mirror of https://github.com/PCSX2/pcsx2.git
gs: test for th for tex0 flush
previous code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height
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@ -908,7 +908,7 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
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// clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this)
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uint64 mask = 0x1f78001c3fffffffull; // TBP0 TBW PSM TW TCC TFX CPSM CSA
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uint64 mask = 0x1f78001fffffffffull; // TBP0 TBW PSM TW TH TCC TFX CPSM CSA
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if (wt || PRIM->CTXT == i && ((TEX0.u64 ^ m_env.CTXT[i].TEX0.u64) & mask))
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{
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