mirror of https://github.com/PCSX2/pcsx2.git
linux various: Update/tweak stuff to match recent gs merge.
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@ -4,9 +4,9 @@
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# Important: PAD bindings will override shortcuts at this file.
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# IMPORTANT: GSdx has fixed shortcuts. Make sure your shortcuts don't conflict.
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# Also, they will affect GSdx also when alt/ctrl/shift are pressed, so it's
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# best to completely avoid them at this file. GSdx uses:
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# IMPORTANT: GS has fixed shortcuts. Make sure your shortcuts don't conflict.
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# Also, they will affect GS also when alt/ctrl/shift are pressed, so it's
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# best to completely avoid them at this file. GS uses:
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# F5 - Deinterlace modes
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# PAGE_UP - FXAA antialiasing (HW and SW)
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# PAGE_DOWN - Cycles through dither modes (HW)
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@ -46,7 +46,6 @@ fi
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files=`git diff --name-only --diff-filter=ACMRT $diff_range -- $PWD | \
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grep "\.\(c\|h\|inl\|cpp\|hpp\)$" | \
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grep -v "${1}pcsx2/" | \
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grep -v "${1}plugins/GSdx/" | \
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\
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grep -v "/resource.h" | \
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grep -v "3rdparty/" | \
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@ -14,7 +14,7 @@
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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# Generate glfunction pointer for GSdx
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# Generate glfunction pointer for GS
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use File::Basename;
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use strict;
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@ -38,7 +38,7 @@ Help:
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--input <file> : input glsl file (mandatory)
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--macro <name> <value> : set a macro. Can be repeated
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--entry <name> : set an entry point. Note: print the ASM output of the program
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--test_dx : test of gsdx glsl file
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--test_gs : test of gs glsl file
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--nofrag : disable fragment processing
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--novert : disable vertex processing
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EOF
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@ -51,7 +51,7 @@ case $1 in
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--input|--i) INPUT=$2; shift 2;;
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--macro|--m) MACRO="${MACRO}#define $2 $3\n"; shift 3;;
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--entry|--e) ENTRY="-entry $2";shift 2;;
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--test_dx ) TEST_GSDX=1; shift 1;;
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--test_gs ) TEST_GS=1; shift 1;;
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--nofrag) NOFRAG=1; shift 1;;
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--novert) NOVERT=1; shift 1;;
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@ -114,7 +114,7 @@ fragment_test()
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# Main
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######################################################
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if [ "$TEST_GSDX" = '1' ] ; then
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if [ "$TEST_GS" = '1' ] ; then
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echo "not yet implemented"
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# A very big shader example (124 instructions!)
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./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3
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