Commit Graph

12826 Commits

Author SHA1 Message Date
refractionpcsx2 c31d6b9ca3 GameDB: Add dynamic patching for Ratchet & Clank games
Removed IPUWait hack as it is no longer required
2021-07-15 13:43:16 +01:00
refractionpcsx2 6d9ace148e VU: Improve sync with VU Kickstart, loosen without kickstart 2021-07-15 13:42:52 +01:00
Víctor "IlDucci 8d167158ae
GameDB: Changing some Spanish-exclusive disc content. (#4551)
- Adding the hack fix for Oni (Spanish).
- Adding the proper name for GoldenEye Rogue Agent on the Spanish disc.
2021-07-15 12:45:32 +01:00
Mrlinkwii 71a04aae23 GameDB:add missing serials
GameDB: add serials that where missing
2021-07-14 17:16:58 +01:00
lightningterror 21908bdaad libchdr: Undo recent libchdr change. 2021-07-13 17:22:39 -05:00
sonicfind 1e056ca3fa Capture: Stop a capture at the end of an input recording 2021-07-13 23:03:03 +02:00
refractionpcsx2 45c1579a15 Debug: ignore perfectly timed DIV's, cycle count is off by one 2021-07-13 10:26:42 +01:00
Florin9doi b85ebbbc2d USB: Move jpgd files to 3rdparty 2021-07-12 23:20:01 +03:00
Florin9doi 060ca1915f USB: Add experimental support for JPEG and multiple resolutions 2021-07-12 23:20:01 +03:00
Florin9doi de728dbefc USB: Add jpge from https://github.com/richgel999/jpeg-compressor 2021-07-12 23:20:01 +03:00
Florin9doi bba37b1ff7 USB: EyeToy's default registers 2021-07-12 23:20:01 +03:00
Florin9doi e5f19a4312 USB: EyeToy LED status 2021-07-12 23:20:01 +03:00
refractionpcsx2 14be2649cf Debug: Detect bad COP2 DIV Unit Timing in Devel Builds 2021-07-12 20:45:50 +01:00
jackun 1f0f584397 USB: Simplify evdev controller mapping
Remove "clever autoconfig" that possibly mapped wrong control to wrong player.
Breaks mapping analog stick's single axis to two axes, for now.
2021-07-12 18:09:39 +03:00
jackun 2925077169 USB: Remove joydev support 2021-07-12 18:09:39 +03:00
jackun d0ada6b40a USB: Add evdev support for keyboardmania 2021-07-12 18:09:39 +03:00
Aleksander Rem 238da17196 USB: Add keyboardmania
Signed-off-by: jackun <jack.un@gmail.com>
2021-07-12 18:09:39 +03:00
refractionpcsx2 9b8239bafa gameDB: Added required gamefix for Fighting Fury 2021-07-11 18:45:13 +01:00
Mrlinkwii 6d21761a4e Gamedb: add missing serial
Gamedb: add missing serial
2021-07-11 18:43:21 +01:00
Mrlinkwii 16fcd1d1ad GameDB: add missing serials
GameDB: add serials that were missing
2021-07-11 18:43:21 +01:00
kojin d9bd63fcb7 gs: add jakx greatest hits crc 2021-07-10 05:13:33 -04:00
refractionpcsx2 98b19656c9 VU: Fix address masking in MTVU 2021-07-10 03:31:04 +01:00
refractionpcsx2 93e5f86e24 VUs: Mask start addresses
Fixes the crash in Red Faction 2 when using the VU0 JIT
2021-07-09 23:14:26 +01:00
RedDevilus 2195ac9051 SPU2: Clean up + add Gaussian value in comment 2021-07-09 19:00:42 +02:00
RedDevilus be2bf9faca clang-format: -pcsx2\gui\Debugger\DisassemblyDialog.cpp 2021-07-09 18:59:35 +02:00
RedDevilus b0edc68c3d Debugger-GUI: Resize help + add 2 hotkeys
A bit easier and nicer to look at but still needs some work.
2021-07-09 18:59:35 +02:00
Silent a4057d569f GSFrame: Pass focus to GSPanel once Frame receives focus
Passing focus on the focus message instead of the activate message
resolves an issue where external processes (e.g. NVIDIA overlay)
forced a focus change to the GS Frame, requiring the window to be
refocused in order for keyboard inputs to work again.

