Commit Graph

10239 Commits

Author SHA1 Message Date
Jonathan Li 27d0995a8b common: Add plugin compatibility file
Adds a helper function for converting UTF-8 to UTF-16 on Windows. Also
adds a fopen wrapper function for pathnames that may contain characters
that are not present in the current Windows codepage.
2018-07-23 00:51:02 +01:00
Jonathan Li 126bfa3ee7 dev9null|fwnull|usbnull:windows: Export *setLogDir
Now changing the log directory actually works.
2018-07-23 00:51:02 +01:00
Jonathan Li b2ae86d142 pcsx2: Pass UTF-8 pathnames to plugins
Fixes empty log and ini directory paths being passed to the plugins on
Windows when the pathnames contain characters not present in the current
system codepage.

Fixes the inability to create snapshots when the pathname contains
non-ASCII characters on Linux (Windows requires more pathname handling
fixes).
2018-07-23 00:51:02 +01:00
ivan89el d09737dbb5 GSdx: Adjust Spartan crc hack, add missing crc id. (#2510)
Adjust Spartan crc hack: Combine/ease the hacks in to one.
Only remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now.

Add crc id CrashBandicootWoC RU.
2018-07-19 19:33:06 +02:00
Christian Kenny 6d1d32cd83 GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping. 2018-07-19 04:37:14 +02:00
Dmitry dca7bf5edc GSdx: Add/adjust some CRC ids. (#2512)
Add some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance.

Removed crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
2018-07-19 00:53:22 +02:00
ivan89el 4ebfceffd2 GSdx: Add some missing crc ids.
Add FinalFightStreetwise RU, SoulCalibur3 RU. Correcting the wrong id TenchuFS RU (the elf was modified widescreen cheat, sorry). Delite Kunoichi RU (the elf was modified widescreen cheat, the original coincides with the EU).
2018-07-15 22:03:08 +02:00
refractionpcsx2 69888e5ab0 EE Rec/Int: Removed micro optimisation in QFSRV/MSTAB/MSTAH. Reverted functionality to match the documentation. There were some scenarios that weren't really accounted for, like developers doing what they're told not to do. 2018-07-15 13:14:46 +01:00
refractionpcsx2 46662b0436 MFIFO: Fix Tadr position on END tags with data. An Empty interrupt needs to be fired at DMA end for FF7 DoC, but the formula doesn't work out normally since we don't increment TADR on END tags (due to Soul Calibur 2 & 3 breaking), so a special case is made for MFIFO 2018-07-14 14:32:02 +01:00
Christian Kenny d300d85787 GameDB: Disable mVU Flag hack for Full Spectrum Warrior. Remove EE Timing hack from Full Spectrum Warrior games. (#2504)
Remove the EE Timing hack from the Full Spectrum Warrior Series, my tests show that it doesn't do anything.

Disable the mVU Flag Speedhack for Spectrum Warrior: Ten Hammers. This fixes bad graphics in FSW.
2018-07-12 22:35:02 +02:00
ivan89el 75264ee423 GSdx: Adjust Kunoichi crc hack (#2502)
Move a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now.

Add comments explaining what the crc hacks do.
2018-07-12 20:31:24 +02:00
Jonathan Li fb7c2c1837 dev9null|fwnull|usbnull: Switch to new null config code 2018-07-12 01:05:09 +01:00
Jonathan Li 9d4f8a322c common: Add common null plugin config code
This adds code that allows modifying the log options via the GUI
(Windows, Linux) and also saving and loading the log options in a
reusable form.
2018-07-12 01:05:09 +01:00
Jonathan Li ac7cbdf6c3 dev9null|fwnull|usbnull:windows: Remove snprintf define
Not necessary anymore with recent VS versions.
2018-07-12 01:05:09 +01:00
Jonathan Li 7cdec614c7 dev9null|fwnull|usbnull: Remove *About()
It's unused.
2018-07-12 01:05:09 +01:00
Jonathan Li 43f461cc36 common: Remove PluginNullAbout
It's unused.
2018-07-12 01:05:09 +01:00
Jonathan Li ceb383628b fwnull|usbnull: Remove unused Windows-specific stuff 2018-07-12 01:05:09 +01:00
Christian Kenny 278f6e5941 GameDB: Fix missing game board in Monopoly Party, add Gene Troopers 2018-07-09 22:58:48 +02:00
ivan89el 46866268ed GSdx: Add some missing crc ids. (#2498)
Kunoichi\Nightshade RU,
Tenchu Fatal Shadows RU,
Urban Reign RU,
Ghost In The Shell SOC RU.
2018-07-03 18:37:12 +02:00
atomic83GitHub d73741c9b8 GameDB: Drakengard 2 fixes, Mvu flag fix for Full Spectrum Warrior and missing serials. (#2490)
This PR add an Emotion Engine clamping fix for Drakengard 2 (tested by Shadow Lady), and Mvu flag fix for Full Spectrum Warrior (Tested by CK1) along with missing serials entries.

It also adds MemCardFilter for Galaxy Angel II - Mugen Kairou no Kagi to be able to recognize the progression acquired from the first disc.
2018-07-02 22:52:56 +02:00
ivan89el cbf8f22b62 GSdx: Adjust Ghost In The Shell SOC crc hack. (#2492)
Ease the crc hack and skip less effects, makes shadows and some other effects work properly.

