gigaherz
b622a3c9a3
Okay this HAS to be the last missing .props ... there's absolutely no more .props files that aren't in the svn now >_<
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Add some stuff to the ignore lists for svn.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2850 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:56:24 +00:00
gigaherz
4917361197
Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
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Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz
204a0fb667
Whee!!! More props added. /me slaps himself repeatedly.
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Also fixed wxCore build in Devel/Release targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz
4faa4b229f
Yet another missing .props ... ;_;
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2847 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:02:36 +00:00
gigaherz
a3ca69a620
Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
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Add a ton of missing .props
Tell me if anything else is missing >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz
2863dbe4d7
Okay I just hate windows search a bit for missing these when I searched for "*.props"
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2845 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:48:32 +00:00
gigaherz
b26198726c
Sorry missing files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:47:29 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2
22c9bddde0
Fix for last commit :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2842 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 13:35:02 +00:00
Jake.Stine
c1cc812a7b
This should force the GS frame focus properly when doing a system execute.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2841 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 13:27:34 +00:00
ramapcsx2
a1706ed9f4
Tweaking the GS frame a bit, and reverse the meaning of that SPU2-X timestretch enable boolean. Hate double negations! :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 11:07:18 +00:00
ramapcsx2
d6c2ba9a44
SPU2-X:
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A few more adjustments.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 18:38:29 +00:00
sudonim1
bb80927cc3
SPU2-X: Reduce buffer overruns by, um, making the buffer bigger. Apparently I was the first to think of this. (Also force time stretching off when the new sync hack is on)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2838 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 17:13:30 +00:00
ramapcsx2
048c1c7573
SPU2-X:
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Safer values for the new mix mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 15:12:31 +00:00
ramapcsx2
a45c013ff3
SPU2-X:
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Moved the async mixing toggle into the ini.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 01:44:59 +00:00
ramapcsx2
ab2897a417
SPU2-X:
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New "Peops SPU2-like" async mixing mode.
Can only be toggled in source for now, as it will lower compatibility.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 22:08:32 +00:00
arcum42
3cc6bbf584
zzogl-pg: Mess about with _Resolve.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:59:49 +00:00
arcum42
4a32e9b445
zzogl-pg: Turn BUILD_CLUT into a function.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2833 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:51:50 +00:00
ramapcsx2
1361a872fd
Small change to savestates when IPU is busy.
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Dunno what this random IPU work/interrupt was supposed to fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2832 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 04:14:31 +00:00
arcum42
d617fe7927
zzogl-pg: Keep in sync with zzogl.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2831 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 03:12:17 +00:00
ramapcsx2
bd8cdfd802
Fixed the GoW IPU hang again.
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Thanks for helping out once more, ksi3zyc :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2830 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 00:05:28 +00:00
refraction
223617a99e
IPU: Fix for Xenosaga 1 videos. Apparently the DMA chain modes can be manipulated on suspend!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2829 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-10 22:56:44 +00:00
ramapcsx2
04eb79093d
Revision 2822 contains a bug somewhere that we need to figure out.
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So this reverts all VIF and GIF related code of that revision,
leaving only the changes that were made to IPU.
Compatibility should be fixed again, with the added bonus of lots more videos working.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2828 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-09 15:15:43 +00:00
arcum42
3546591de5
zzogl: Rework things in Mem.cpp & Mem_Transfer.h some more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2827 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-09 04:23:27 +00:00
cottonvibes
f5cc2cf97d
microVU:
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- Added a macro option to turn off all of mVU's flag optimizations for debugging purposes.
- Minor fix for program logging (was indexing starting at -1 instead of 0)
- Commented in detail a lot of the macro options in microVU_Misc.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2826 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-09 01:35:51 +00:00
ramapcsx2
a57761c934
Crashfix for ZZogl / ZeroGSogl. Thanks "jur".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 21:58:14 +00:00
refraction
e28aeacf56
revert of small change on VIF (which i thought id already done), should resolve most the libdma timeout issues and other non-fmv freezes that have occurred since r2822
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2824 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 17:26:19 +00:00
ramapcsx2
c504e3f118
Quick fix for the IPU issue.
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Should allow people to test the important changes in r2822.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2823 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 16:45:19 +00:00
refraction
774411e3a4
Pleanty O' Changes:
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- IPU 1 DMA rewritten - now much more readable, less hacky. A couple of games are still slightly picky, but overall compatability is similar (if not better in some cases)
- Reverse VIF transfers figured out and implemented (mostly)! - There are still some problems with this, will work on it.
