Gregory Hainaut
920ac6695f
gsdx-ogl: add preliminary support of external shader fx
2014-11-10 10:37:58 +01:00
Gregory Hainaut
ec1da2805c
pcsx2/GSdx: disable AVX for the moment on linux
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I need to check carefully the consequence of ABI change. So far wx is very unhappy!
Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut
84f844767c
gsdx-ogl: micro optimize PSConstantBuffer cache
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Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut
58bd645d49
gsdx-ogl: BindBufferBase also bind to the generic binding point
2014-11-08 21:39:13 +01:00
Gregory Hainaut
16377f7249
gsdx-ogl: only call PixelStorei when parameters are updated
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It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut
47f40ed79a
gsdx-ogl: reduce pbo complexity
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Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse
Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut
e62af05496
gsdx-ogl: reduce complexity of clear texture
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Null is equivalent to a clear to 0.
Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut
bd9df9a6ec
gsdx: Add some comment on GSTextureCache + schematics
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Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00
ramapcsx2
b7e5e41afe
Merge pull request #333 from PCSX2/linux-avx
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Support of AVX build for linux
2014-11-08 14:09:06 +01:00
ramapcsx2
a908d1ab93
Merge pull request #340 from PCSX2/delete-memcpy-leftovers
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common: remove old memcpy implementation
2014-11-08 13:44:36 +01:00
ramapcsx2
8434d6c397
Merge pull request #328 from tlbjr/master
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GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
2014-11-08 13:11:07 +01:00
ramapcsx2
3d05d706f4
Merge pull request #339 from Asmodean-/master
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[Post-Processing] Update GSdx effect suite to latest version.
2014-11-08 12:49:55 +01:00
Asmodean
df0a9c4683
Some small fixes, that I noticed.
2014-11-06 10:56:33 +00:00
ramapcsx2
ed6bf53547
Merge pull request #341 from ramapcsx2/spyro_patch
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spyro enter the dragonfly bootup hack
2014-11-04 17:18:15 +01:00
ramapcsx2
a64d641a50
spyro enter the dragonfly bootup hack
2014-11-04 17:16:26 +01:00
Gregory Hainaut
69e88ffed0
common: remove old memcpy implementation
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PCSX2 used standard memcpy now (thanks to xsacha)
2014-11-04 09:20:47 +01:00
Asmodean
937e475169
[Post-Processing] Update GSdx FX effect suite to latest version.
2014-11-03 07:15:34 +00:00
Gregory Hainaut
fc480e9bea
Merge pull request #335 from tadatada/fix_resizing_loop
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Fix resizing loop when the Windows Classic theme with some large resolutions have been chosen.
2014-10-28 10:36:10 +01:00
Gregory Hainaut
d6ba55eebf
license:
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* stack walk is coming from PPSSPP => GPL2+
* Remaining are from Kingcom => LGPL3+
2014-10-28 08:21:39 +01:00
tadatada
d55aa66751
Fix resizing loop when the Windows Classic theme with some large resolutions have been chosen.
2014-10-28 12:44:12 +09:00
Gregory Hainaut
f0d85d7dcc
Merge pull request #329 from tadatada/mod_console_title
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Inserted a game CRC in the title of the console log screen.
2014-10-26 21:53:58 +01:00
Gregory Hainaut
a28d2878e0
Merge pull request #326 from tadatada/mod_cheats_logs
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Cheats: Added a cheats related log, changed color of a few positive logs.
2014-10-26 15:49:25 +01:00
Gregory Hainaut
a0056f4e05
Merge pull request #325 from tadatada/fix_ts_mixtures
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Cheats: Fixed tab/space mixtures in pcsx2/Patch_Memory.cpp
2014-10-26 15:45:04 +01:00
Gregory Hainaut
6af09d8a09
Merge pull request #331 from tadatada/fix_bool
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Fixed a C++ bool variable(1 byte) to WINAPI bool(4 bytes) for SystemParametersInfo API.
