refractionpcsx2
c31d6b9ca3
GameDB: Add dynamic patching for Ratchet & Clank games
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Removed IPUWait hack as it is no longer required
2021-07-15 13:43:16 +01:00
refractionpcsx2
6d9ace148e
VU: Improve sync with VU Kickstart, loosen without kickstart
2021-07-15 13:42:52 +01:00
Víctor "IlDucci
8d167158ae
GameDB: Changing some Spanish-exclusive disc content. ( #4551 )
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- Adding the hack fix for Oni (Spanish).
- Adding the proper name for GoldenEye Rogue Agent on the Spanish disc.
2021-07-15 12:45:32 +01:00
Mrlinkwii
71a04aae23
GameDB:add missing serials
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GameDB: add serials that where missing
2021-07-14 17:16:58 +01:00
lightningterror
21908bdaad
libchdr: Undo recent libchdr change.
2021-07-13 17:22:39 -05:00
sonicfind
1e056ca3fa
Capture: Stop a capture at the end of an input recording
2021-07-13 23:03:03 +02:00
refractionpcsx2
45c1579a15
Debug: ignore perfectly timed DIV's, cycle count is off by one
2021-07-13 10:26:42 +01:00
Florin9doi
b85ebbbc2d
USB: Move jpgd files to 3rdparty
2021-07-12 23:20:01 +03:00
Florin9doi
060ca1915f
USB: Add experimental support for JPEG and multiple resolutions
2021-07-12 23:20:01 +03:00
Florin9doi
de728dbefc
USB: Add jpge from https://github.com/richgel999/jpeg-compressor
2021-07-12 23:20:01 +03:00
Florin9doi
bba37b1ff7
USB: EyeToy's default registers
2021-07-12 23:20:01 +03:00
Florin9doi
e5f19a4312
USB: EyeToy LED status
2021-07-12 23:20:01 +03:00
refractionpcsx2
14be2649cf
Debug: Detect bad COP2 DIV Unit Timing in Devel Builds
2021-07-12 20:45:50 +01:00
jackun
1f0f584397
USB: Simplify evdev controller mapping
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Remove "clever autoconfig" that possibly mapped wrong control to wrong player.
Breaks mapping analog stick's single axis to two axes, for now.
2021-07-12 18:09:39 +03:00
jackun
2925077169
USB: Remove joydev support
2021-07-12 18:09:39 +03:00
jackun
d0ada6b40a
USB: Add evdev support for keyboardmania
2021-07-12 18:09:39 +03:00
Aleksander Rem
238da17196
USB: Add keyboardmania
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Signed-off-by: jackun <jack.un@gmail.com>
2021-07-12 18:09:39 +03:00
refractionpcsx2
9b8239bafa
gameDB: Added required gamefix for Fighting Fury
2021-07-11 18:45:13 +01:00
Mrlinkwii
6d21761a4e
Gamedb: add missing serial
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Gamedb: add missing serial
2021-07-11 18:43:21 +01:00
Mrlinkwii
16fcd1d1ad
GameDB: add missing serials
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GameDB: add serials that were missing
2021-07-11 18:43:21 +01:00
kojin
d9bd63fcb7
gs: add jakx greatest hits crc
2021-07-10 05:13:33 -04:00
refractionpcsx2
98b19656c9
VU: Fix address masking in MTVU
2021-07-10 03:31:04 +01:00
refractionpcsx2
93e5f86e24
VUs: Mask start addresses
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Fixes the crash in Red Faction 2 when using the VU0 JIT
2021-07-09 23:14:26 +01:00
RedDevilus
2195ac9051
SPU2: Clean up + add Gaussian value in comment
2021-07-09 19:00:42 +02:00
RedDevilus
be2bf9faca
clang-format: -pcsx2\gui\Debugger\DisassemblyDialog.cpp
2021-07-09 18:59:35 +02:00
RedDevilus
b0edc68c3d
Debugger-GUI: Resize help + add 2 hotkeys
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A bit easier and nicer to look at but still needs some work.
2021-07-09 18:59:35 +02:00
Silent
a4057d569f
GSFrame: Pass focus to GSPanel once Frame receives focus
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Passing focus on the focus message instead of the activate message
resolves an issue where external processes (e.g. NVIDIA overlay)
forced a focus change to the GS Frame, requiring the window to be
refocused in order for keyboard inputs to work again.
