Commit Graph

19500 Commits

Author SHA1 Message Date
void d626028203 UI: fix invert settings being incorrectly set in big picture mode 2024-06-17 12:33:01 +10:00
lightningterror f565da6c58 GameDB: Make sure hw renderer is running for hw renderer OSD messages. 2024-06-16 21:25:26 +02:00
lightningterror 8f72c4f4a6 VMManager: Make sure hw renderer is running for hw renderer OSD messages. 2024-06-16 21:25:26 +02:00
refractionpcsx2 9c45567d8d GS/HW: Additional texture shuffle dimension check 2024-06-16 11:52:19 +01:00
Stenzek ab2874749e CI/AppImage: Explicitly remove libwayland-* 2024-06-16 16:05:25 +10:00
Stenzek 8766d0b676 VMManager: Refactor Affinity Control to Thread Pinning
Instead of having control over specific threads, thread pinning puts the
EE/VU/GS threads on the most performant cores, then the software threads
on the remaining cores, but only if they're in the same cluster.

This way we don't end up pinning across clusters with different
performance characteristics, which would harm instead of help software
renderer performance.

Also unpins on shutdown, that way we don't keep CPU cores awake.
2024-06-16 14:18:49 +10:00
refractionpcsx2 b1f051df40 GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling 2024-06-15 22:30:37 +01:00
Connor McLaughlin 707d61f54d
CDVD: Remove leftover debug log
Didn't mean to commit this.
2024-06-16 00:06:55 +10:00
lightningterror 4e3431585f CDVD: Fix -Wsign-compare warnings. 2024-06-15 13:39:05 +02:00
Connor McLaughlin 6fcd5d0aff
GzippedFileReader: Don't write OOB in last chunk
zlib_indexed can write the full span to the block, despite the length being shorter. This code can die in a fire.

Closes #11398.
2024-06-15 17:42:56 +10:00
refractionpcsx2 9c57ac34e3 GS/HW: Include block offsets on invalidation by page 2024-06-15 08:15:33 +01:00
refractionpcsx2 e6714db7b3 GS/HW: Don't kill old targets unless completely dirty or targets overlap 2024-06-15 08:15:33 +01:00
Connor McLaughlin 21df138833
MSBuild: RecStubs.cpp should be excluded 2024-06-15 15:18:38 +10:00
Stenzek 36f9715637 CDVD: Actually fix NVRAM open mode 2024-06-15 12:44:46 +10:00
refractionpcsx2 a0d32d493c CDVD: Correct NVM file saving to be in write mode 2024-06-14 21:32:23 +01:00
JordanTheToaster f3776fa886 UI: Rename Wild Arms hack 2024-06-14 21:01:13 +01:00
refractionpcsx2 de7d934a05 UI: Increase draw dumping start/count limit 2024-06-14 20:51:58 +01:00
refractionpcsx2 8917c5dbc9 GS: Correct depth trace for sprites + optimize HW depth selection 2024-06-14 20:51:58 +01:00
TheLastRar 6aa57b7e87 DEV9: Handle adapters that provide FCS in capture 2024-06-14 21:41:21 +02:00
TheLastRar 6a37353565 DEV9: Always require MAC address with pcap
We should be able to get the MAC address on all supported platforms
2024-06-14 21:41:21 +02:00
TheLastRar bf50bad287 DEV9: More strictly enforce MTU in pcap 2024-06-14 21:41:21 +02:00
lightningterror 7aea867a66 GS/HW: Use enum for blend_hw shader bit.
Better readability.
2024-06-14 21:40:31 +02:00
lightningterror abec2738b9 GS/HW: Extend blend second pass to more blend formulas v2.
Cd*(1 + Alpha).
Alpha = As, Ad or Af.
For As or Af case when alpha > 128.
For Ad case when there is no RTA correction.
2024-06-14 21:40:31 +02:00
Stenzek 480bd2da4b DarwinMisc: Use template sysctlbyname 2024-06-14 20:45:44 +10:00
KamFretoZ 774f68936d Qt: Cleanup Internal label names 2024-06-14 17:28:51 +10:00
KamFretoZ 99a30733c1 Qt: Hide Video Recording Directory option per-game 2024-06-14 17:28:51 +10:00
KamFretoZ 62c5309b23 Qt: Hide texture directory option per-game 2024-06-14 17:28:51 +10:00
Stenzek 8a18403fea arm64: Add stubs for EE/VU/IOP recs 2024-06-14 17:06:45 +10:00
Stenzek fe9399612d arm64: Add VIF dynarec 2024-06-14 17:06:45 +10:00
Stenzek 0a4c037898 GS: ARM64 compatibility 2024-06-14 17:06:45 +10:00
Stenzek 71036c95a4 Core: ARM64 compatibility 2024-06-14 17:06:45 +10:00
Stenzek 7d098674f2 IPU: ARM64 compatibility 2024-06-14 17:06:45 +10:00
Stenzek 4e0e8cef54 Common: ARM64 compatibility 2024-06-14 17:06:45 +10:00
Stenzek 6ee99d8b81 Build: Add ARM64 configurations 2024-06-14 17:06:45 +10:00
Stenzek 22d929d171 VTLB: Fix unmapping all pages with 16K host 2024-06-14 17:06:45 +10:00
Stenzek 122f1ec767 TextureDecompress: Re-add non-SSE code paths 2024-06-14 17:06:45 +10:00
Stenzek 04d7d1a1db 3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl 2024-06-14 17:06:45 +10:00
Stenzek 3c69d5cf70 3rdparty/cubeb: Fix build for ARM64 2024-06-14 17:06:45 +10:00
Stenzek e03e8b602c 3rdparty/cpuinfo: Fix build for ARM64 2024-06-14 17:06:45 +10:00
Stenzek cc7b58eef0 3rdparty/lzma: Fix ARM64 build with clang-cl 2024-06-14 17:06:45 +10:00
Stenzek a703076720 3rdparty/soundtouch: Enable NEON on ARM64 2024-06-14 17:06:45 +10:00
Stenzek 21897414ac CI: Add required files for Windows ARM64 build 2024-06-14 17:06:45 +10:00
Stenzek 1a286b0bec CI: Add script for building universal Mac dependencies 2024-06-14 17:06:45 +10:00
Stenzek 94fc34dd62 GS: Tidy up shifts in GSVector4i 2024-06-14 11:54:17 +10:00
Stenzek 4731c6d290 GS: Fix a couple of non-immediate constant shifts 2024-06-14 11:54:17 +10:00
Stenzek 153b492a79 GS: Remove unordered runion()
We're working with rectangles everywhere.
2024-06-14 11:54:17 +10:00
Stenzek ccb23868e5 GSRunner: Enable the crash dump writer 2024-06-14 11:54:17 +10:00
Stenzek affbcfe135 GS/SW: Zero out texture cache buffers
This _shouldn't_ be necessary, but apparently our texture min/max is wrong
somewhere, and we end up sampling from "random" malloc memory, which breaks
GS dump runs.
2024-06-14 11:54:17 +10:00
Ty Lamontagne bdeb0fcb76 Debugger: Disable pseudo ops 2024-06-13 09:56:58 +01:00
Connor McLaughlin 08e824831b Achievements: Fix incorrect data source for mastery points 2024-06-12 14:44:54 +10:00