Commit Graph

75 Commits

Author SHA1 Message Date
lightningterror ded036b93e Qt: Remove rich discord presence button.
Not implemented.
2022-05-23 00:34:37 +02:00
Silent 364e6a1341 GameList: Mark search directory cells as read-only 2022-05-22 23:16:10 +01:00
Tyler Wilding 13d623f350 input-rec: cleanup VS and CMake project files 2022-05-22 17:24:02 -04:00
Tyler Wilding 2e8076d909 input-rec: begin achieving parity in Qt 2022-05-22 17:24:02 -04:00
Connor McLaughlin ea051c6d5f Everything: Get rid of wx entirely from the Qt build 2022-05-22 13:58:56 +01:00
Connor McLaughlin 893b3c629d Everything: Remove a **lot** of wx, and px nonsense
- common has no wx left except for Path.
 - pcsx2core only has it in a few places (memory cards and path related
   stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin df5e175b86 GS: Support creating/replaying dumps in zstandard format 2022-05-16 15:03:29 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
Connor McLaughlin 41f1ec445f Qt: Add auto updater UI 2022-05-12 15:03:26 +01:00
Connor McLaughlin c21d475bbd Qt: Implement save-state-on-shutdown 2022-05-09 10:20:48 +01:00
Connor McLaughlin 2db12b9d84 Qt: Hook up axis/vibration scale in controller settings 2022-05-05 09:51:56 +01:00
RedDevilus a20a3866d0 Qt: Append warning for Manual Hardware Renderer Fixes
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus 11eab828c4 Qt: Fix VuClamp values
This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
BuildTools 3b043250b6 UI: Rename Ultra Blending to Maximum Blending
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
lightningterror b3c7b07813 GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers. 2022-04-19 10:52:59 +02:00
Connor McLaughlin 1993203d26 GS: Add Direct3D 12 renderer 2022-04-15 12:56:41 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Ty Lamontagne a4dcaa7c14 BiosTools: Allow BIOS region patching 2022-04-15 08:44:46 +01:00
Connor McLaughlin 864651ce8d System: Purge WinCompressNTFS.cpp
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin 0914b2a474 Qt: Fix compiling without Vulkan renderer 2022-04-15 07:21:18 +01:00
Connor McLaughlin d387a1f4dc GS: Support compiling without OpenGL renderer 2022-04-15 07:21:18 +01:00
RedDevilus 29964c3f26 Qt: Fix interlacing
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
TheLastRar 44081671ac Config: Fix saving/loading EnableGameFixes in Core 2022-04-05 11:12:14 +01:00
Connor McLaughlin 5987e03463 GS: Force min/mag linear when trilinear is forced
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin 1b83e17d60 GS: Add automatic trilinear filtering level 2022-04-04 17:01:23 +01:00
RedDevilus 338eb42b04 Qt: Reduce max SPU - Change Speed Preset
Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
Connor McLaughlin 5e336138d0 Qt: Add shadeboost settings 2022-03-28 09:24:51 +02:00
TheLastRar 352faeddb2 DEV9: Add Socket api mode 2022-03-27 16:16:19 +01:00
TheLastRar e20a357340 DEV9: Allow user DHCP settings to be overridden 2022-03-27 16:16:19 +01:00
Connor McLaughlin 2ab6ca06ed Qt: Fix compile issues on Linux 2022-03-26 14:11:33 +00:00
Connor McLaughlin 9ac5041b43 Qt: Fix double entries in audio output modules 2022-03-26 14:11:33 +00:00
Connor McLaughlin 9262422d01 Qt: Add missing null terminator in audio settings 2022-03-26 07:56:52 +00:00
TheLastRar 48f7e6c63f DEV9: Add Qt UI 2022-03-25 13:50:25 +00:00
Connor McLaughlin d09b49e17c Qt: Hook up automatic mapping 2022-03-25 12:51:31 +00:00
TheLastRar 74ed14496b Qt: GS Settings Fixes 2022-03-25 10:26:23 +00:00
Connor McLaughlin 1fa6fb0a8c Qt: Add memory card settings 2022-03-25 10:26:09 +00:00
Connor McLaughlin 3dc6ae115f Qt: Implement (partial) audio settings 2022-03-25 10:26:09 +00:00
Connor McLaughlin b9edabc236 Qt: Fix incorrect setting binding for display linear 2022-03-22 13:38:26 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
TheLastRar 5949c772d1 Qt: Fix bugs relating to per-game settings 2022-03-20 04:13:45 +00:00
Connor McLaughlin 44728be719 Misc: Fix incorrect printf of std::string_view 2022-03-20 04:00:13 +00:00
RedDevilus c496e80eac PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools c2316ca5bc GUI: Rename Fast Texture Invalidation
Renames Fast Texture Invalidation to Disable Partial Invalidation.

Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin 8e08cd772b PerformanceMetrics: Add GPU time 2022-03-17 09:10:12 +00:00
lightningterror 939d98d660 Qt: Allow skipdraw up to 10k max. 2022-03-17 02:44:14 +01:00