022-04-24 23:10:38 -05:00
Connor McLaughlin
73f17be890
Qt: Implement proper data directory selection
2022-04-24 06:08:37 +01:00
refractionpcsx2
9292ceedb1
GS: Correct SetScaling when ignoring offsets (FB size)
2022-04-24 01:43:08 +01:00
refractionpcsx2
d1470a9935
GS: Clean up some code and correct heights when offset by 1
2022-04-24 01:43:08 +01:00
arcum42@gmail.com
38fa137cfd
build: Include CrashHandler.cpp in cmake. Fixes #5938 .
2022-04-24 01:42:10 +01:00
qurious-pixel
a7288d8ad8
BUILD: exclude libgmodule-2.0
2022-04-23 18:22:31 +02:00
Connor McLaughlin
0692517f13
ElfObject: Ignore section headers when offset is invalid
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This happens in V-Rally 3:
(ELF) Section header offset 14853196 is larger than file size 5898828
2022-04-22 13:09:31 +01:00
Connor McLaughlin
4f44e3fc46
GS/SW: Get rid of extra pointers to perfmon
2022-04-22 11:37:11 +01:00
Connor McLaughlin
14398da51f
GS/SW: Fix use-after-free on worker thread shutdown
2022-04-22 11:37:11 +01:00
Sam H
6e8897d62b
build: use system wayland libs if available (appimage)
2022-04-21 19:27:38 +01:00
Connor McLaughlin
69da1e4559
Qt: Install crash handler on startup
2022-04-21 14:21:49 +01:00
Connor McLaughlin
abde47fa18
Common: Add CrashHandler
2022-04-21 14:21:49 +01:00
seta-san
f46b406cbd
ReadMe.md: Clarify only Windows 8.0 dropped.
2022-04-20 21:16:48 +01:00
RedDevilus
48313b42a2
GameDB: Mosquito + RE Dead Aim + Ice Age
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Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim.
Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling.
2022-04-20 21:07:39 +01:00