ramapcsx2
bd9606ab0b
Yay, typo :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3262 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:37:26 +00:00
ramapcsx2
5f85a0c956
SPU2-X:
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- Double the audio output volume before sending it to the output modules. Was way too quiet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3261 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:34:32 +00:00
arcum42
4adb345a86
spu2-x: Remove some debugging messages I accidentally left in the last commit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3260 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:06:21 +00:00
arcum42
85657682da
zzogl-pg: Printing to the console now works. Fixed AA+/-. Misc. pcsx2: Took care of two non-POD safe objects.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3259 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:03:14 +00:00
Jake.Stine
e98ef1a357
... and I didn't mean to remove the translation keys either... >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3258 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:43:48 +00:00
gregory.hainaut
0aa69b29ae
[cmake]: fix a stupid typo
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3257 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:29:08 +00:00
gregory.hainaut
3628784ab6
[cmake]
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* add some check on libsparsehash
* print more informative message when a depency miss
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3256 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:05:30 +00:00
Jake.Stine
900c3105c8
Fix POD-hell.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3255 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:00:37 +00:00
Jake.Stine
9fae2cc4f3
UI: Replace a lot of PCSX2's with pxGetAppName().
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3254 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:25:06 +00:00
arcum42
8bbb5848af
spu2-x/ZeroSPU2: Let's add in clobber lists, and take out volatile on the rng as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3253 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:09:19 +00:00
arcum42
10576c5b01
spu2-x: Fix a crash in Linux. (Do the same thing to ZeroSPU2 for good measure.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3252 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 09:40:15 +00:00
cottonvibes
c45480f5a6
microVU: remove some spamming in release builds for Dawn of Mana level 2...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3251 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 08:10:10 +00:00
cottonvibes
1d338c3a6e
microVU: untested sse4 optimizations. comment if breaks something :D
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3250 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 05:49:01 +00:00
Jake.Stine
7461f83414
UI / Cmdline:
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* Fullscreen mode should be remembered/applied properly now.
* implemented --fullscreen and --windowed options
* Made the --help popup a lot prettier
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 04:04:32 +00:00
arcum42
7c8170d582
ZZOgl-PG: Suppose I should have left this line in...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3248 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 09:38:35 +00:00
arcum42
6db8dd3bd7
zzogl-pg: Fix Windows again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3247 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 07:33:47 +00:00
arcum42
fd28ec1012
zzogl-pg: Forgot to remove this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3246 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:36:20 +00:00
arcum42
344bdb8739
zzogl-pg: Go with gregorys dummy key limit change for the moment. Gets rid of garbage in Grandia III. Needs more testing with other games.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3245 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:32:53 +00:00
ramapcsx2
23f63c37cc
SPU2-X:
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Another relocation of Reverb Address space. Ys and Shaman King work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3244 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 16:19:22 +00:00
Jake.Stine
50313e4538
Cmdline: --nogui, --cdvd, --nodisc, --fullboot, and IsoFile implemented parameters implemented. Example:
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pcsx2 someIso.iso (boots game)
pcsx2 --nogui someIso.iso (boots game without the pcsx2 std interface)
pcsx2 --nogui --nodisc (boots into the bios system menu)
... more coming soon!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3243 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 15:54:14 +00:00
ramapcsx2
c996934a1e
SPU2-X:
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- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:52:37 +00:00
gregory.hainaut
22fb5d05dc
linux fix. Also rename PersistentThread in linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3241 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:39:07 +00:00
gregory.hainaut
21f2c4482e
[cmake] bzip2 clean, forget to change one line...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3240 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:59:16 +00:00
gregory.hainaut
a11941d318
[cmake] Drop internal bzip version. No reason to use it, moreover compilation is broken for some distribution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3239 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:45:30 +00:00
Jake.Stine
a7b2855412
Refactoring: (boring)
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* renamed PersistentThread to pxThread (shorter, sweeter, and the 'persistent' part is obsolete since its now a full blown thread manager since some while ago).
