Commit Graph

12961 Commits

Author SHA1 Message Date
Silent b5f9e14cd3 PortAudio: Uncomment Pa_Terminate
Thanks to the threading changes, proper teardown can now be allowed.
2021-09-25 14:32:10 -04:00
Silent 0ab31a2e9f GSCapture: Fix a premature GSSource release
CUnknown starts with a refcount of 0, so a "nonstandard"
assignment needs to be performed, even though it looks like
a COM reference leak at the first glance.
2021-09-25 14:32:10 -04:00
Silent 4c941f81ec Delegate systems teardown to EE Core when pausing
Fixes issues caused by Cleanup/Init on the Main Thread
instead of the EE Core thread. Now systems are only set up
and torn down on one thread.
2021-09-25 14:32:10 -04:00
Silent e6e7a55d7e AppCoreThread: Clean up BaseSysExecEvent_ScopedCore usage
Seems like the ScopedCoreThreadPause parameter is legacy
and was only getting in the way of an upcoming change to that event.
2021-09-25 14:32:10 -04:00
refractionpcsx2 f7bcb92d9a VU: Only wait for VU sync after wait macro if VU0 still running
Makes Tekken Tag a good 2-4 FPS faster.
2021-09-25 01:51:19 +01:00
Mrlinkwii 2406ae6e07 GameDB: add EEclamping to the 'Virtual On' series
GameDB: add EEclamping to the 'Virtual On' series
2021-09-24 15:59:21 +01:00
TellowKrinkle 74b08589c4 CMake: Fix up some defines 2021-09-24 00:31:16 -05:00
TellowKrinkle 5435718167 Common: Clean up DarwinMisc 2021-09-23 22:45:37 -05:00
TellowKrinkle 87c56ccfc4 macOS: Fix async file reader error handling
Should fall back to blocking io if aio fails
2021-09-23 22:42:11 -05:00
kojin 1a29a6da1d gs: test for th for tex0 flush
previous code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height
2021-09-23 16:48:39 -04:00
refractionpcsx2 d73bf834b3 SIF: Kind of revert a SIF timing change made a while back to fix Parappa the Rapper 2 2021-09-23 04:44:34 +01:00
TellowKrinkle ffbfd2c844 GUI: Check console color support before using it 2021-09-22 15:16:02 -05:00
TellowKrinkle 0f4f09c597 GUI: Enable console to stdio on macOS 2021-09-22 15:16:02 -05:00
refractionpcsx2 f5f44286bf EE: 64bit compare for 64bit mode, not 32bit 2021-09-22 19:57:40 +01:00
TellowKrinkle 65e57a8230 iR5900: Use 64-bit math on x86-64 2021-09-22 12:47:49 +01:00
TellowKrinkle e74ba82093 iR5900: Move repeated code into functions 2021-09-22 12:47:49 +01:00
TellowKrinkle b8eb18836f GUI: Remove ineffective alignment specifiers
WX 3.1.5 asserts on these, not fun
2021-09-21 22:04:56 -05:00
TellowKrinkle 66a1c26b77 GUI: Fix crash on asserts from outside of PCSX2 2021-09-21 22:04:56 -05:00
TellowKrinkle f4010029f1 core: Fix up issues introduced in vtlb xmm change 2021-09-21 21:47:40 -05:00
Silent cff9f83a45 PortAudio: Remove DirectSound backend 2021-09-21 23:14:39 +01:00
TellowKrinkle 0d7f141279 EERec: Don't load in skip case of SW[LR] 2021-09-21 22:57:41 +01:00
TellowKrinkle 23578e963f EERec: Don't load in skip case of SD[LR] 2021-09-21 22:57:41 +01:00
TellowKrinkle e9518f78c7 vtlb: Switch read64 and read128 handlers to return in sse regs 2021-09-21 22:57:41 +01:00
TellowKrinkle 7563f54e83 EERec: Clean up [LS]D[LR] a bit 2021-09-21 22:57:41 +01:00
RedDevilus b7f1c65f7e GameDB: Add missing chinese entries v2
Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.
2021-09-21 22:50:00 +01:00
