And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.
"Press F to pay respect.
Makes character shadows work properly.
Also remove crc check to make the Russian version work.
Testing was also done by @ivan89el.
US and EU regions only.
The GameDB multiline section parser is rather flaky as it will not
recognise a closing multiline section tag if there is trailing
whitespace.
Fixes an issue where 136 games are devoured by the parser (9632 -> 9768).
EEClampMode to full.
Fixes material stretching across screen that appears for a split second.
Other regions could probably need the gamefix but need to be tested
first.
Close#1436
Chamber of Secrets/Prisoner of Azkaban: Add gamefix patches to make the
games playable/bootable. Some regions that don't have the patches added
still need testing for verification.
Add some missing regions to the DB for the above two games.
This PR add an emotion engine rounding fix for Conflict 4 which solve bad character behaviour, 2 VU Xgkick timing adjustment for K-1 World GP 2006 which solve missing colors on the fighters, 1 VU Xgkick timing adjustment for Mahou Sensei Negima! Kagai Jugyou which solve bad rendering, comment adjustment for Socom 2 fixes and a missing entry.
Remove the EE Timing hack from the Full Spectrum Warrior Series, my tests show that it doesn't do anything.
Disable the mVU Flag Speedhack for Spectrum Warrior: Ten Hammers. This fixes bad graphics in FSW.
This PR add an Emotion Engine clamping fix for Drakengard 2 (tested by Shadow Lady), and Mvu flag fix for Full Spectrum Warrior (Tested by CK1) along with missing serials entries.
It also adds MemCardFilter for Galaxy Angel II - Mugen Kairou no Kagi to be able to recognize the progression acquired from the first disc.
This PR brings some patches to fix various unplayable games (made by Prafull).
It also adds comments for Savage skies to warn users to use the interpreter + cache, a missing rounding fix for some versions of Shin Megami Tensei 3, and an Emotion Engine timing fix for NBA Shootout 2003 (tested by someother1ne).
This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a
core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should)
while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes.
TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this.
This reverts commit 4765770dc8.
Add EE patches for Spyro New Beginning and Eternal Night NTSC/PAL.
Fixes HUD and menu display in hw/sw mode.
Original patches provided by Kozarovv, improved by Refraction.
This PR add an Emotion Engine Rounding fix Rayman Revolution (nearest).
- Tested by @atomic83github @prafullpcsx2 and @Helium-4
It also add a missing demo entry along with dedicaced comments for some demo issues.
[skip ci]
Remove disabled patches for GT4 and Wallace & Gromit.
Reformat code (Adjust whitespaces, empty rows, code comments).
It should look much cleaner now, there's still a lot more to be done but
it's a good start.
This commit remove the EETimingHack for Vampire Night wich is not anymore needed due to a fix in PCSX2 0.99, add fixes for various Armored core games as well as some code cleanup.
[skip ci]