Commit Graph

587 Commits

Author SHA1 Message Date
gigaherz 8ef8958e2d Forgot to check if my changes compiled with the new dmac stuff disabled. Thanks Pashifika.kasuru for pointing it out.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 21:04:48 +00:00
gigaherz 7090edf371 Chagne a few thigns around for the spu2-x Irq flagging. If this breaks anything please tell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:39:15 +00:00
gigaherz 34e44e4956 Experimental sliced transfer stuff for spu2-x in the new dmac code. Probably doesn't make anything better, and it could slow down the iop a tiny bit while doing DMAs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:17:41 +00:00
gigaherz b05733a8fb "giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 16:59:48 +00:00
gigaherz 06db5bba38 Hackfix a problem with sio2 in the new dmac. It needs some changes to the dmac system (possibly a dmaStart function with more accurate information) to be implemented properly but for now, this will do.
Also make the autodma messages work like before so they are configurable again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2555 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:59:21 +00:00
gigaherz 9ae807134e Experimental implementation of spu2 interface for the new iop dmac.
It's implemented only on SPU2-X and disabled by default.
FF12 and Atelier iris had working FMVs and bgm, other games might not
Try at your own risk.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2554 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:37:55 +00:00
MattMenke@gmail.com 1fd51a635e LilyPad: Fix for detecting devices whose instance IDs have changed (Either due to to changing OS or USB port).
Modified unplugged device behavior to match PadNull.  May work better with unplugged pads, may not.  No clue, just know the old behavior didn't work that well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2552 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:40:02 +00:00
ramapcsx2 909a7de4f6 SPU2-X:
- Ok, skip the whole runtime reset, since we don't know (yet) what vars need to be reset, and more importantly, when.
- Makes it possible to disable the specific BIOS hack we had. :)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2551 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:28:50 +00:00
ramapcsx2 300717df6c SPU2-X:
- Don't the whole core on a core reset. Fixes sound in Silver Surfer, Silent Hill Shattered Memories and prolly others.
(SH becomes playable with this. ;) Still needs GSdx software though. )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2548 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 04:50:51 +00:00
Jake.Stine c2c48b91c5 GSdx: better version of my previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:25:18 +00:00
Jake.Stine 8473436ae4 GSdx: Another attempted fix for Issue 553.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2533 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:07:06 +00:00
Jake.Stine d43282c1ac GSdx: Crash on config ok'd fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2531 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 04:44:07 +00:00
Jake.Stine 9fa4944536 GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
Jake.Stine fc5a91096e Linuz CDVDiso: Fix compilation errors in debug builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:54:57 +00:00
Jake.Stine eba108114c SSSPSXpad: Fix crash when binding keys (Issue 550).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:39:16 +00:00
Jake.Stine e2581e5c72 LinuzCDVDiso: Added the dual layer detection fix already present in the internal iso loader (fixes running some DVD9 games from iso, like God of War 1 and Rogue Galaxy).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:28:55 +00:00
Jake.Stine e747337d63 A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2474 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:01 +00:00
arcum42 b76d7c164b Just a few minor things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2469 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 08:49:54 +00:00
arcum42 4f2601a687 SPU2Null: Fix the release version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2468 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 05:07:34 +00:00
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
arcum42 ea254bac5e ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 13:45:21 +00:00
arcum42 f04235177c ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2443 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 11:19:01 +00:00
arcum42 78aa3de579 Bring Windows in sync with the earlier changes I made to ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 03:21:23 +00:00
gigaherz f878a438ff Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz ce396272d1 SPU2-X: Experimental PortAudio module. No config dialogs. Will use the system default output device & whatever the default "api" is in portaudio. Requires user-compiled portaudio lib, might commit later.
Widnows users probably don't have any interest in this unless you want to play the audio through portaudio's ASIO driver. Arcum was interested so I commited.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 17:59:00 +00:00
arcum42 03e29f3f71 Missed the project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2438 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:48 +00:00
arcum42 e3687d6027 ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
arcum42 37611e4eb0 Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 12:29:24 +00:00
ramapcsx2 4327e93053 Minor logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 15:21:43 +00:00
ramapcsx2 b1ef60c0f7 Should fix Issue 538: Linuz plugin compression broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 03:14:33 +00:00
Jake.Stine 1511703bdb Null plugins should probably disable HW/addr logging by default...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
ramapcsx2 adde9249f0 GSdx:
- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2 ff30e8148b GSdx:
- Converted an upscale hack to the format I plan to use from now on. (Also makes this hack work better :p)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 05:18:44 +00:00
arcum42 b23499887a Quick fix to FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2421 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 06:03:07 +00:00
arcum42 20f5dbde3d FWnull & USBnull have been converted to use PS2Enull.h as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2420 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 05:11:18 +00:00
arcum42 d6a1ff4a93 DEV9null: A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:14:28 +00:00
arcum42 c307caffdc Convert DEV9null over to use the new header, as a test case.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2418 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:04:07 +00:00
arcum42 8528fd305f Fix Linux compiling, and remove vestigal x64 code in ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 08:09:10 +00:00
arcum42 e4ff3b8014 GSdx: Just committing this so I don't have to recreate it at some point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 06:20:23 +00:00
arcum42 01aff16aac GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2405 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 05:18:32 +00:00
ramapcsx2 c3d2d20c47 Whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:29:24 +00:00
ramapcsx2 7a349ca360 GSdx:
- Bring the latest upscale hacks to dx9 mode as well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:27:28 +00:00
arcum42 e5546267b9 GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-26 00:01:30 +00:00
arcum42 b795e7a306 ZeroGS: It'd help if I modified the project file to reflect the new file... :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-25 19:12:15 +00:00
arcum42 4b0b270776 ZeroGS: Move most of the X11 window code to one file, to make it easier to switch from using an X11 window to a Gtk window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2394 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 05:53:29 +00:00
Jake.Stine 2f38decdab Fixing some more bone-headed project file compilation errors (my fault, don't know what I was thinking when I did this w32pthreads lib change int he first place)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2393 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 02:36:58 +00:00
arcum42 61d8406c09 Take care of Issue 512.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-23 20:38:56 +00:00
ramapcsx2 67b55648ae SPU2-X:
- Slight adjustment on the timestretcher, stops it from going to "emergency" mode too often (even on bigger buffers).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2385 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 17:05:40 +00:00