RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
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Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
2022-04-19 10:52:59 +02:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
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This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
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I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
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Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
Connor McLaughlin
5e336138d0
Qt: Add shadeboost settings
2022-03-28 09:24:51 +02:00
TheLastRar
74ed14496b
Qt: GS Settings Fixes
2022-03-25 10:26:23 +00:00
Connor McLaughlin
b9edabc236
Qt: Fix incorrect setting binding for display linear
2022-03-22 13:38:26 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
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Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
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Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
lightningterror
a546f61ea8
Qt: Fix Round sprite hack not applying.
2022-03-14 23:43:25 +01:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
Connor McLaughlin
17b1c664a8
GS: Add option to disable status indicators
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Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
Connor McLaughlin
5d33af13ca
GS: Add full (hash cache) texture preloading option
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b47552c08f
Qt: Add per-game settings UI
2022-02-16 17:34:53 +01:00
lightningterror
d6d420b1f7
QT: Add missing Texture Inside RT option.
2022-02-06 13:17:28 +01:00
Connor McLaughlin
1ea38b1981
Qt: Fix current tab resetting when switching renderers
2022-02-05 14:09:11 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00