- Improved GS PATH transfer control, now PATH2 and 3 cant transfer when PATH1 is, PATH3 cant when PATH2 is and so on.
- IPU now waits for ended GS transfers, for some reason this was screwing videos (mainly from PATH2) and causing them to be torn, which the original voodoo cycles addition fixed.
Note: You may see a lot of "Double IRQ on DMA 4" messages. At the moment these are unavoidable but aren't actually causing any issues. I do know about them :P
Feel free to negative is I've seriously broke something lol
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2822 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 01:22:30 +00:00
Jake.Stine
8d57ed3eeb
LinuzCDVDiso: quick svn:props fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2821 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 13:08:02 +00:00
arcum42
6b37b43e96
zzogl-pg: Fix an issue I noticed in the new Mem Transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 11:59:03 +00:00
cottonvibes
9c398f3d91
- Turn off USE_HOSTFS by default for now (was crashing all elf files for me allocating 4gb for some reason...)
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- Port the flag-fix to Super VU recs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2819 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 00:33:13 +00:00
sudonim1
fa8d5b1d79
microVU: FIX FINAL FANTASY X HAIR!!!111!!!1!! (Enthusiasm at rama's request. Thank him for being noisy enough about this to get it seriously looked at.)
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Negative zeroes were being treated as positive for the purpose of setting flags, which the documentation was ambiguous about. Testing with real hardware confirmed that negative zeroes are still negative.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2818 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 00:12:35 +00:00
sudonim1
81c2318fea
GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 21:14:15 +00:00
Jake.Stine
6ae7408b8c
zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 02:43:22 +00:00
ramapcsx2
2cba5ebd33
GSdx:
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- Disabling all post processing removal hacks for Shadow of the Colossus. Can't see what they fix(ed).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:39:16 +00:00
sudonim1
8da2dc7df9
R5900: Replaced 0x81FC0 address check with constant loop detection logic and renamed the hack appropriately. This is what I originally intended back before INTC_STAT and 81FC0 hacks, but it seems to have pretty minimal gains over them. I don't think I've broken anything though, it might help some game and could perhaps be extended to handle more complicated loops later, with inlining or multiple branch logic.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2814 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:24:25 +00:00
arcum42
ea04f34136
zzogl-pg: Reduce the # of compiler warnings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 12:48:27 +00:00
arcum42
564f443644
zzogl-pg: Get Windows working again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 11:17:40 +00:00
arcum42
176c451008
zzogl-pg: Use path->StepReg in the transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 10:53:42 +00:00
arcum42
1254cd22a5
zzogl-pg: Borrowed enough of the old transfer function in the new one to get it to work properly. Needs more testing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 09:47:20 +00:00
sudonim1
7c817d97e7
Extended "BIFCO" speed hack to the typical IOP idle loop. It was never intended to just be for the EE kernel loop at 0x81fc0 and the name I originally gave the hack reflected this, but the name was changed at some point. Small speed increase in all games.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2809 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 02:28:58 +00:00
arcum42
9b6a27bbb9
zzogl-pg: Committing a start of a GifTransfer rewrite so I can go back to it easily. (Unless you like seeing what games look like with missing graphics, I'd leave the define for it disabled for the moment.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 10:23:49 +00:00
arcum42
58bed4713d
zzogl-pg: Still working on the tag transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 06:49:30 +00:00
arcum42
a34a783f6d
zzogl-pg: Update the c::b project as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:53 +00:00
arcum42
5f032dad64
zzogl-pg: Split off some of GS.h. Keep working on the tranfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:14 +00:00
arcum42
a8841d6e77
zzogl-pg: Work on the transfer code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 02:44:14 +00:00
arcum42
9ea97041fb
zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-01 22:52:59 +00:00
ramapcsx2
c604bf89d3
Changed how IPU1DMA works by making some odd code optionally via gamefix (replacing the outdated DMA exec hack).
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This fixes many games with FMV errors / crashes / hangs.
A select few games need that code though, mainly Tri-Ace ones, so for those there is a new gamefix now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2802 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-01 09:46:56 +00:00
ramapcsx2
9cc5dfa7a3
Disable throwing exceptions on a vtlb miss.
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In some rare cases this makes games continue when they'd crash otherwise.
We'll have to see if proper exception handling fixes it in a better way.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2801 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 21:36:06 +00:00