lightningterror
4d0650baa0
3rdparty:opencl: Remove unused opencl files.
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Currently they are not used when compiling with opencl so don't include
them, entire opencl 3rdparty needs to be updated. Can be done when
someone attempts to fix the opencl renderer.
2020-09-11 02:18:02 +02:00
RedDevilus
043832abdf
Console-gui: Update descriptions.
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Add Input to recording. Lowercase to uppercase words.
2020-09-11 01:49:32 +02:00
RedDevilus
e079604c48
pcsx2-gui: Update main window description/tooltips.
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Change 2 recordings (CaptureVideo and Recordings) to Screenrecorder and Input Recording.
2020-09-11 01:49:32 +02:00
RedDevilus
6a9a61ec68
MemoryCards-gui: Update descriptions/tooltips.
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Auto-Eject checkbox is a failsave for broken saves. Card (file)name to Memory Card (like a real PS2 you need to plug a memory card in port 1 to work).
Add usable to formatted to be obvious if you can use the memory card. Changed default column width.
2020-09-11 01:49:32 +02:00
RedDevilus
3d014d28e6
EmulationSettings-gui: Update descriptions/tooltips.
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FMV Aspect Ratio Override = Off is the same as the value for Aspect Ratio. Formatting fix for Zoom tooltip.
Double click on emulation windows also does fullscreen. Disable framelimiting means Uncapping the FPS.
Capped slowmotion adjust at 5% (it doesn't accept lower than 5 anyway). MTGS gets debug tag (useless for many).
2020-09-11 01:49:32 +02:00
RedDevilus
03a41fee23
GSdx-gui: Update descriptions/tooltips.
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Large framebuffer should only be used in cases of stuttery FMVs (cutscenes). 4/8 bits is best used where GPU is much stronger than CPU.
Fix DPI scaling for OSD color sliders (FPS + other stats).
2020-09-11 01:49:32 +02:00
RedDevilus
4e2319c075
Lilypad-gui: Update descriptions/tooltips.(PR3457)
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DS4 is finicky sometimes with Directinput enabled and is best used with Xinput + Steam (Steam is recommended for all controllers).
Alternative for DS4 is Ryochan7/DS4Windows (not main DS4Windows).
2020-09-11 01:49:32 +02:00
Tyler Wilding
79cd8d2190
GUI: Fix recording related hang when PAD plugin is open/closed while game is paused ( #3299 )
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* recording: Resolve hang when opening PAD plugin with the game paused
* pcsx2-gui: Forbid editing the PAD settings while emulation is paused by recording tools
* pcsx2-gui: Resume emulation before configuring PAD plugin, resume on return
2020-09-10 23:05:54 +01:00
lightningterror
fe872b5caa
[skip travis] ci-appveyor: Skip building commits if only the following directories/files are changed.
2020-09-10 17:08:08 +02:00
refractionpcsx2
1b6b3f692d
GS/Counters: Fix CSR Swap and VBlank Interrupt timing
2020-09-10 15:47:11 +01:00
refractionpcsx2
197eaf3899
VU: Also update Status/Mac instances after COP2, just in case
2020-09-10 12:25:52 +01:00
refractionpcsx2
19ab48c280
VU: Copy CLIP flag instance back to VU0 int and microVU when COP2 modifies it
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Fixes Soul Calibur 3 hair
2020-09-10 11:52:47 +01:00
Mrlinkwii
27598fecce
GSdx: Console printf CRC fix for starter character 0. ( #3678 )
2020-09-08 22:18:27 +02:00
RedDevilus
127bdb4cef
Gamedb: Remove duplicate gamefix for Primal, and rename Wilds Arms to Wild ARMs. ( #3672 )
2020-09-07 13:56:36 +02:00
Tyler Wilding
fd4f9aacf0
pcsx2-gui: Clear console log when theme is changed
2020-09-04 15:11:42 +02:00
Tyler Wilding
457830d65d
pcsx2-gui: Change the console logger's theme on the fly
2020-09-04 15:11:42 +02:00
RedDevilus
b633b2a2d1
onepad: Update to latest controller database.
2020-09-03 11:23:23 +02:00
arcum42
a1d6cb278f
Make a few settings in spu2-x stick under Linux. The whole config section should probably be rewritten, but that's for a later date.
2020-09-02 21:56:54 -07:00
lightningterror
19f153adf1
pcsx2: Remove unused cheats and browser source files.
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Unimplemented since pcsx2 moved to wxWidgets (0.9.x era).
2020-09-02 13:44:56 +02:00
lightningterror
4ad60d5de5
vcxproj: Remove old cheats and browser references.
2020-09-02 13:44:56 +02:00
lightningterror
53ada061d2
cmake: Remove old cheats and browser references.
