refractionpcsx2
9f12d3a380
Counters: Remove additional Pad update for now, seems to break USB somewhat.
2021-01-14 08:11:43 +00:00
jackun
618940d78c
USB: skip extra audio endpoint descriptor data so it doesn't get parsed twice
2021-01-14 09:04:31 +02:00
refractionpcsx2
538e5691f0
PAD/Counters: Make VSync Queue adjustable in the UI. Extra Pad update.
...
New UI option (ini option has been there a while) so users can choose between a little bit extra performance or better input lag. Also added the PAD Update to the VSync call in Counters as it seemed to improve Input lag marginally.
2021-01-13 23:50:38 +00:00
refractionpcsx2
9e23d15d51
GUI: Adjust description of DMA Busy hack
2021-01-13 14:22:07 +00:00
refractionpcsx2
f21fbc24cf
GameFix: Modify how DMA Busy hack works
...
In IPU cases, it allows writes depending on what it's doing, in the case of other channels it waits until the transfer has finished.
2021-01-13 14:22:07 +00:00
jackun
efed4a07ef
USB: safe_release dshow filters
...
Pausing/resuming could cause double-release.
2021-01-12 00:07:16 +02:00
ManDude
0d02d1e41b
GameDB: Add korean Crash Bandicoot The Wrath of Cortex
2021-01-11 20:54:15 +00:00
TheLastRar
d6575ed267
GameDB: 'Network Access Disc & Hardware - Online Arena' needs InstantVU1
2021-01-11 20:32:19 +00:00
Tyler Wilding
9031c24fc7
ci: Improve windows artifact name
...
Add PR title if applicable, limit the length of the file to avoid file-name length issues.
Also put all contents of the artifact into a folder with the same name to simplify extraction.
2021-01-11 03:51:09 +01:00
refractionpcsx2
89991594de
Vif: Clean up some old (incorrect) code.
2021-01-10 11:02:19 +00:00
refractionpcsx2
8ec4e40ae1
GameDB: Add missing rounding for Guitar Hero Metallica (US)
2021-01-10 11:00:46 +00:00
refractionpcsx2
262d36f49a
GameDB: Added WRC patch by kozarovv to fix SPS
2021-01-10 10:33:44 +00:00
Pierre GRASSER
ec7116f2ed
rawinput_usb.cpp: removed unused WM_ACTIVATE/SETFOCUS/KILLFOCUS logging ( #4121 )
...
* rawinput_usb.cpp: removed unneeded WM logging
2021-01-09 17:01:12 +00:00
TheLastRar
9468b04713
DEV9: adjusted logic for loading default MAC
...
Now a little less confusing
2021-01-09 00:06:29 +00:00
TheLastRar
5cdb6dcb12
DEV9: Replace pcap not supported messagebox with console log
2021-01-09 00:06:29 +00:00
TheLastRar
bae445d9d2
DEV9: Generate unique MAC for TAP, much like pcap backend does
2021-01-09 00:06:29 +00:00
TheLastRar
5f2441e832
DEV9: Move writing generated MAC out of winpcap
2021-01-09 00:06:29 +00:00
RedDevilus
275f5bd744
PCSX2-GUI: Move blockdump to game settings
...
Blockdump gets a bit too much love which hampers with playing normally.
2021-01-08 23:59:13 +00:00
TheLastRar
4aaf55b4b7
Core: Clang-format AppCorePlugins.cpp
2021-01-08 23:54:30 +00:00
TheLastRar
acd7fa90ef
Core: AppCorePlugins.cpp add missing const
2021-01-08 23:54:30 +00:00
TheLastRar
0192c538ee
Core: Resume plugin if suspended for configure
...
SysExecEvent_SaveSinglePlugin would close the plugin, but not reopen it
2021-01-08 23:54:30 +00:00
KrossX
aed639bb20
Declangify parity tables
2021-01-08 23:47:11 +00:00
KrossX
5fe01f0149
Format documents using Clang-Format
2021-01-08 23:47:11 +00:00
KrossX
3a054b9f91
Avoid malloc when converting to RAW
2021-01-08 23:47:11 +00:00
KrossX
511ceede3b
Add support for OpenPS2Loader VirtualMemoryCards
2021-01-08 23:47:11 +00:00
Maxim Nikitin
7dbf01b024
Implements IOP breakpoints ( #3011 )
...
