Commit Graph

63 Commits

Author SHA1 Message Date
Christian Kenny e9e7974b15 Common: Remove obsolete/unused code 2021-02-23 00:28:53 +00:00
tellowkrinkle 4f56db9f18
Fix codegen on x86-64 (#3512)
Fix codegen on x86-64

Part 1 of the changes being worked on in #3451

Makes x86emitter emit the x86-64 machine code you would expect it to

Also adds some unit tests to verify that things are working
2020-08-19 09:19:28 +01:00
arcum42 563772fdf1 Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information. 2019-06-16 17:33:17 -07:00
KousukeItsagame 11aebe465f common: Replace __threadlocal with C++11 thread_local 2017-04-13 19:59:00 +02:00
Clang Format 1fba5cb580 reformat main common directory
Disable some reformat around emitter registers declaration and a massive cases.
2016-11-12 16:52:49 +01:00
Gregory Hainaut e872552fdc spu2x|common: s/jASSUME/pxAssume/ allow to remove code and __debugbreak intrinsic 2016-07-17 10:24:29 +02:00
Gregory Hainaut c56ca4a0fa common: include cpuid.h on unix
I tested both clang and gcc.
2016-07-17 10:24:29 +02:00
Jonathan Li 5f6658ae9a common:freebsd: Kill some warnings 2016-05-20 22:32:41 +01:00
Gregory Hainaut 74db92bee4 Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
OSX 32bit build
2016-01-08 20:09:37 +01:00
Juha Laukkanen fc3ff48777 Darwin/OSX SysMessage stub & __POSIX__ define. 2015-11-30 12:18:44 +02:00
Jonathan Li 4d97089990 x86emitter: Fix Windows AVX2 detection
Technically it did work, but it was undefined behaviour. Use __cpuidex,
which allows setting ecx as well.

Also fix the _xgetbv intrinsic - I have no idea how PCSX2 even
compiled on Windows.
2015-11-29 10:57:51 +00:00
Avi Halachmi (:avih) 75b2406997 macros: fix pxReleaseCode (was inverted), add pxNonReleaseCode
pxReleaseCode was not used at the code so nothing is affected.
pxNonReleaseCode will be used at the next commit.
2015-10-07 04:08:09 +03:00
Sacha f542c7232e Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Sacha a3bc6a73a3 Remove some horrible old code.
Remove an assert define and instead use the static_assert that all compilers provide.
As an added bonus, assert messages\!
2014-08-13 13:55:32 +10:00
Ryan Houdek 3d37a6ce27 Removes the usage of __LINUX__ define
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Lioncash ac558afc8a Remove 'elif' define from Pcsx2Defs and microvu_misc.h 2014-07-30 23:44:04 -04:00
Gregory Hainaut 79f6aacc85 common: various warning fix
* Use c++11 static assert
* Properly cast to parameter template to u32 (help clang)
* Remove lots of useless ASM. Memset it only used with a size of 4096.
* check pthread_mutex_init status
2014-07-12 12:59:23 +02:00
arcum42 0b09b84526 Fix Linux so that it compiles.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4827 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 10:24:05 +00:00
cottonvibes 1515949a98 will probably fix compilation errors on linux/gcc...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4826 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 08:46:07 +00:00
cottonvibes c05dc759e3 Big gif transfer code rewrite!
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).

This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...

Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.

Thanks goes out to shadowlady who tested around 500 games for me :D

Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
cottonvibes 996ca8ffff microVU:
- Reimplemented mini/max opcodes using integer comparison operations instead of double comparison. This results in a bit less code and integer operations tend to be faster than double ops (especially on AMD cpus). Thanks to pseudonym for the idea!
- Fixed some minor bugs in mVU dev builds.

pcsx2:
- Added __fc as a shorthand macro for __fastcall since we already have __ri and __fi macros.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4713 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 10:30:04 +00:00
arcum42 4388d5d464 GSdx: A start at a configuration dialog for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11 ca7abd983a Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
Jake.Stine 8375b0a989 Refactoring:
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
 * Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
 * Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
 * Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 04:10:38 +00:00
Jake.Stine 362294ab8b * SIGNAL! Pretty sure I got it handled accurately now, minus GIF stalling.
* Re-added a trace log for the GIFtag parse optimization; Fixed some mVU warnings.