* Renamed a bunch of the PostMethodToMain stuff to Rpc_TryInvoke* (for remote procedure call). It's probably not a good use of the term, but I'm bummed I can't think of anything better/shorter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3238 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:42:32 +00:00
arcum42
a04e71cf9d
zzogl-pg: A bit more refactoring. Rename DrawTriangle. Move some code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3237 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:59:51 +00:00
gregory.hainaut
dac3126808
[cmake]: Use the good 3rpaty library name...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3236 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:28:22 +00:00
arcum42
49d929c19c
spu2-x: Get Spu2-X compiling in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3235 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:15:05 +00:00
ramapcsx2
15d296cca0
SPU2-X:
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We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:04:02 +00:00
arcum42
1681fa0b76
zzogl-pg: Fix the Windows port back up.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3233 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 09:07:21 +00:00
arcum42
328d046d6c
zzogl-pg: Revamp configuration code. (Likely breaks Windows. I'll take care of that. Also, you may need to reset a few settings in ZZOgl after this commit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3232 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 08:46:40 +00:00
arcum42
9f21cc3dcd
zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 06:23:40 +00:00
arcum42
d3266a3921
zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3230 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 05:41:06 +00:00
arcum42
3520a29c12
Fix Linux (x2).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3229 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 04:28:39 +00:00
Jake.Stine
0f39ecb725
SPU2-X: Comment gigaherz hack better and disable it by default. (doesn't seem to make much of a diff either way though)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3228 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:39:17 +00:00
Jake.Stine
29fc645157
SPU2-X: Reverb tweaks. Still shooting in the dark, so no promises on if this helps or hurts. -_-
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3227 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:33:41 +00:00
Jake.Stine
aaedf7ac6e
UI: TAB should be remembered now on games that use patches. Improved and simplified some threading logic, and streamlined the vsync handlers a wee bit (they don't really matter for performance, but no point in being sloppy about them either).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3226 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 02:38:15 +00:00
arcum42
38139dee34
Linux fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3225 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 23:06:36 +00:00
gigaherz
6857acbadf
SPU2-X: Voices used for modulation are not supposed to be played out loud. The actual modulation could still be wrong, but at least it will avoid annoying sounds to be played (e.g. Romancing SaGa main menu).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3224 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 17:47:50 +00:00
Jake.Stine
914474ebc9
GameDatabase / Patches:
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* Made all database key comparisons case-insensitive, so that "patches" and "Patches" both work as expected, etc.
* Applied patches should be remembered properly now when using suspend/resume and savestates (hopefully -- didn't test savestates yet).
DevNotes:
* Reorganized all game database code into a generic interface used by the emulation core (IGameDatabase), and app-side implementation (AppGameDatabase) that loads the files and provides info in a thread-safe manner.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3223 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 14:27:13 +00:00
gregory.hainaut
b5a0a7186e
[cmake] * Remove a previous delete file
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3222 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 10:10:03 +00:00
Jake.Stine
1c18e742ba
... missed a file >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3221 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 02:51:51 +00:00
Jake.Stine
b04af0e6e9
UI:
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* Added 3-state checkbox support to pxCheckBox.
* Fixed some buggy behavior when closing PCSX2 with either main window or console window minimized (window positions would get screwy)
DevNotes:
* Moved ImplementEnumOperators macro to Common headers and improved it a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3220 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 02:44:27 +00:00
ramapcsx2
668a425a18
SPU2-X: Small fix for bad resets.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3219 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 20:10:28 +00:00
ramapcsx2
9390afdbf1
SPU2-X: Some changes to make debugging easier.
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-ADMA can now be logged undependable from DMA.
-Visual core activity display works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3218 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 11:06:28 +00:00
gigaherz
067b30caa0
SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3217 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 01:17:41 +00:00
gigaherz
d5878d783b
I was just reminded savestates do exist, and my changes make current states incompatible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3216 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:28:17 +00:00
gigaherz
16bceab316
Silly me for not proofreading the patch BEFORE commiting.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3215 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:19:15 +00:00
gigaherz
c6ad0e52b5
Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to.
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If there's any regression we should look at what CAUSES it, instead of hacking it back.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3214 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:15:33 +00:00
Jake.Stine
a74c3bbcd2
Fix console log not opening early enough on startup, and also minor cleanups to database loader code (removed File_Reader.h)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3213 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 17:10:17 +00:00