Commit Graph

12562 Commits

Author SHA1 Message Date
jackun 2925077169 USB: Remove joydev support 2021-07-12 18:09:39 +03:00
jackun d0ada6b40a USB: Add evdev support for keyboardmania 2021-07-12 18:09:39 +03:00
Aleksander Rem 238da17196 USB: Add keyboardmania
Signed-off-by: jackun <jack.un@gmail.com>
2021-07-12 18:09:39 +03:00
refractionpcsx2 9b8239bafa gameDB: Added required gamefix for Fighting Fury 2021-07-11 18:45:13 +01:00
Mrlinkwii 6d21761a4e Gamedb: add missing serial
Gamedb: add missing serial
2021-07-11 18:43:21 +01:00
Mrlinkwii 16fcd1d1ad GameDB: add missing serials
GameDB: add serials that were missing
2021-07-11 18:43:21 +01:00
kojin d9bd63fcb7 gs: add jakx greatest hits crc 2021-07-10 05:13:33 -04:00
refractionpcsx2 98b19656c9 VU: Fix address masking in MTVU 2021-07-10 03:31:04 +01:00
refractionpcsx2 93e5f86e24 VUs: Mask start addresses
Fixes the crash in Red Faction 2 when using the VU0 JIT
2021-07-09 23:14:26 +01:00
RedDevilus 2195ac9051 SPU2: Clean up + add Gaussian value in comment 2021-07-09 19:00:42 +02:00
RedDevilus be2bf9faca clang-format: -pcsx2\gui\Debugger\DisassemblyDialog.cpp 2021-07-09 18:59:35 +02:00
RedDevilus b0edc68c3d Debugger-GUI: Resize help + add 2 hotkeys
A bit easier and nicer to look at but still needs some work.
2021-07-09 18:59:35 +02:00
Silent a4057d569f GSFrame: Pass focus to GSPanel once Frame receives focus
Passing focus on the focus message instead of the activate message
resolves an issue where external processes (e.g. NVIDIA overlay)
forced a focus change to the GS Frame, requiring the window to be
refocused in order for keyboard inputs to work again.

Currently, GSFrame rejects focus messages and instead passes it to
the child GSPanel.
2021-07-09 18:45:31 +02:00
lightningterror f7966bd213 misc: Change gsdx to gs comments. 2021-07-09 18:03:44 +02:00
lightningterror e8cc2df46c cmake: SearchForStuff update to match gs merge. 2021-07-09 18:03:44 +02:00
lightningterror 7283b1a177 linux various: Update/tweak stuff to match recent gs merge. 2021-07-09 18:03:44 +02:00
lightningterror 26fdc3ea4b github: Update contributing template to match gs merge. 2021-07-09 18:03:44 +02:00
lightningterror b52a2f4962 pad-linux: Update to latest controller database. 2021-07-08 20:03:31 +02:00
lightningterror 3376722a43 gs: Add crc id for GetaWay JP. 2021-07-08 18:58:31 +02:00
kozarovv 7dd4fd16fd IPU: Fix SETTH threshold masks
Bits 8:0 for transparency, and 24:16 for translucency.
2021-07-08 09:20:59 +01:00
Ty Lamontagne 178354099d clang-format: WinMisc.cpp 2021-07-07 18:30:38 -04:00
Ty Lamontagne d9cee7467f Utilities: remove getversionex dependency 2021-07-07 18:30:38 -04:00
Tyler Wilding 811f9c52c6
ci: Split avx2 and non-avx2 windows builds (#4522)
* ci: Split avx2 and non-avx2 windows builds

