lightningterror
86f82951d5
GameDB: Remove partialTargetInvalidation hwfix from games.
2023-08-24 15:41:58 +01:00
refractionpcsx2
72b865b50e
GS/TC: Improve use of alpha validity and clearing bad targets
2023-08-24 15:41:58 +01:00
refractionpcsx2
b2f7e4b16b
GS: Don't invalidate CLUT on GS Read/Download
2023-08-24 15:41:58 +01:00
refractionpcsx2
2f01299472
GS/HW: Kill old dirty targets when source not using them
2023-08-24 15:41:58 +01:00
refractionpcsx2
5cc851e175
GS/TC: On LocalMemInvalidate, check for RT's if Z mismatches
2023-08-24 15:41:58 +01:00
refractionpcsx2
66986e66e3
GS/HW: Add GSC for Hitman - Blood Money to avoid failed shuffle/move.
2023-08-24 15:41:58 +01:00
refractionpcsx2
9292bbcd1b
GS/HW: Rewrite invalidation and fix up surrounding behaviour.
2023-08-24 15:41:58 +01:00
refractionpcsx2
dfba3c51fb
GameDB: Add EE timing fix to Gunfighter II
2023-08-24 15:08:32 +01:00
Stenzek
da7e501e3a
Tests: Force 1MB stack size for MSVC
...
For some reason, the stack refuses to grow with the latest MSVC updates,
at least within our unit tests that bump the stack considerably within
a lambda function.
Just force the commit size to 1MB for now.
2023-08-24 14:43:00 +01:00
Stenzek
42ae23f279
3rdparty: Fix Debug CMake build on Windows
2023-08-24 14:43:00 +01:00
Stenzek
c43775f7b2
3rdparty: Un-submodule libzip
2023-08-24 14:43:00 +01:00
Stenzek
86ee1270e2
3rdparty/cpuinfo: Fix build with clang-cl
2023-08-24 14:43:00 +01:00
Berylskid
b8cfd83d33
GameDB: Remove EE Round Mode from Armored Core 3
2023-08-23 15:04:31 +01:00
PCSX2 Bot
bfd56bf904
Qt: Update Base Translation
2023-08-23 00:24:48 +02:00
refractionpcsx2
df2311cdaf
GS/HW: Fix CRC hack for Growlanser V not checking for null
2023-08-22 23:23:20 +01:00
Goatman13
d609c2b0ff
GameDB: Change VU1 clamping mode for Naruto 2
2023-08-22 21:47:03 +01:00
Ty Lamontagne
70e1d2bf3d
Debugger: Implement "Copy Address" context menu in memory view
2023-08-22 21:23:16 +02:00
Ty Lamontagne
1697c2160c
Debugger: Properly initialize primitive class members
2023-08-22 21:23:16 +02:00
Buzzardsoul
c28301bb7e
GameDB: Add missing patch for Myst III
2023-08-22 21:22:17 +02:00
PCSX2 Bot
b5eadb158c
PAD: Update to latest controller database.
2023-08-22 21:19:02 +02:00
RedPanda4552
e94912cdb9
Pad: Only consider LSB for small motor vibration
2023-08-20 06:30:53 +01:00
lightningterror
dfb967834f
GS/HW: Cleanup draw when pixels fail on alpha test/date.
...
Also make CleanupDraw use it's own function.
2023-08-19 19:36:07 +02:00
Stenzek
98f7c29683
GS/Vulkan: Avoid incorrect-layout RT descriptor
2023-08-19 16:16:05 +01:00
RedDevilus
0998c5539a
GameDB: SoulCalibur III
...
Normal (Vertex) causes align sprite artifacting, also Special aggressive reduces blurriness even more.
2023-08-19 16:15:43 +01:00
lightningterror
1a79e23b12
GS/HW: Further adjust how we handle RT alpha in blending.
...
Check whenever RT alpha min is equal or higher than RT alpha max / 2.
This will allow us to use the min value as a more accurate option than
the actual value since it will be less accurate.
