refractionpcsx2
2c33bf8c6f
GUI/Qt: Update VU Sync option in Qt interface
2022-02-28 19:29:53 +00:00
refractionpcsx2
e833a67bb7
VU: Rework VUKickstart in to VUSync, swap behaviour
2022-02-28 19:29:53 +00:00
refractionpcsx2
6dc5087cbd
VU: Run sync ahead on small blocks
2022-02-28 19:29:53 +00:00
PCSX2 Bot
eabda670ac
PAD: Update to latest controller database.
2022-02-28 17:52:52 +01:00
Connor McLaughlin
845e7930d7
microVU: Move VU0 micro flag instance setup to program start
...
They're only used in micro mode, so no point updating them in a cop2
chain.
2022-02-28 15:07:15 +00:00
Connor McLaughlin
d20bfa240d
EE: Add COP2 flag hack
2022-02-28 15:07:15 +00:00
Connor McLaughlin
ba27a46ac6
GS/TextureCache: Don't count replacements in hash cache budget
...
Large replacement textures were causing the hash cache to disable
itself. There's plenty of other massive VRAM sinks in PCSX2 that we need
to consider before we can say we're managing VRAM well anyway.
2022-02-28 09:38:12 +00:00
Connor McLaughlin
866e5bd929
GS/TextureReplacements: Disable generated mipmaps on compressed textures
...
They should be provided in the file.
2022-02-28 09:38:12 +00:00
TellowKrinkle
1beb5517a7
Pad: Fix connection of macOS GameController framework controllers
2022-02-28 09:51:11 +01:00
TheLastRar
a12ad1f627
Config: Clang format Pcsx2Config
2022-02-28 09:44:14 +01:00
TheLastRar
c18be9dde7
Dependencies: Remove LibXml
2022-02-28 09:44:14 +01:00
TheLastRar
4eba400170
DEV9: Don't enforce MTA requirement
...
Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK
2022-02-28 09:44:14 +01:00
TheLastRar
dc376ab161
DEV9: Clang format net.cpp
2022-02-28 09:44:14 +01:00
TheLastRar
5ff49a78eb
Config: Add DEV9 options to global struct
...
Additionally switch to using std::string in various locations in DEV9
2022-02-28 09:44:14 +01:00
TheLastRar
6df50992c4
DEV9: Remove old settings/log directory functions
2022-02-28 09:44:14 +01:00
TheLastRar
5d2bcfaa38
DEV9: Fix off by one error on LBA range check
2022-02-28 09:44:14 +01:00
TheLastRar
990d7ad0f7
DEV9: Correct DEV9 include in Tap
2022-02-28 09:44:14 +01:00
TheLastRar
510283cd4d
DEV9: Rename DEV9's Config.h to DEV9Config.h
2022-02-28 09:44:14 +01:00
TheLastRar
dcc183179a
DEV9: Use fs namespace instead of ghc
2022-02-28 09:44:14 +01:00
TheLastRar
30bc9b04c5
DEV9: Use UTF8 strings on windows for AdapterEntry
2022-02-28 09:44:14 +01:00
dependabot[bot]
8aaeb1c7ce
Bump actions/setup-node from 2 to 3
...
Bumps [actions/setup-node](https://github.com/actions/setup-node ) from 2 to 3.
- [Release notes](https://github.com/actions/setup-node/releases )
- [Commits](https://github.com/actions/setup-node/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/setup-node
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-02-28 09:25:18 +01:00
AKuHAK
1984c68516
PCSX2: Add ability to combine CLI options --elf or --irx with --gameargs
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Exception: if full path to host: contains spaces, then arguments will be ignored. To avoid this you can use relative paths when possible.
2022-02-28 09:20:01 +01:00
refractionpcsx2
c81c89d6d9
GUI/Qt: Fix startup project for debugger
2022-02-28 07:34:52 +00:00
refractionpcsx2
9ce2405f3f
GUI/Qt: Fix loading ELF files from menu
2022-02-28 07:05:15 +00:00
refractionpcsx2
21fba45a3c
GameDB: Added patch for PowerDrome US
2022-02-27 15:22:42 +00:00
refractionpcsx2
a0bbdcefb3
GS: Ignore 24bit on DATE and Handle Reversed Color and Z
...
Clamp Framebuffer width to 1-32
2022-02-27 15:22:42 +00:00
lightningterror
753da789a0
GS-hw: Adjust DATE selection.
...
Remove fbmask check from DATE,
Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test.
2022-02-26 17:48:27 +01:00
lightningterror
cd5ce6e162
GH-workflows: Remove os mentions for auto pad db update.
...
Not needed anymore.
2022-02-24 14:52:41 +01:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
Connor McLaughlin
32dc68f103
GS: Support BC1/BC2/BC3/BC7 compressed texture formats
2022-02-24 10:18:49 +00:00
Connor McLaughlin
69a500d657
GS: Add Swap() to GSTexture
2022-02-24 10:18:49 +00:00
Connor McLaughlin
ed9f34de5f
Common/FileSystem: Add EnsureDirectoryExists()
2022-02-24 10:18:49 +00:00
iMineLink
d6f1291c0b
GS: skip no output draws.
2022-02-24 10:12:59 +00:00
iMineLink
01079f5162
GS: upscale regardless of PCRTC enabling.
2022-02-24 10:12:59 +00:00
RedDevilus
9b0dc287c1
PCSX2-GUI: Rename Interlacing to Deinterlacing
...
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.
I didn't change the code just the visual presentation to the users.
Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
lightningterror
bb92566781
GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11.
...
d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate.
2022-02-23 20:48:00 +01:00
Connor McLaughlin
17b1c664a8
GS: Add option to disable status indicators
...
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
Connor McLaughlin
2eaba084c7
GS/TextureCache: Fix target not getting invalidated in some cases
...
This would happen when there was a source from local memory with the
same pointer as the target.
Fixes sky getting messed up in the Jak 3 menu when the hash cache is
enabled.
2022-02-23 15:45:19 +00:00
arcum42@gmail.com
ff75ab73cc
Qt: Fix qt compilation on linux.
2022-02-22 19:23:51 +00:00
RedDevilus
3c54593456
Qt: Add themes
...
Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice.
It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
2022-02-22 16:13:09 +00:00
RedDevilus
39dfb2e606
Qt: Resize default headersize BIOS
...
Qt: Resize default headersize BIOS
The first column was too small and visually makes it harder to see what BIOS you have.
2022-02-22 16:13:09 +00:00
PCSX2 Bot
4e7ade8612
pad-windows/unix: Update to latest controller database.
2022-02-21 21:22:07 +01:00
seta-san
664013e7ad
Qt: Fix type on graphics panel ( #5553 )
2022-02-21 19:10:14 +00:00
Connor McLaughlin
9d51c64d92
GS: Support mipmaps in hash cache
2022-02-21 16:50:57 +01:00
Connor McLaughlin
ee82c7834d
GS: Auto-disable hash cache when it's too large
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b389c6e103
GS: Only allocate valid page array when needed
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b3a2d3c1e4
GS: Track hash cache memory usage
2022-02-21 16:50:57 +01:00
Connor McLaughlin
5d33af13ca
GS: Add full (hash cache) texture preloading option
2022-02-21 16:50:57 +01:00
Connor McLaughlin
6b2a851dec
GS/Vulkan: Fix uploading large (>64MB) textures
2022-02-21 16:50:57 +01:00
Connor McLaughlin
3b3072801c
GS/OpenGL: Fix uploading large (>16MB) textures
2022-02-21 16:50:57 +01:00