jackun
2925077169
USB: Remove joydev support
2021-07-12 18:09:39 +03:00
jackun
d0ada6b40a
USB: Add evdev support for keyboardmania
2021-07-12 18:09:39 +03:00
Aleksander Rem
238da17196
USB: Add keyboardmania
...
Signed-off-by: jackun <jack.un@gmail.com>
2021-07-12 18:09:39 +03:00
refractionpcsx2
9b8239bafa
gameDB: Added required gamefix for Fighting Fury
2021-07-11 18:45:13 +01:00
Mrlinkwii
6d21761a4e
Gamedb: add missing serial
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Gamedb: add missing serial
2021-07-11 18:43:21 +01:00
Mrlinkwii
16fcd1d1ad
GameDB: add missing serials
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GameDB: add serials that were missing
2021-07-11 18:43:21 +01:00
kojin
d9bd63fcb7
gs: add jakx greatest hits crc
2021-07-10 05:13:33 -04:00
refractionpcsx2
98b19656c9
VU: Fix address masking in MTVU
2021-07-10 03:31:04 +01:00
refractionpcsx2
93e5f86e24
VUs: Mask start addresses
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Fixes the crash in Red Faction 2 when using the VU0 JIT
2021-07-09 23:14:26 +01:00
RedDevilus
2195ac9051
SPU2: Clean up + add Gaussian value in comment
2021-07-09 19:00:42 +02:00
RedDevilus
be2bf9faca
clang-format: -pcsx2\gui\Debugger\DisassemblyDialog.cpp
2021-07-09 18:59:35 +02:00
RedDevilus
b0edc68c3d
Debugger-GUI: Resize help + add 2 hotkeys
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A bit easier and nicer to look at but still needs some work.
2021-07-09 18:59:35 +02:00
Silent
a4057d569f
GSFrame: Pass focus to GSPanel once Frame receives focus
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Passing focus on the focus message instead of the activate message
resolves an issue where external processes (e.g. NVIDIA overlay)
forced a focus change to the GS Frame, requiring the window to be
refocused in order for keyboard inputs to work again.
Currently, GSFrame rejects focus messages and instead passes it to
the child GSPanel.
2021-07-09 18:45:31 +02:00
lightningterror
f7966bd213
misc: Change gsdx to gs comments.
2021-07-09 18:03:44 +02:00
lightningterror
e8cc2df46c
cmake: SearchForStuff update to match gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
7283b1a177
linux various: Update/tweak stuff to match recent gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
26fdc3ea4b
github: Update contributing template to match gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
b52a2f4962
pad-linux: Update to latest controller database.
2021-07-08 20:03:31 +02:00
lightningterror
3376722a43
gs: Add crc id for GetaWay JP.
2021-07-08 18:58:31 +02:00
kozarovv
7dd4fd16fd
IPU: Fix SETTH threshold masks
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Bits 8:0 for transparency, and 24:16 for translucency.
2021-07-08 09:20:59 +01:00
Ty Lamontagne
178354099d
clang-format: WinMisc.cpp
2021-07-07 18:30:38 -04:00
Ty Lamontagne
d9cee7467f
Utilities: remove getversionex dependency
2021-07-07 18:30:38 -04:00
Tyler Wilding
811f9c52c6
ci: Split avx2 and non-avx2 windows builds ( #4522 )
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* ci: Split avx2 and non-avx2 windows builds
* ci: Improve workflow naming
* ci: Avoid bleeding-edge emojis 🪟
* ci: Don't include debug symbol artifacts by default
2021-07-06 21:23:04 -04:00
ty
6dd90aeaef
clang-format: -BiosSelectorPanel.cpp -ConfigurationPanels.h
...
If you need the full paths:
-pcsx2/gui/Panels/BiosSelectorPanel.cpp
-pcsx2/gui/Panels/ConfigurationPanels.h
2021-07-05 22:14:03 +02:00
ty
24e5d909d0
UI: Async bios enumeration
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Update pcsx2/gui/Panels/BiosSelectorPanel.cpp
gonna squash this 1sec
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2021-07-05 22:14:03 +02:00
Ty Lamontagne
2101e17004
Misc: Suppress a warning regarding GetVersionEx
2021-07-05 22:08:48 +02:00
refractionpcsx2
627f216bf7
Core: Reset game CRC when rebooting. Avoids previous games patches being loaded.
