Commit Graph

28 Commits

Author SHA1 Message Date
RedDevilus a20a3866d0 Qt: Append warning for Manual Hardware Renderer Fixes
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
lightningterror b3c7b07813 GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers. 2022-04-19 10:52:59 +02:00
Connor McLaughlin 1993203d26 GS: Add Direct3D 12 renderer 2022-04-15 12:56:41 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin 0914b2a474 Qt: Fix compiling without Vulkan renderer 2022-04-15 07:21:18 +01:00
Connor McLaughlin d387a1f4dc GS: Support compiling without OpenGL renderer 2022-04-15 07:21:18 +01:00
RedDevilus 29964c3f26 Qt: Fix interlacing
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
Connor McLaughlin 5987e03463 GS: Force min/mag linear when trilinear is forced
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin 1b83e17d60 GS: Add automatic trilinear filtering level 2022-04-04 17:01:23 +01:00
Connor McLaughlin 5e336138d0 Qt: Add shadeboost settings 2022-03-28 09:24:51 +02:00
TheLastRar 74ed14496b Qt: GS Settings Fixes 2022-03-25 10:26:23 +00:00
Connor McLaughlin b9edabc236 Qt: Fix incorrect setting binding for display linear 2022-03-22 13:38:26 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
RedDevilus c496e80eac PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
Connor McLaughlin 8e08cd772b PerformanceMetrics: Add GPU time 2022-03-17 09:10:12 +00:00
lightningterror a546f61ea8 Qt: Fix Round sprite hack not applying. 2022-03-14 23:43:25 +01:00
Connor McLaughlin 96269db93e GameDatabase: Add ability to override GS fixes 2022-03-12 20:48:51 +00:00
Connor McLaughlin 5a25cc171d GS: Add texture dumping and replacement system 2022-02-24 10:18:49 +00:00
Connor McLaughlin 17b1c664a8 GS: Add option to disable status indicators
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
Connor McLaughlin 5d33af13ca GS: Add full (hash cache) texture preloading option 2022-02-21 16:50:57 +01:00
Connor McLaughlin b47552c08f Qt: Add per-game settings UI 2022-02-16 17:34:53 +01:00
lightningterror d6d420b1f7 QT: Add missing Texture Inside RT option. 2022-02-06 13:17:28 +01:00
Connor McLaughlin 1ea38b1981 Qt: Fix current tab resetting when switching renderers 2022-02-05 14:09:11 +00:00
Connor McLaughlin 93f9ae8a31 Qt: Add work in progress interface 2022-01-30 14:29:18 +00:00