DevNotes:
Places where GIF needs stalled and resumed are marked with [TODO]'s.  We also need to add a way for SIGNAL to abort the currently processing GIFtag, which might need a return code added to the callbacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3373 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 15:32:03 +00:00
Jake.Stine 70d47bf240 Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
arcum42 58c75437d4 Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2701 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 09:06:12 +00:00
arcum42 ca02bffc6c We'll need to include signal.h if we're raising signals.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-25 18:58:25 +00:00
Jake.Stine 408dbd7256 * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities.
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.

DevNote:
 * Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:15:30 +00:00
Jake.Stine c17455c702 User Interface code cleanups and bugfixes. some highlights:
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
 * Handful of thread sync improvements.
 * Fixed on-the-fly interpreter/recompiler configuration.
 * Fixed plugin hotswapping (mostly works, but still a little funny at times)
 * All new assertion dialogs and popup message handlers.
 * RecentIsoList defaults to 12 instead of 6

Dev Notes:
 * I had to create a new set of assertion functions called pxAssume*.  Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
 * wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 12:18:55 +00:00
Jake.Stine 94cdfb6a8b Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes).
DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries.  It's now in Assertions.h.  Plugins can use __assume(0); directly instead or roll their own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:39:52 +00:00
Jake.Stine ae64b98e6a Emitter code cleanups, and re-added GCC 4.4.x code I accidentally removed in a prev rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2148 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 15:46:09 +00:00
Jake.Stine 5f26a90b36 Redid the structure packing macros a bit: added __packed, a bunch of comments, and removed a few ugly #ifdefs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2146 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 14:13:07 +00:00
Jake.Stine 0bb589964f Fix Linux - __pagesize as a #define was bad mojo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2114 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 07:43:51 +00:00
Jake.Stine 94222f4aaf Rewrote internal handling of SSE roundmodes and DAZ/FTZ (fixes major crash bugs of the prev revision).
* Added SSE_MXCSR union/struct with bitfields and methods for doing common actions.
 * Converted all existing MXCSR code to use the new union.
 * Added a __pagesize macro for use in conjunction with __pagealigned and dynarec functions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2113 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 07:00:59 +00:00
arcum42 29e8fe94e9 Change a few project options and get rid of _unused.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2036 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-19 10:42:36 +00:00
Jake.Stine 4e114666d2 Linux: some more minor tweaks to project files and compilation errors (release mode only)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1978 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 23:31:03 +00:00
Jake.Stine 6412271470 Renamed PCSX2_ALIGNED to __aligned and removed the need for excess parenthesis and oddball qualifiers. Left the old macros in Pcsx2defs.h for now, just in case. Redid some of the storage organization of microVU and iFPU consts and temporaries while I was at it, using structs instead of naked vars -- should improve cpu cache behavior a wee bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1959 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:15:49 +00:00
Jake.Stine db01c15977 Linux: Minor fixups!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 09:00:07 +00:00
Jake.Stine 653d09e821 Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message).  These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros.  New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
 * Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
 * More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
 * Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
 * Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
Jake.Stine 39bd850f72 win32pthreads: Changed from _beginthreadex to CreateThread, which is the preferred method of creating threads when using dynamic CRT linking.
PCSX2/Win32:
 * Assigned names to the threads so that they show up nicely in the debugger.
 * Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 17:28:48 +00:00
Jake.Stine 6907b78640 Fixes Issue 419 by checking validity of StdHandle values. Also:
* handful of minor code cleanups, and some warning removals for ICC.
 * replaced the dualshock.png with a dualshock.jpg (120k smaller!)
 * Updated the About Box, and added Zeydlitz / ZZogl to the plugin author credits.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1902 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 04:37:11 +00:00
Jake.Stine 3ccb4d3698 Re-re-re-re-fixed the BIOS skip hack saving on exit (plus lots of code cleanups and some API changes to saving/loading settings -- more to come).
Linux/GCC: Disabled __forceinlining in debug builds.  This is the intended design, fixes many GCC errors in debug builds, and also mimics MSVC behavior.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1854 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 14:07:36 +00:00
Jake.Stine 179054c1a0 Corrected some missing GPLv3 headers that somehow got missed in my first pass.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1809 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 10:09:59 +00:00
Jake.Stine 3c4b1afb49 wxgui: All kinds of mess, but still not up to running games yet.
* Borrowed wxScopedPtr from wxWidgets 2.9
 * Fixed up first-time startup procedures and folder selection
 * Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-18 19:47:00 +00:00
Jake.Stine 71490981bf wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
Jake.Stine 657660371c wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
Jake.Stine aceefaf812 wxGui branch: [linux] Updated projects, added Utilities and x86emitter libraries.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1459 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:12:33 +00:00