2020-09-02 13:44:56 +02:00
refractionpcsx2
4629c8363c
microVU: Fix state saving when m-bit is reached
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microVU: Fix range merging to encompass whole ranges of programs
2020-09-01 20:49:07 +01:00
refractionpcsx2
d3f4427ee9
GameDB: Added VU0Kickstart to Horsez 2
2020-09-01 20:31:35 +01:00
JC
23248b5293
GSdx: Add Default OSD Font Resource ( #3605 )
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GSdx: Add Roboto font to resources and make it the default for the OSD
2020-09-01 11:50:09 -04:00
kozarovv
6a4e93db3c
VU: Remove unused code in VUmicro
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Some of that is not used for more than 10 years. Not even useful for testing now.
2020-09-01 15:34:18 +01:00
TellowKrinkle
a1bf677514
cmake: Don't add xsave flag
2020-09-01 09:28:31 -04:00
TellowKrinkle
19f2d96d06
x86emitter: Don't use xgetbv
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All OSes now support AVX
2020-09-01 09:28:31 -04:00
lightningterror
9c0865c0f4
[skip travis] ci-appveyor: Some tweaks.
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Add skip_branch_with_pr reference.
- Do not build feature branch with open Pull Requests.
Remove VS2017 32bit build, will allow appveyor to finish
jobs/work faster.
2020-09-01 14:19:03 +02:00
Silent
6f0011ac9c
GameDB: Add GT Concept 2002 memcard filter
2020-08-30 21:50:20 +02:00
refractionpcsx2
87dc885a4a
VU: Improved EE Cycle Skipping hack to work better with the new VU0 sync changes
2020-08-30 17:15:18 +01:00
refractionpcsx2
10aced77f0
GIF: Solve stack overflow problem on large GS packets with no data
2020-08-30 15:13:28 +01:00
TellowKrinkle
56f2d307bc
microVU: Fix empty register use
2020-08-30 04:31:10 +01:00
refractionpcsx2
ecebaca3f0
VU: Fix x64 crash introduced with VU Sync PR
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Thanks to TellowKrinkle for helping me debug this one
2020-08-30 04:08:23 +01:00
kozarovv
67235e9a38
GameDB: Update gamedb to match new VU changes
2020-08-29 21:56:26 +01:00
kozarovv
df79a17baa
VU: Improve VU0/EE sync, Implement better M-Bit Handling, Fix VU program handing on VIF
2020-08-29 21:56:26 +01:00
RedDevilus
0354e5e710
Gamedb: Add Narnia Chapter 2 Prince Caspian to gamedb ( they didnt even bother doing more languages for 1 entry and can't proofcheck other serials)
2020-08-29 17:55:11 +02:00
kozarovv
98f87dfcc3
Gamedb: Add CTTR hack description, add P4 PAL VU clamping. ( #3606 )
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P4: Fix flickering floor during cutscenes in school.
2020-08-29 15:44:43 +02:00
arcum42
a06ed39151
fixed (was @arcum42 plz fix :p)
2020-08-28 19:10:37 -07:00
Luminar Light
5118aba456
gsdx-hw: Updated Jak CRCs. ( #3634 )
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Added missing CRC for Jak II PAL Preview and Review builds. Due to the protection, the CRCs are identical.
Added mention of Jak 3 Review build in comments. Same CRC as two other builds, due to its protection.
Added a missing Jak X Demo CRC.
2020-08-27 16:26:58 +02:00
lightningterror
9aab6ae7fa
Lilypad: Remove Vista mention from config error popup.
2020-08-27 13:37:55 +02:00
lightningterror
13ff9ab7db
gsdx-hw: Purge TimeSplitters2 crc hack.
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Not needed anymore.
See https://github.com/PCSX2/pcsx2/issues/3568#issuecomment-663927379
2020-08-25 16:57:47 +02:00
TellowKrinkle
91326e1d93
cmake: Remove x86-64 warnings
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It's supported now
2020-08-24 16:20:09 -05:00
Tellow Krinkle
35eac7c82f
GSdx 64-Bit: Fix register misinterpretation
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If the C prototype says int, the compiler might leave garbage in the top half
2020-08-24 16:20:09 -05:00
beaumanvienna (JC)
4bbf0eeb8b
ci:appveyor: Add 64-bit build
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Since x86-64 recompilers now work
2020-08-24 16:20:09 -05:00
beaumanvienna (JC)
556ec932fb
logging: x64 boot message changed
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No longer says x86-64 breaks recompilers
2020-08-24 16:20:09 -05:00
tellowkrinkle
310648fb88
recompiler: Fix exception handling on WIN64
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Use VEH instead of SEH on WIN64, as SEH needs us to register all our JIT functions for it
2020-08-24 16:20:09 -05:00
TellowKrinkle
970ed11def
vsprops: Add __M_X86_64 flag to win64 build
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Required to build x86-64 correctly
2020-08-24 16:20:09 -05:00
Tellow Krinkle
cd813edb1b
x86emitter: Remove deprecated codegen functions
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Successfully moved off of all of them
2020-08-24 16:20:09 -05:00
Tellow Krinkle
0711e0cd52
recompiler: Add comments to recLUT_SetPage
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It's kind of confusing
2020-08-24 16:20:09 -05:00
Tellow Krinkle
dc57270fb8
EE/IOP/VU: x86-64 recompiler support
2020-08-24 16:20:09 -05:00