2014-10-26 15:34:05 +01:00
Gregory Hainaut
4d818f6cd9
ignore multiple linux file
2014-10-26 15:00:28 +01:00
Gregory Hainaut
f25e056914
gsdx: enable AVX with GCC
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* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope
* replace _mm256_slli_si128 by _mm256_slli_si256
I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
however srl use _mm256_srli_si256
2014-10-26 14:47:35 +01:00
Gregory Hainaut
679fa65b84
cmake: By default optimize for current arch
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Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
tadatada
33967649b1
Fixed a C++ bool variable(1 byte) to WINAPI bool(4 bytes) for SystemParametersInfo API.
2014-10-16 07:49:30 +09:00
tadatada
ea6e78ab0d
Inserted a game CRC in the title of the console log screen.
2014-10-13 13:26:03 +09:00
Tom Burnett
a1a1c7d0fb
Removed svn rev inc file
2014-10-12 01:43:30 -07:00
Tom Burnett
1f734a69a0
Small VS2013 fixes
2014-10-12 01:40:40 -07:00
tadatada
7e89477e6c
Cheats: Added a cheats related log, changed color of a few positive logs.
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If any cheats file is not found, the "Not found Cheats file" message will appear with its full path of the cheats file on the log screen.
Changed color of a few positive logs to green from grey.
2014-10-08 16:51:09 +09:00
tadatada
8b45caf611
Cheats: Fixed tab/space mixtures in pcsx2/Patch_Memory.cpp
2014-10-08 16:43:08 +09:00
Gregory Hainaut
fa3db52cf7
partially revert commit 9fd2f3dd8a
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No need to add Linux sillyness in Windows file... (Hopefully close #323 )
2014-10-04 11:33:34 +02:00
Gregory Hainaut
6fe9ee387d
gsdx-ogl: optimize the PS cb cache
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* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)
+0.3fps/46fps (well better than nothing)
2014-10-02 20:44:22 +02:00
Gregory Hainaut
a573ce185c
gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES
2014-10-02 20:44:22 +02:00
Gregory Hainaut
ccc1137e12
gsdx-ogl: merge the two vertex buffer format
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* Only a single VAO
=> Format is set once
=> Only a single bind at startup
=> GSVertexBufferStateOGL is nearly useless
=> barely faster but better than nothing :)
2014-10-02 20:44:22 +02:00
Gregory Hainaut
10c7be8c50
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
Gregory Hainaut
d37cc8e1e7
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
ramapcsx2
aaf3fe8b19
Merge pull request #319 from aphirst/patch-1
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Minor spelling/punctuation fixes in SPU2-X
2014-10-02 20:04:21 +02:00
Adam Hirst
b98e53e059
Minor spelling/punctuation fixes in SPU2-X
2014-10-02 12:35:13 +02:00
Gregory Hainaut
79e8a912cd
gsdx-ogl: keep the draw buffer enabled by default
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Note: Only DATE requires to disable the draw buffer
2014-09-30 22:18:20 +02:00
Gregory Hainaut
f46e8cc6ac
gsdx-ogl: bump base requirement to 3.3
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A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3
Require at least SandyBridge for Intel GPU
2014-09-30 22:18:20 +02:00
Gregory Hainaut
594f6c33a2
gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1
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Allow to use same shader interface for all API
Note: on the GL API it will require GL3.3 (see next commit)
2014-09-30 22:18:01 +02:00
Gregory Hainaut
1c501047f5
gsdx-ogl: refresh the linux gui with latest extension
2014-09-28 12:23:44 +02:00
Gregory Hainaut
8833afc2fa
gsdx-ogl: drop GL_ARB_multi_bind
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It will be replaced by DSA so let's reduce the complexity of opengl
2014-09-28 12:23:44 +02:00
Gregory Hainaut
fa43018d10
gsdx-ogl: no DSA isn't mandatory yet...
2014-09-28 12:11:22 +02:00
Gregory Hainaut
1e86e3cb08
gsdx-ogl: rework callback debug
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* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
find the culprit GL call
* use string instead of char[n]
Note: CheckDebugLog is potentially useless now
2014-09-28 12:00:34 +02:00
Gregory Hainaut
b7601a9add
gsdx-ogl: Enable various GL4+ extensions
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* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
2014-09-28 12:00:34 +02:00
Gregory Hainaut
9d8d702aa6
gsdx-ogl: drop GL_NV_depth_clamp extension
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superseeded by GL_ARB_clip_control
2014-09-28 12:00:34 +02:00