IOP: Implement IOP Breakpoints
2021-01-08 23:34:08 +00:00
RedDevilus
170d1cb94c
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
...
- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
Ziemas
1f236cab75
Folder memcards: prevent out of bounds access
2021-01-07 15:17:04 -05:00
refractionpcsx2
95e7045db7
PortAudio: Upgrade PortAudio to latest master
2021-01-07 08:55:13 +00:00
TheLastRar
f45f8c9479
DEV9: Support 16bit reads/writes to SPD_R_PIO_DATA & SPD_R_PIO_DIR
...
Using the same code as 8bit reads/writes
2021-01-06 17:58:58 +00:00
iwilliamson
1ad5711b63
build: Update mscompile.cmd to build with VC2019. ( #4084 )
2021-01-06 17:48:58 +01:00
Tyler Wilding
06cf30019b
gamedb: Delimit memcard filters with '/' instead of ','
2021-01-05 23:19:59 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7a1ee439d2
README: add discord
2021-01-05 09:27:10 -05:00
refractionpcsx2
f1e44bfd47
SPU2: ADMA fix for Vice City
...
TFW you revert using the wrong variable..
2021-01-04 17:11:54 +00:00
lightningterror
89a33c0ab3
misc: A couple of more leftovers from SPU2 merge.
2021-01-04 02:07:30 +01:00
refractionpcsx2
a8aeeb5a6a
SPU2: Change how ADMA gets cancelled, IOP handles cancelling DMA
...
Fixes Raw Danger
2021-01-03 23:18:29 +00:00
refractionpcsx2
a679766740
Counters: Adjust SPU async rate
...
Back to original value, however modified how the next SPU2 sync value is applied
2021-01-03 23:18:29 +00:00
refractionpcsx2
f5e50d4571
SPU2: Fixes for Titeuf buzzing
2021-01-03 23:18:29 +00:00
refractionpcsx2
5cf5f40c65
SPU: Fix bugs in recent commits, redesign DMA slightly
...
Savestate bump, sorry
2021-01-03 23:18:29 +00:00
refractionpcsx2
ddffd9acd6
VIF: Fix MPG VU Address wrapping, fixes Boogie (works for the first time)
...
Thanks to deus-libri for spotting that one!
2021-01-03 21:47:55 +00:00
refractionpcsx2
bc9892d324
GameDB: Corrected patch for Titeuf Mega Compet to fix game bug
2021-01-03 21:29:59 +00:00
refractionpcsx2
0f7044a90f
mVU: Removed full flag optimisations
...
They were unused, broken and cluttering up the code, so gotten rid.
2021-01-03 16:17:19 +00:00
refractionpcsx2
c9bc6eac69
mVU: Fix P flag instance on Ebit
...
Also small fix for flag statuses on M-Bit on Branch
2021-01-03 12:03:55 +00:00
Timothy O'Barr
bfdfc495a3
Add GHC Filesystem ( #3999 )
...
Adds GHC filesystem to 3rdparty deps and updates cmake and vs project accordingly.
2021-01-02 13:47:09 -05:00
lightningterror
faf147d029
pad-linux: Update to latest controller database.
2021-01-02 18:49:21 +01:00
Kojin
6bcdb55f22
GS: Remove Unofficial CRCs ( #4082 )
...
* Remove ArTonelico2 Retranslation CRCs
* Remove Wild Arms and ToA undub CRCs
* Remove unused Star Ocean 3 Undub CRC
2021-01-02 11:11:13 -05:00
refractionpcsx2
413fd004da
mVU: Fix jump caching when using doJumpAsSameProgram. This is by default
2021-01-02 08:35:32 +00:00
refractionpcsx2
ee07f860fc
microVU: Implement Overflow checks. Fixes Superman Returns
...
Removed patches for Superman Returns
2021-01-01 20:55:11 +00:00
refractionpcsx2
af89879750
SPU2: Attempt 96khz sample rate if 48khz fails
2021-01-01 04:54:29 +00:00
refractionpcsx2
a94561fba7
SPU2: Improve DMA Write timing. Better sync DMA speeds with IOP
...
It takes 4 cycles per word, according to No$PSX documents
Also fixed an issue with when ADMA refills the buffer, fixes The Simpsons (for real this time)
2021-01-01 04:38:23 +00:00