2021-07-05 15:43:57 +01:00
lightningterror
1630805fd8
GS-hw: Enable pabe bit only when sw blending is enabled.
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Minor optimization.
2021-07-05 13:14:06 +02:00
refractionpcsx2
c77e0a3a56
microVU: Enable T-Bit to work with MTVU
2021-07-05 10:26:50 +01:00
refractionpcsx2
f925c88753
Update gamedb test workflow
2021-07-05 10:26:09 +01:00
refractionpcsx2
973ebd153d
microVU: Consolidate I-bit hacks in to one generic one
2021-07-05 10:26:09 +01:00
TellowKrinkle
4116aed738
MTGS: Only pause when the queue is empty
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Prevents other threads from freezing waiting for the queue to empty when it never will
2021-07-05 10:25:28 +01:00
arcum42
0f917c24a5
General cleanup of various linux pad code. ( #4281 )
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* Headers cleanup.
* Remove stray Windows code.
* Rename Gamepad.* to Device.*.
* Rename ini.cpp to Config.cpp. Get rid of controller.cpp, moving code to controller.h.
* Change controller.h to Config.h. More cleanup.
* More header cleanup.
* Switch things over to the InputManager. Didn't move the update code there for now.
* Move to pragma once. Move update code to InputManager.
* Reformatted files. Rearranged some includes and defines.
* Not sure how I missed this...
* It's 2021.
* clang-format: make sure the formatting changes are correct
Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com>
2021-07-04 19:39:52 -07:00
arcum42@gmail.com
2feaa8adf7
Don't include GS.h twice in a row.
2021-07-04 19:11:59 -07:00
ty
54590a843a
Misc: Pattern match to find the bios thread address
2021-07-05 03:17:10 +02:00
lightningterror
91acaa2555
ci: Update pr labelers to match gs merge.
2021-07-05 02:56:37 +02:00
lightningterror
a0dc71378e
nsis: Update external shader file names.
2021-07-04 03:09:48 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c19f8f8997
mcd: correctly display osd message
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
bd3918bd64
settings: make emulation settings modal as it changes core state
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d85d02ac02
shaders: rename to fit new defaults
2021-07-03 18:16:11 -04:00
kojin
32c30ad9e4
vs: split target names for avx and avx2 builds
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8dd9af23d4
gs: make sure gspanel close doesn't starve corethread events
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2384a3d172
mcd: make sure to allow two resume in a row
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the cleaner solution would be to make our cdvd implementation using
scopecorepausedthread cleaner but I'm probably going to hold off on
doing that until I do some major refactoring because the GS merge is
alreadying getting out of hand
2021-07-03 18:16:11 -04:00
kojin
9814d442cd
vs: move the pcsx2 project
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Move the pcsx2 project from pcsx2/windows/VCprojects/ to pcsx2/
This is to fix an issue that was causing the intermediate files to go to the wrong directory.
pcsx2/windows/VCprojects/Win32/Devel/../../GS/GS.o -> pcsx2/Win32/Devel/GS/GS.o
2021-07-03 18:16:11 -04:00
kojin
601241b2c7
vs: move the common props
2021-07-03 18:16:11 -04:00
TellowKrinkle
63645de85b
GS: Don't include xbyak into everything
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Xbyak header is massive
2021-07-03 18:16:11 -04:00
TellowKrinkle
2849f0bc81
GS: Fix some defines
2021-07-03 18:16:11 -04:00
TellowKrinkle
d2d5fcf07a
gs: formatting
2021-07-03 18:16:11 -04:00
lightningterror
8281eec60e
gs: change screenshot prefix from gsdx to gs.
2021-07-03 18:16:11 -04:00
lightningterror
146b33f120
misc-linux: Cleanup leftover stuff from gs merge for linux build.
2021-07-03 18:16:11 -04:00