Gregory Hainaut
df87b64ca5
gsdx-linux: left align label
2015-11-20 17:36:03 +01:00
Gregory Hainaut
a41308e8c3
gsdx-linux: add a gui option for the tv shaders
2015-11-20 17:36:03 +01:00
Gregory Hainaut
19c9a0b441
gsdx: remove aggressive threading
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http://wiki.pcsx2.net/index.php/PCSX2_Documentation/Threading_Basics
2015-11-20 17:36:03 +01:00
Gregory Hainaut
a46204ef9e
cmake: add a USE_LTO option
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Note: nothing work so don't use it.
2015-11-20 17:36:03 +01:00
Akash
004ef3d451
SPU2-X: prevent signed/unsigned comparisons
2015-11-20 21:17:05 +05:30
Akash
f90eeb7861
SPU2-X: handling text during restore defautls
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Previously the sound touch configure caption box will still have the outdated value of the sliders when using the restore defaults function, update the caption text also during restore defaults. ( use the first slider value for caption since that lies closer to the restore default box )
2015-11-20 21:17:04 +05:30
Blyss Sarania
791cd3055b
Enable LargeAddressAware in linker configuration
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Negates users needing the 4gb patch for some games
2015-11-18 05:38:12 -06:00
refractionpcsx2
1437640bc5
Merge pull request #979 from TheLastRar/master
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Dev9ghz: Fix crash on close when ethernet adapter fails to load in winPcap
2015-11-18 09:53:43 +00:00
Admiral H. Curtiss
5865c030cb
FolderMemoryCard: Be a bit more paranoid regarding metadata writes and don't allow a flush to assume that a previous flush has already written the metadata of a file.
2015-11-17 22:25:48 +01:00
Admiral H. Curtiss
25064e86b8
FolderMemoryCard: 4cbe9ad5ef
happens for the file mod/access metadata time write too, fix that.
2015-11-17 22:25:39 +01:00
Admiral H. Curtiss
4cbe9ad5ef
FolderMemoryCard: When metadata in a memory card page changed to point at a different file than what it was on memory card load, the file handle cache that was introduced in 879d0c601f
to prevent modification of currently loaded files would get confused and return the wrong file handle. Fixes #976 .
2015-11-17 22:17:44 +01:00
TheLastRar
63acc148dc
Act like dev9null when fully disabled.
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original code for dealing with disabled Ethernet support would cause
some games to freeze when they tried to use the adapter.
2015-11-17 19:22:10 +00:00
TheLastRar
4a24b434ce
Disable Ethernet support if loading adapter fails.
2015-11-17 18:30:42 +00:00
Admiral H. Curtiss
186d58af01
FolderMemoryCard: Add some debugging functionality to examine the current memory card structure on load and flush.
2015-11-17 00:27:20 +01:00
Gregory Hainaut
7a69812b17
Merge pull request #927 from PCSX2/preload-rt
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gsdx-tc: extend preload frame hack to load target too
2015-11-16 09:36:31 +01:00
Jonathan Li
96c921c776
gsdx: Update DirectX end user runtimes URL
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The old one isn't working. I don't think there's a URL that redirects to
whatever language the user is using (unless my browser settings are
wrong), so I've just used the English US URL.
2015-11-15 22:10:00 +00:00
Jonathan Li
e347ad7723
gui: Fix theme directory path
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wxDirName doesn't seem to work (and it should probably be called
pxDirName). Use plain old wxFileName instead.
2015-11-15 22:05:41 +00:00
Gregory Hainaut
21857ec12d
Merge pull request #967 from PCSX2/remove-lazy-allocation
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Reduce lazy allocation
2015-11-15 00:12:07 +01:00
TheLastRar
11e67c9db0
Check if WinPcap initialised correctly
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Don't start the RX thread if it hasn't.
Also additional null checks to prevent crashes.
2015-11-14 14:25:34 +00:00
Gregory Hainaut
91b2fd3c4a
ee: create a dedicated _DynGen_DispatcherEvent function
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for consistency of my doc
2015-11-14 10:29:03 +01:00
Gregory Hainaut
837b62d5e8
cmake: add an option to control PGO
2015-11-14 09:48:53 +01:00
Gregory Hainaut
07ec92175f
Merge pull request #966 from PCSX2/game-starting-too-late-i627-v2
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pcsx2: apply patch when first block is compiled
2015-11-13 18:50:44 +01:00
Gregory Hainaut
2a0cd77eef
spu2x: avoid 64 bits compilation issue
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Reported by 3kinox
Solution given by unknownbrackets
2015-11-13 18:48:03 +01:00
Gregory Hainaut
67551f31fd
gsdx: use constant expression in offsetof
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Well previous expression was a constant already but
compiler failed miserably.
