MemoryCards-gui: Update descriptions/tooltips.

Auto-Eject checkbox is a failsave for broken saves. Card (file)name to Memory Card (like a real PS2 you need to plug a memory card in port 1 to work).
Add usable to formatted to be obvious if you can use the memory card. Changed default column width.
This commit is contained in:
RedDevilus 2020-08-19 23:55:58 +02:00 committed by lightningterror
parent 3d014d28e6
commit 6a9a61ec68
4 changed files with 25 additions and 17 deletions

View File

@ -84,15 +84,18 @@ Dialogs::ConvertMemoryCardDialog::ConvertMemoryCardDialog( wxWindow* parent, con
void Dialogs::ConvertMemoryCardDialog::CreateControls( const MemoryCardType sourceType ) {
m_text_filenameInput = new wxTextCtrl( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
RadioPanelItem toFile8MB = RadioPanelItem( _( "8MB File" ), pxE( L"Convert this memory card to a standard 8 MB Memory Card .ps2 file." ) )
RadioPanelItem toFile8MB = RadioPanelItem( _( "8 MB File (most compatible)" ), pxE( L"Convert this memory card to a standard 8 MB Memory Card .ps2 file." ) )
.SetInt( MemoryCardConversionType::MemoryCardConversion_File_8MB );
RadioPanelItem toFile16MB = RadioPanelItem( _( "16MB File" ), pxE( L"Convert this memory card to a 16 MB Memory Card .ps2 file." ) )
RadioPanelItem toFile16MB = RadioPanelItem( _( "16 MB File" ), pxE( L"Convert this memory card to a 16 MB Memory Card .ps2 file." ) )
.SetInt( MemoryCardConversionType::MemoryCardConversion_File_16MB );
RadioPanelItem toFile32MB = RadioPanelItem( _( "32MB File" ), pxE( L"Convert this memory card to a 32 MB Memory Card .ps2 file." ) )
RadioPanelItem toFile32MB = RadioPanelItem( _( "32 MB File" ), pxE( L"Convert this memory card to a 32 MB Memory Card .ps2 file." ) )
.SetInt( MemoryCardConversionType::MemoryCardConversion_File_32MB );
RadioPanelItem toFile64MB = RadioPanelItem( _( "64MB File" ), pxE( L"Convert this memory card to a 64 MB Memory Card .ps2 file." ) )
RadioPanelItem toFile64MB = RadioPanelItem( _( "64 MB File" ), pxE( L"Convert this memory card to a 64 MB Memory Card .ps2 file." ) )
.SetInt( MemoryCardConversionType::MemoryCardConversion_File_64MB );
RadioPanelItem toFolder = RadioPanelItem( _( "Folder" ), _( "Convert this memory card to a folder of individual saves." ) )
RadioPanelItem toFolder = RadioPanelItem( _( "Folder" ), _(
"Convert this memory card to a folder of individual saves. "
"Unlimited capacity for saving and is not compatible with other PS2 emulators. "
"Allows direct access to the saves which makes it easy to view and back-up per game." ) )
.SetInt( MemoryCardConversionType::MemoryCardConversion_Folder );
const RadioPanelItem tblForFile[] = { toFolder };

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@ -252,8 +252,13 @@ void Dialogs::CreateMemoryCardDialog::CreateControls()
. SetToolTip(_t("Use at your own risk. Erratic memory card behavior is possible (though unlikely)."))
. SetInt(64),
RadioPanelItem(_("Folder [experimental]"), _("Store memory card contents in the host filesystem instead of a file."))
. SetToolTip(_t("Automatically manages memory card contents so that the console only sees files related to the currently running software. Allows you to drag-and-drop files in and out of the memory card with your standard file explorer. This is still experimental, so use at your own risk!"))
RadioPanelItem(_("Folder [Recommended]"), _("Store memory card contents in the host filesystem instead of a file."))
. SetToolTip(_t("Dynamically allocate and store memory card contents in a folder.\n"
"Only exposes the save files for the running game, rather than the whole memory card.\n"
"You can see the structure and the saves with your File Explorer.\n"
"Can be used to back-up individual saves instead of all saves on a memcard.\n"
"Incompatible with PS2 memory card editing tools or savegame managers (such as MyMC, MyMCPlus).\n"
"You can always convert back between folder type and single memcard file.\n"))
. SetInt(0),
RadioPanelItem(_("128 KiB (PSX)"), _("This is the standard Sony-provisioned size PSX memory card, only compatible with PSX games."))

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@ -36,13 +36,13 @@ Panels::McdConfigPanel_Toggles::McdConfigPanel_Toggles(wxWindow *parent)
{
m_check_Ejection = new pxCheckBox( this,
_("Auto-eject memory cards when loading savestates"),
pxE( L"Avoids memory card corruption by forcing games to re-index card contents after loading from savestates. May not be compatible with all games (Guitar Hero)."
pxE( L"Avoids broken memory card saves. May not work with some games such as Guitar Hero."
)
);
m_folderAutoIndex = new pxCheckBox( this,
_( "Automatically manage saves based on running game" ),
pxE( L"(Folder type only) Re-index memory card content every time the running software changes. This prevents the memory card from running out of space for saves."
pxE( L"(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves."
)
);

View File

@ -96,14 +96,14 @@ const ListViewColumnInfo& MemoryCardListView_Simple::GetDefaultColumnInfo( uint
{
static const ListViewColumnInfo columns[] =
{
{ _("PS2 Port") , 170 , wxLIST_FORMAT_LEFT },
{ _("PS2 Port") , 160 , wxLIST_FORMAT_LEFT },
//{ _("Port status") , 80 , wxLIST_FORMAT_LEFT },
{ _("Card (file) name") , 145 , wxLIST_FORMAT_LEFT },
{ _("Card size") , 65 , wxLIST_FORMAT_LEFT },
{ _("Formatted") , 80 , wxLIST_FORMAT_LEFT },
{ _("Type") , 60 , wxLIST_FORMAT_LEFT },
{ _("Memory card") , 145 , wxLIST_FORMAT_LEFT },
{ _("Card size") , 60 , wxLIST_FORMAT_LEFT },
{ _("Usable / Formatted") , 115 , wxLIST_FORMAT_LEFT },
{ _("Type") , 45 , wxLIST_FORMAT_LEFT },
{ _("Last Modified"), 90 , wxLIST_FORMAT_LEFT },
{ _("Created on") , 90 , wxLIST_FORMAT_LEFT },
{ _("Created on") , 80 , wxLIST_FORMAT_LEFT },
};
pxAssertDev( idx < ArraySize(columns), "ListView column index is out of bounds." );
@ -162,9 +162,9 @@ wxString MemoryCardListView_Simple::OnGetItemText(long item, long column) const
// it cannot access GetMcdProvider() which isn't (and shouldn't be) const.
//so.. a plain old cast does the trick. Hope it's not too bad. - avih.
if (((MemoryCardListView_Simple*)this)->GetMcdProvider().IsNonEmptyFilesystemCards())
return _("[-- Unused cards --]");
return _("[-- Disabled cards --]");
else
return _("[-- No unused cards --]");
return _("[-- No cards --]");
}
wxDirName filepath( it.Filename.GetPath() );