* ci: Improve workflow naming

* ci: Avoid bleeding-edge emojis 🪟

* ci: Don't include debug symbol artifacts by default
2021-07-06 21:23:04 -04:00
ty 6dd90aeaef clang-format: -BiosSelectorPanel.cpp -ConfigurationPanels.h
If you need the full paths:
-pcsx2/gui/Panels/BiosSelectorPanel.cpp
-pcsx2/gui/Panels/ConfigurationPanels.h
2021-07-05 22:14:03 +02:00
ty 24e5d909d0 UI: Async bios enumeration
Update pcsx2/gui/Panels/BiosSelectorPanel.cpp

gonna squash this 1sec

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2021-07-05 22:14:03 +02:00
Ty Lamontagne 2101e17004 Misc: Suppress a warning regarding GetVersionEx 2021-07-05 22:08:48 +02:00
refractionpcsx2 627f216bf7 Core: Reset game CRC when rebooting. Avoids previous games patches being loaded. 2021-07-05 15:43:57 +01:00
lightningterror 1630805fd8 GS-hw: Enable pabe bit only when sw blending is enabled.
Minor optimization.
2021-07-05 13:14:06 +02:00
refractionpcsx2 c77e0a3a56 microVU: Enable T-Bit to work with MTVU 2021-07-05 10:26:50 +01:00
refractionpcsx2 f925c88753 Update gamedb test workflow 2021-07-05 10:26:09 +01:00
refractionpcsx2 973ebd153d microVU: Consolidate I-bit hacks in to one generic one 2021-07-05 10:26:09 +01:00
TellowKrinkle 4116aed738 MTGS: Only pause when the queue is empty
Prevents other threads from freezing waiting for the queue to empty when it never will
2021-07-05 10:25:28 +01:00
arcum42 0f917c24a5
General cleanup of various linux pad code. (#4281)
* Headers cleanup.

* Remove stray Windows code.

* Rename Gamepad.* to Device.*.

* Rename ini.cpp to Config.cpp. Get rid of controller.cpp, moving code to controller.h.

* Change controller.h to Config.h. More cleanup.

* More header cleanup.

* Switch things over to the InputManager. Didn't move the update code there for now.

* Move to pragma once. Move update code to InputManager.

* Reformatted files. Rearranged some includes and defines.

* Not sure how I missed this...

* It's 2021.

* clang-format: make sure the formatting changes are correct

Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com>
2021-07-04 19:39:52 -07:00
arcum42@gmail.com 2feaa8adf7 Don't include GS.h twice in a row. 2021-07-04 19:11:59 -07:00
ty 54590a843a Misc: Pattern match to find the bios thread address 2021-07-05 03:17:10 +02:00
lightningterror 91acaa2555 ci: Update pr labelers to match gs merge. 2021-07-05 02:56:37 +02:00
lightningterror a0dc71378e nsis: Update external shader file names. 2021-07-04 03:09:48 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech c19f8f8997 mcd: correctly display osd message 2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech bd3918bd64 settings: make emulation settings modal as it changes core state 2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech d85d02ac02 shaders: rename to fit new defaults 2021-07-03 18:16:11 -04:00
kojin 32c30ad9e4 vs: split target names for avx and avx2 builds 2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech 8dd9af23d4 gs: make sure gspanel close doesn't starve corethread events 2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech 2384a3d172 mcd: make sure to allow two resume in a row
the cleaner solution would be to make our cdvd implementation using
scopecorepausedthread cleaner but I'm probably going to hold off on
doing that until I do some major refactoring because the GS merge is
alreadying getting out of hand
2021-07-03 18:16:11 -04:00
kojin 9814d442cd vs: move the pcsx2 project
Move the pcsx2 project from pcsx2/windows/VCprojects/ to pcsx2/

This is to fix an issue that was causing the intermediate files to go to the wrong directory.
pcsx2/windows/VCprojects/Win32/Devel/../../GS/GS.o -> pcsx2/Win32/Devel/GS/GS.o
2021-07-03 18:16:11 -04:00
kojin 601241b2c7 vs: move the common props 2021-07-03 18:16:11 -04:00
TellowKrinkle 63645de85b GS: Don't include xbyak into everything
Xbyak header is massive
2021-07-03 18:16:11 -04:00
TellowKrinkle 2849f0bc81 GS: Fix some defines 2021-07-03 18:16:11 -04:00
TellowKrinkle d2d5fcf07a gs: formatting 2021-07-03 18:16:11 -04:00
lightningterror 8281eec60e gs: change screenshot prefix from gsdx to gs. 2021-07-03 18:16:11 -04:00
lightningterror 146b33f120 misc-linux: Cleanup leftover stuff from gs merge for linux build. 2021-07-03 18:16:11 -04:00