2023-08-18 21:44:11 +02:00
refractionpcsx2
d49323c7c4
GS/HW: Skip DATE/draw if not required
2023-08-18 11:34:54 +01:00
refractionpcsx2
98eb3cb7f0
GameDB: Add COP2 patch for Initial D - Special Stage (SLPM-65268)
2023-08-17 12:44:10 +01:00
RedDevilus
c75ae73814
GameDB: Naruto Ultimate Ninja 5 + same for 4th
...
Games have the same issues and fixes, also normal vertex introduces some texture gaps whilst full roundsprite looks to be better, also add Vu0clampmode for some of the bad dialog backgrounds.
See also: https://github.com/PCSX2/pcsx2/pull/9803
2023-08-17 02:11:03 +01:00
PCSX2 Bot
07519b7c28
Qt: Update Base Translation
2023-08-17 01:48:56 +01:00
ElTioRata
4c62c82dab
GameDB: Hardware Fixes for Burnout 2 ( #9770 )
2023-08-17 01:46:58 +01:00
refractionpcsx2
92a9554240
GameDB: Add VU0 clamping to Naruto Ultimate Ninja 5 (Accel 2)
2023-08-16 17:01:02 +01:00
refractionpcsx2
324a700fb7
GS/TC: Don't allow tex is rt for PSMT8 on 16bit targets
2023-08-16 09:48:23 +01:00
refractionpcsx2
a6b934758b
GS/HW: Only preserve valid channels on target overlap
2023-08-16 01:13:01 +01:00
Stenzek
cd5ec59f6a
GS/DX11: Commit clear before clearing stencil
...
Stops the discard happening later, and blowing away the cleared value.
2023-08-15 13:08:51 +10:00
RedPanda4552
80fe813116
[SAVEVERSION+] Remove old trigger deadzone references, replace with button deadzone
...
Was removed from UI but not the backend
2023-08-14 20:06:47 +10:00
Stenzek
1262afef63
GS/DX12: Use WinPixEventRuntime for debug messages
2023-08-14 20:06:16 +10:00
Stenzek
987489b34a
3rdparty: Add WinPixEventRuntime
2023-08-14 20:06:16 +10:00
TellowKrinkle
9310861cc2
GS:MTL: Properly set stencil reference on draw encoders
2023-08-14 20:06:04 +10:00
kamfretoz
53f0db99ca
GameDB: Various Fixes
2023-08-14 09:09:43 +01:00
Christian Kenny
2eb125f6e2
gitignore: Don't include TXT files generated by crash dumps
2023-08-12 23:02:33 +01:00
Mrlinkwii
f805d9432e
UI: remove mention of Half Screen Fix
2023-08-12 23:02:14 +01:00
refractionpcsx2
054cb9e9fa
GS/HW: Correctly remove offset when detecting shuffle coords
2023-08-12 19:39:25 +01:00
refractionpcsx2
1f77e7d90a
GS/CRC: Fix the sizing on Sonic Unleashed copy CRC
2023-08-12 19:34:06 +01:00
lightningterror
7ed33832b8
GS/HW: Isolate early returns for blending.
...
Optimization.
2023-08-12 18:14:37 +02:00
lightningterror
d19e9cc662
GS: Bump shader cache version.
2023-08-12 18:14:37 +02:00
lightningterror
846c9cec6a
GS/HW: Adjust how we handle RT alpha in blending.
...
When both rt min and max are equal then we know what Ad value is,
if so use Af bit instead and set AFIX value from rt alpha value that we know.
On OpenGL when BLEND C == 1 but reading the rt is disabled, set the value to 0 instead
of reading an undefined value.
2023-08-12 18:14:37 +02:00
Sanjay Govind
460e4b8bb3
USB-Turntable: Default multiplier to 1
2023-08-12 14:07:37 +01:00
Stenzek
2e6bd23f22
Qt: Fix arrow key handling on macOS
2023-08-12 16:17:47 +10:00
refractionpcsx2
7763948fe4
GS/HW: Restrict double buffer detection to widths greater than 256
2023-08-12 01:54:31 +01:00
refractionpcsx2
2a0f001902
GIF: Adjust run length of split in intermittent packets
2023-08-12 00:28:28 +01:00