refractionpcsx2 e127ca0cd1 COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs
Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs)
Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.
2021-09-21 22:46:33 +01:00
refractionpcsx2 752957604e COP2: Flush only needed register slots 2021-09-21 22:46:33 +01:00
refractionpcsx2 fba9c6c04d COP2: never flush EE regs but back them up conditionally 2021-09-21 22:46:33 +01:00
Mrlinkwii 05b8e80ac8 GameDB: add VU clamping to 'Battle Engine Aquila'
GameDB: add VU clamping to 'Battle Engine Aquila'
2021-09-21 18:32:21 +01:00
Mrlinkwii 5f9653d9ef Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
2021-09-21 18:31:20 +01:00
Joey d67caab621 Docs: correct CONTRIBUTING.md
fix spelling mistake in CONTRIBUTING.md
2021-09-21 17:59:54 +01:00
Mrlinkwii 5e9fe31f4e GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'
GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'
2021-09-20 21:28:10 +01:00
RedDevilus 55173bf27a GS-GUI: Add tooltip for Dithering
The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
2021-09-19 21:04:53 +01:00
Ty Lamontagne 252eaa2d62 UI: Select a bios by default 2021-09-19 20:47:28 +01:00
Mrlinkwii cfdacb900e GameDB: add VU clamping to 'Enthusia Professional Racing'
GameDB: add VU clamping to 'Enthusia Professional Racing'
2021-09-19 18:53:13 +01:00
refractionpcsx2 8fe0061751 VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync 2021-09-19 18:49:24 +01:00
refractionpcsx2 ee9672858c VU Int: Remove rogue value from debug logging 2021-09-19 16:30:08 +01:00
Connor McLaughlin 1ee0e23617 GS: Downgrade include AppCoreThread.h -> AppConfig.h 2021-09-17 22:03:00 -04:00
Connor McLaughlin 1dfd2e2ec1 AppCoreThread: Remove unused DisassemblyDialog.h include 2021-09-17 22:03:00 -04:00
Connor McLaughlin 65aa811344 DebugTools: Add missing Config.h include 2021-09-17 22:03:00 -04:00
Connor McLaughlin e2992cbc02 Remove gui/ directory from target-wide includes 2021-09-17 22:03:00 -04:00
refractionpcsx2 a546cb8f7f microVU: Use 16 xmm's in x64 2021-09-17 14:37:11 +01:00
Mrlinkwii 9c24e48e68 Docs: update GameIndex .md and .pdf
Docs: update  GameIndex .md and .pdf
2021-09-17 14:29:49 +01:00
refractionpcsx2 862d606514 EE Rec: Added LDR/LDL
Also fixed slight optimisation bug in SDL
2021-09-17 13:06:47 +01:00
refractionpcsx2 5f58c325ca EE JIT: Implement SDR/SDL instructions 2021-09-17 13:06:47 +01:00
refractionpcsx2 c1d21c5513 GameDB: Added some required XGKick gamefixes 2021-09-17 13:04:26 +01:00
refractionpcsx2 d9c4ace613 VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed
Also added Jaws unleashed xgkick gamefixes to the DB
2021-09-17 13:04:26 +01:00
refractionpcsx2 59dfe52b52 microVU: Replace XGKick hack with synced XGKick option
Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed.
WRC no longer requires a patch, just the xgkickhack option.

Note: it's not a hack anymore, it just has to be called that :P
2021-09-17 13:04:26 +01:00
refractionpcsx2 d3f0718001 SPU2: Disallow KeyOn within 2T of last KeyOn
Fixes Legend of Spyro New Beginning hang
2021-09-17 13:04:15 +01:00
RedDevilus f460cac3ba GameDB: Sports (RTL)
Mostly missing RTL sports clamp modes. People knew the fixes on the forum but don't make PR or didn't tell anyone. Testers hoarding bugs :P
2021-09-17 10:24:13 +01:00