Currently, GSFrame rejects focus messages and instead passes it to
the child GSPanel.
2021-07-09 18:45:31 +02:00
lightningterror
f7966bd213
misc: Change gsdx to gs comments.
2021-07-09 18:03:44 +02:00
lightningterror
e8cc2df46c
cmake: SearchForStuff update to match gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
7283b1a177
linux various: Update/tweak stuff to match recent gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
26fdc3ea4b
github: Update contributing template to match gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
b52a2f4962
pad-linux: Update to latest controller database.
2021-07-08 20:03:31 +02:00
lightningterror
3376722a43
gs: Add crc id for GetaWay JP.
2021-07-08 18:58:31 +02:00
kozarovv
7dd4fd16fd
IPU: Fix SETTH threshold masks
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Bits 8:0 for transparency, and 24:16 for translucency.
2021-07-08 09:20:59 +01:00
Ty Lamontagne
178354099d
clang-format: WinMisc.cpp
2021-07-07 18:30:38 -04:00
Ty Lamontagne
d9cee7467f
Utilities: remove getversionex dependency
2021-07-07 18:30:38 -04:00
Tyler Wilding
811f9c52c6
ci: Split avx2 and non-avx2 windows builds ( #4522 )
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* ci: Split avx2 and non-avx2 windows builds
* ci: Improve workflow naming
* ci: Avoid bleeding-edge emojis 🪟
* ci: Don't include debug symbol artifacts by default
2021-07-06 21:23:04 -04:00
ty
6dd90aeaef
clang-format: -BiosSelectorPanel.cpp -ConfigurationPanels.h
...
If you need the full paths:
-pcsx2/gui/Panels/BiosSelectorPanel.cpp
-pcsx2/gui/Panels/ConfigurationPanels.h
2021-07-05 22:14:03 +02:00
ty
24e5d909d0
UI: Async bios enumeration
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Update pcsx2/gui/Panels/BiosSelectorPanel.cpp
gonna squash this 1sec
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2021-07-05 22:14:03 +02:00
Ty Lamontagne
2101e17004
Misc: Suppress a warning regarding GetVersionEx
2021-07-05 22:08:48 +02:00
refractionpcsx2
627f216bf7
Core: Reset game CRC when rebooting. Avoids previous games patches being loaded.
2021-07-05 15:43:57 +01:00
lightningterror
1630805fd8
GS-hw: Enable pabe bit only when sw blending is enabled.
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Minor optimization.
2021-07-05 13:14:06 +02:00
refractionpcsx2
c77e0a3a56
microVU: Enable T-Bit to work with MTVU
2021-07-05 10:26:50 +01:00
refractionpcsx2
f925c88753
Update gamedb test workflow
2021-07-05 10:26:09 +01:00
refractionpcsx2
973ebd153d
microVU: Consolidate I-bit hacks in to one generic one
2021-07-05 10:26:09 +01:00
TellowKrinkle
4116aed738
MTGS: Only pause when the queue is empty
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Prevents other threads from freezing waiting for the queue to empty when it never will
2021-07-05 10:25:28 +01:00
arcum42
0f917c24a5
General cleanup of various linux pad code. ( #4281 )
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* Headers cleanup.
* Remove stray Windows code.
* Rename Gamepad.* to Device.*.
* Rename ini.cpp to Config.cpp. Get rid of controller.cpp, moving code to controller.h.
* Change controller.h to Config.h. More cleanup.
* More header cleanup.
* Switch things over to the InputManager. Didn't move the update code there for now.
* Move to pragma once. Move update code to InputManager.
* Reformatted files. Rearranged some includes and defines.
* Not sure how I missed this...
* It's 2021.
* clang-format: make sure the formatting changes are correct
Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com>
2021-07-04 19:39:52 -07:00
arcum42@gmail.com
2feaa8adf7
Don't include GS.h twice in a row.
2021-07-04 19:11:59 -07:00
ty
54590a843a
Misc: Pattern match to find the bios thread address
2021-07-05 03:17:10 +02:00
lightningterror
91acaa2555
ci: Update pr labelers to match gs merge.
2021-07-05 02:56:37 +02:00