The game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.
2018-07-02 22:42:56 +02:00
lightningterror 1fefb4897e GSdx: Add crc id for Shadow of Rome Demo (NTSC-U). 2018-07-01 04:34:08 +02:00
lightningterror 7b8d2d1945 GSdx: Add crc id for ICO Demo (NTSC-U). 2018-06-30 15:30:14 +02:00
lightningterror be4b06ef3e GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U). 2018-06-30 14:13:06 +02:00
Robert Neumann f41e5da94b IOP: VBlank handler small fix 2018-06-28 18:08:10 +02:00
atomic83GitHub 7761ec5584 GameDB: Various patches update. (#2487)
This PR brings some patches to fix various unplayable games (made by Prafull).
It also adds comments for Savage skies to warn users to use the interpreter + cache, a missing rounding fix for some versions of Shin Megami Tensei 3, and an Emotion Engine timing fix for NBA Shootout 2003 (tested by someother1ne).
2018-06-27 21:18:24 +02:00
Akash bb1c225e66 Counters: Fix vsync hsync cycles calculation for rounding error
In games like ICO where the render and blanks both need to be rounded,
one was prioritized over the other one leading to a truncated value in
the total vsync cycles. This patch fixes it, it's more or less for a
trivial cycle accuracy rather than a signfifcant change which might
influence games. (Not sure, maybe it would?)

Potentially it might be nice to revamp the whole vertical blank
calculation system to make it more readable (discussed about this with
ref), but it's not of much priority right now.
2018-06-27 19:55:33 +05:30
lightningterror 387db6d4ba GSdx: Add Nicktoons Unite to Automatic Mipmapping.
Game is still broken but a bit better now.
2018-06-26 20:23:12 +02:00
lightningterror 5c483df3e8 GSdx: Add crc id for The Getaway Black Monday (NTSC-J). 2018-06-26 19:13:57 +02:00
lightningterror 2af05a92f8 GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U). 2018-06-25 22:14:07 +02:00
lightningterror f22843816b GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U). 2018-06-24 21:45:58 +02:00
Jonathan Li 54b0edbb13 ci: Update Travis CI configuration
Remove python dependency workaround.
Use clang 5 (provided by Travis CI).
Add GCC-8 and remove GCC-6.
Remove unused clang stuff in 64-bit script.
2018-06-22 01:22:34 +01:00
Jonathan Li fa7822fbbf common: Call va_end after vfprintf in PluginLog
The C spec states that the va_arg argument value is indeterminate after
returning from vfprintf. va_end and va_start must be called before the
variable is reused.
2018-06-22 01:20:40 +01:00
refractionpcsx2 ba1689f6d6 Mild improvement to VIF MFIFO logging, got rid of a useless global variable \o/ 2018-06-20 22:01:10 +01:00
lightningterror 150b1e8423 GSdx: Add Sly 3 PAL demo crc id. 2018-06-18 21:02:44 +02:00
Luminar Light 74aefcb918 GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. (#2482) 2018-06-18 19:55:19 +02:00
lightningterror abdd847fbe GSdx: Add some missing crc ids.
Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo,
Soul Calibur 2 NTSC-U: Demo.
2018-06-18 00:53:49 +02:00
pgert 62b7097731 PCSX2: Update Scandinavian translations. (#2481) 2018-06-13 17:05:25 +02:00
Jonathan Li 6bd5afea8f cdvdgigaherz:gtk: Simplify GUI dialog
Avoid always setting the dialog to the centre of the screen - the GTK+3
documentation advises against it.
Avoid using a GUI callback - it's unnecessary since the value can just
be retrieved afterwards.
Simplify the GUI construction - a container to handle layout isn't
necessary due to the GUI's lack of complexity.
2018-06-11 02:15:47 +01:00
Jonathan Li 6778fa2b71 cdvdgigaherz: Replace use of deprecated wstring_convert
wstring_convert is deprecated in C++17. Use MultiByteToWideChar() and
WideCharToMultiByte() instead.
2018-06-11 02:15:47 +01:00
Jonathan Li 4ab97be693 cdvdgigaherz:windows: Adjust CD read success condition
IOCTL_SCSI_PASS_THROUGH_DIRECT will return success even if the read
fails (I'm not sure when it'll return failure). Assume the read is
successful only when the read length is correct.
2018-06-11 02:15:47 +01:00
Jonathan Li 83ffbc2d3d cdvdgigaherz: Remove unused mode parameter/member variables 2018-06-11 02:15:47 +01:00
lightningterror 2b9c368fa8
GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).
Rearange PSSelector shader list in GSDeviceDX.h
to match GL format.

Easier to read and will make someone's life easier.
2018-06-11 01:08:36 +02:00
lightningterror 6f4212320b GameDB: Moorhuhn Fun Kart 2008.
Add Moorhuhn Fun Kart 2008 to DB.
eeClampMode = 3 // Fixes falling through ground.

Close #2479
2018-06-11 00:01:40 +02:00
lightningterror bb5f989c05 GSdx: Purge leftover SSX3 crc ids no longer needed. 2018-06-10 18:34:24 +02:00
lightningterror af3e55af63 GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode. 2018-06-09 10:15:55 +02:00
lightningterror 1c58d5acff GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now. 2018-06-08 22:54:56 +02:00
Robert Neumann 6f2ded8222 psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode 2018-06-08 21:53:36 +02:00
Robert Neumann 30b722b807 psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example) 2018-06-08 03:57:14 +02:00
Akash a9af0ee5a0 GameDB: Remove Rounding modes on Teen Titans
This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a
core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should)
while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes.

TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this.
This reverts commit 4765770dc8.
2018-06-06 12:20:06 +05:30