2015-11-13 18:38:48 +01:00
Gregory Hainaut
7eb0f3564b
gsdx: AVX is M_SSE == 0x500
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0x501 is for AVX2
2015-11-13 18:29:34 +01:00
Gregory Hainaut
967cc0b37b
gsdx: align variable 'offsetof' of x64.avx with x86
2015-11-13 18:25:23 +01:00
Gregory Hainaut
3fea5779df
gsdx: align sprite test of x64.avx with x86.avx
2015-11-13 18:25:23 +01:00
Akash
c68714fd64
EE: add some nice comments
2015-11-13 15:30:28 +05:30
Gregory Hainaut
736656f7d6
gsdx: properly defined type for xbyak
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Compatible 64 bits and avoid local modification
2015-11-13 09:30:48 +01:00
Johannes Obermayr
f4a76c48c2
Use GLsizeiptr on Mesa >= 20150122.
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Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-11-12 21:21:13 +01:00
Gregory Hainaut
9b2b024721
gsdx-linux: add the preload gs hack option
2015-11-12 21:00:10 +01:00
Gregory Hainaut
ef3aa17025
gsdx-ogl: disable useless Nvidia driver message
2015-11-12 17:04:54 +01:00
Gregory Hainaut
d67ba015c5
Merge pull request #962 from ssakash/GSDX_sizechecks
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GSDX: Improve FB size handling
2015-11-12 12:17:31 +01:00
Gregory Hainaut
dfba17c7dc
Merge pull request #957 from PCSX2/mvu-custom-search
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Mvu custom search
2015-11-12 12:12:11 +01:00
Gregory Hainaut
a658609ae3
Merge pull request #956 from PCSX2/gcc-warning
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Gcc warning
2015-11-12 12:11:59 +01:00
Gregory Hainaut
d68d378a48
pcsx2: sign compare
2015-11-12 12:11:44 +01:00
Gregory Hainaut
f2f28d1794
pcsx2: add missing case in switch
2015-11-12 12:11:44 +01:00
Gregory Hainaut
b53be72c6e
lilypad: sign compare
2015-11-12 12:11:44 +01:00
Gregory Hainaut
c12958bf10
gsdx: sign-compare
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Need review
2015-11-12 12:11:44 +01:00
Gregory Hainaut
abb4cb4810
plugin API: use const char* insead of char*
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I hope it doesn't change the ABI
v2: fix GSnull/zzogl/zerogs
v3: duplicated code on windows...
2015-11-12 12:11:42 +01:00
Gregory Hainaut
6180515212
spu2x: sign compare
2015-11-12 12:10:49 +01:00
Gregory Hainaut
4bfb60865c
common: ifdef x64 specific code
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gcc warning: set but unused
2015-11-12 12:10:49 +01:00
Gregory Hainaut
50ee00cfe5
ee: always handle manually page that contain thread context
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There are 2 pages that contains a register context to handle Syscall/Interrupt.
Write protection is useless here.
The only purpose is to reduce the number of useless SIGSEGV at the start of a game
2015-11-12 10:48:30 +01:00
Gregory Hainaut
2a850cd5ad
debian: update create tarball script
2015-11-12 10:37:12 +01:00
Gregory Hainaut
e4f407ae7c
ee: use enum for mmap_GetRamPageInfo returned value
2015-11-12 10:35:10 +01:00
Gregory Hainaut
ef063b07b4
ee: move EE memory write protection into a function
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recRecompile is already complex enough
2015-11-12 10:35:10 +01:00
Gregory Hainaut
26774a2fe0
recompilers: always allocate the first block
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Avoid several annoying SIGSEGV at startup
2015-11-12 10:35:10 +01:00
Gregory Hainaut
a4a0b42f8f
recompilers: handle the memory by big block (instead of 4KB)
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VIF recompilers: full size
EE/MVU/IOP: 1/4th of the size
Lazy allocation is still enabled but it will less triggered.
Next step is to always commit the first block
2015-11-12 10:35:10 +01:00
Gregory Hainaut
7565bcc789
ee: drop SpatialArrayReserve allocator
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Let's the kernel manage the memory either with builtin lazy allocation or
swapped memory.
Avoid to handle SIGSEGV manually (nicer for debug) and removes 250 lines of code.
2015-11-12 10:35:10 +01:00
Gregory Hainaut
330704a5e9
pcsx2: apply patch when first block is compiled
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Previous behavior apply the patch when first block is executed (it is
already too late)
V2: First tentative crash some games :(
Fix #627
2015-11-12 10:20:24 +01:00