Currently, GSFrame rejects focus messages and instead passes it to
the child GSPanel.
2021-07-09 18:45:31 +02:00
lightningterror f7966bd213 misc: Change gsdx to gs comments. 2021-07-09 18:03:44 +02:00
lightningterror e8cc2df46c cmake: SearchForStuff update to match gs merge. 2021-07-09 18:03:44 +02:00
lightningterror 7283b1a177 linux various: Update/tweak stuff to match recent gs merge. 2021-07-09 18:03:44 +02:00
lightningterror 26fdc3ea4b github: Update contributing template to match gs merge. 2021-07-09 18:03:44 +02:00
lightningterror b52a2f4962 pad-linux: Update to latest controller database. 2021-07-08 20:03:31 +02:00
lightningterror 3376722a43 gs: Add crc id for GetaWay JP. 2021-07-08 18:58:31 +02:00
kozarovv 7dd4fd16fd IPU: Fix SETTH threshold masks
Bits 8:0 for transparency, and 24:16 for translucency.
2021-07-08 09:20:59 +01:00
Ty Lamontagne 178354099d clang-format: WinMisc.cpp 2021-07-07 18:30:38 -04:00
Ty Lamontagne d9cee7467f Utilities: remove getversionex dependency 2021-07-07 18:30:38 -04:00
Tyler Wilding 811f9c52c6
ci: Split avx2 and non-avx2 windows builds (#4522)
* ci: Split avx2 and non-avx2 windows builds

* ci: Improve workflow naming

* ci: Avoid bleeding-edge emojis 🪟

* ci: Don't include debug symbol artifacts by default
2021-07-06 21:23:04 -04:00
ty 6dd90aeaef clang-format: -BiosSelectorPanel.cpp -ConfigurationPanels.h
If you need the full paths:
-pcsx2/gui/Panels/BiosSelectorPanel.cpp
-pcsx2/gui/Panels/ConfigurationPanels.h
2021-07-05 22:14:03 +02:00
ty 24e5d909d0 UI: Async bios enumeration
Update pcsx2/gui/Panels/BiosSelectorPanel.cpp

gonna squash this 1sec

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2021-07-05 22:14:03 +02:00
Ty Lamontagne 2101e17004 Misc: Suppress a warning regarding GetVersionEx 2021-07-05 22:08:48 +02:00
refractionpcsx2 627f216bf7 Core: Reset game CRC when rebooting. Avoids previous games patches being loaded. 2021-07-05 15:43:57 +01:00
lightningterror 1630805fd8 GS-hw: Enable pabe bit only when sw blending is enabled.
Minor optimization.
2021-07-05 13:14:06 +02:00
refractionpcsx2 c77e0a3a56 microVU: Enable T-Bit to work with MTVU 2021-07-05 10:26:50 +01:00
refractionpcsx2 f925c88753 Update gamedb test workflow 2021-07-05 10:26:09 +01:00
refractionpcsx2 973ebd153d microVU: Consolidate I-bit hacks in to one generic one 2021-07-05 10:26:09 +01:00
TellowKrinkle 4116aed738 MTGS: Only pause when the queue is empty
Prevents other threads from freezing waiting for the queue to empty when it never will
2021-07-05 10:25:28 +01:00
arcum42 0f917c24a5
General cleanup of various linux pad code. (#4281)
* Headers cleanup.

* Remove stray Windows code.

* Rename Gamepad.* to Device.*.

* Rename ini.cpp to Config.cpp. Get rid of controller.cpp, moving code to controller.h.

* Change controller.h to Config.h. More cleanup.

* More header cleanup.

* Switch things over to the InputManager. Didn't move the update code there for now.

* Move to pragma once. Move update code to InputManager.

* Reformatted files. Rearranged some includes and defines.

* Not sure how I missed this...

* It's 2021.

* clang-format: make sure the formatting changes are correct

Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com>
2021-07-04 19:39:52 -07:00
arcum42@gmail.com 2feaa8adf7 Don't include GS.h twice in a row. 2021-07-04 19:11:59 -07:00
ty 54590a843a Misc: Pattern match to find the bios thread address 2021-07-05 03:17:10 +02:00
lightningterror 91acaa2555 ci: Update pr labelers to match gs merge. 2021-07-05 02:56:37 +02:00