mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Use enum for blend_hw shader bit.
Better readability.
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abec2738b9
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7aea867a66
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@ -167,6 +167,18 @@ enum ChannelFetch
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ChannelFetch_GXBY = 6,
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};
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enum class HWBlendType
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{
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SRC_ONE_DST_FACTOR = 1, // Use the dest color as blend factor, Cs is set to 1.
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SRC_ALPHA_DST_FACTOR = 2, // Use the dest color as blend factor, Cs is set to (Alpha - 1).
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SRC_DOUBLE = 3, // Double source color.
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SRC_HALF_ONE_DST_FACTOR = 4, // Use the dest color as blend factor, Cs is set to 0.5, additionally divide As or Af by 2.
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BMIX1_ALPHA_HIGH_ONE = 1, // Blend formula is replaced when alpha is higher than 1.
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BMIX1_SRC_HALF = 2, // Impossible blend will always be wrong on hw, divide Cs by 2.
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BMIX2_OVERFLOW = 3, // Blending Cs might overflow, try to compensate.
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};
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struct alignas(16) DisplayConstantBuffer
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{
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GSVector4 SourceRect; // +0,xyzw
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@ -4400,14 +4400,14 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Replace Cs*Alpha + Cd*(1 - Alpha) with Cs*Alpha - Cd*(Alpha - 1).
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blend.dst = GSDevice::SRC1_COLOR;
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blend.op = GSDevice::OP_SUBTRACT;
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m_conf.ps.blend_hw = 1;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::BMIX1_ALPHA_HIGH_ONE);
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}
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else if (m_conf.ps.blend_a == m_conf.ps.blend_d)
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{
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// Cd*(Alpha + 1) - Cs*Alpha will always be wrong.
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// Let's cheat a little and divide blended Cs by Alpha.
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// Result will still be wrong but closer to what we want.
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m_conf.ps.blend_hw = 2;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::BMIX1_SRC_HALF);
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}
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m_conf.ps.blend_a = 0;
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@ -4419,7 +4419,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Allow to compensate when Cs*(Alpha + 1) overflows,
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// to compensate we change the alpha output value for Cd*Alpha.
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blend.dst = GSDevice::SRC1_COLOR;
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m_conf.ps.blend_hw = 3;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::BMIX2_OVERFLOW);
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m_conf.ps.blend_a = 0;
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m_conf.ps.blend_b = 2;
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@ -4493,7 +4493,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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blend.dst = GSDevice::CONST_ONE;
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// Render pass 2: Blend the result (Cd) from render pass 1 with alpha range of 0-2.
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m_conf.blend_second_pass.enable = true;
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m_conf.blend_second_pass.blend_hw = 2;
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m_conf.blend_second_pass.blend_hw = static_cast<u8>(HWBlendType::SRC_ALPHA_DST_FACTOR);
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m_conf.blend_second_pass.blend = {true, GSDevice::DST_COLOR, (m_conf.ps.blend_c == 2) ? GSDevice::CONST_COLOR : GSDevice::SRC1_COLOR, GSDevice::OP_ADD, GSDevice::CONST_ONE, GSDevice::CONST_ZERO, m_conf.ps.blend_c == 2, AFIX};
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}
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else if ((alpha_c0_high_max_one || alpha_c1_high_no_rta_correct || alpha_c2_high_one) && (blend_flag & BLEND_HW1))
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@ -4501,11 +4501,11 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Alpha = As, Ad or Af.
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// Cd*(1 + Alpha).
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// Render pass 1: Do Cd*(1 + Alpha) with a half result in the end.
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m_conf.ps.blend_hw = 4;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::SRC_HALF_ONE_DST_FACTOR);
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blend.dst = (m_conf.ps.blend_c == 1) ? GSDevice::DST_ALPHA : GSDevice::SRC1_COLOR;
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// Render pass 2: Take result (Cd) from render pass 1 and double it.
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m_conf.blend_second_pass.enable = true;
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m_conf.blend_second_pass.blend_hw = 1;
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m_conf.blend_second_pass.blend_hw = static_cast<u8>(HWBlendType::SRC_ONE_DST_FACTOR);
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m_conf.blend_second_pass.blend = {true, blend_second_pass.src, GSDevice::CONST_ONE, blend_second_pass.op, GSDevice::CONST_ONE, GSDevice::CONST_ZERO, false, 0};
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}
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else if (alpha_c1_high_no_rta_correct && (blend_flag & BLEND_HW3))
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@ -4523,7 +4523,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Cs + Cd*Alpha, Cs - Cd*Alpha.
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const u8 dither = m_conf.ps.dither;
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// Render pass 1: Calculate Cd*Alpha with an alpha range of 0-2.
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m_conf.ps.blend_hw = 2;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::SRC_ALPHA_DST_FACTOR);
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m_conf.ps.dither = 0;
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blend.src = GSDevice::DST_COLOR;
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blend.dst = (m_conf.ps.blend_c == 2) ? GSDevice::CONST_COLOR : GSDevice::SRC1_COLOR;
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@ -4541,7 +4541,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Render pass 1: Do (Cd - Cs)*Alpha, (Cs - Cd)*Alpha or Cd*Alpha on first pass.
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// Render pass 2: Take result (Cd) from render pass 1 and double it.
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m_conf.blend_second_pass.enable = true;
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m_conf.blend_second_pass.blend_hw = 1;
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m_conf.blend_second_pass.blend_hw = static_cast<u8>(HWBlendType::SRC_ONE_DST_FACTOR);
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m_conf.blend_second_pass.blend = {true, GSDevice::DST_COLOR, GSDevice::CONST_ONE, GSDevice::OP_ADD, GSDevice::CONST_ONE, GSDevice::CONST_ZERO, false, 0};
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}
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else if (alpha_c1_high_no_rta_correct && (blend_flag & BLEND_HW6))
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@ -4554,7 +4554,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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blend.src = GSDevice::CONST_COLOR;
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// Render pass 2: Take result (Cd) from render pass 1 and double it.
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m_conf.blend_second_pass.enable = true;
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m_conf.blend_second_pass.blend_hw = 1;
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m_conf.blend_second_pass.blend_hw = static_cast<u8>(HWBlendType::SRC_ONE_DST_FACTOR);
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m_conf.blend_second_pass.blend = {true, GSDevice::DST_COLOR, GSDevice::CONST_ONE, GSDevice::OP_ADD, GSDevice::CONST_ONE, GSDevice::CONST_ZERO, false, 0};
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}
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else if (alpha_c1_high_no_rta_correct && (blend_flag & BLEND_HW7))
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@ -4562,13 +4562,13 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Alpha = Ad.
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// Cd*(1 - Alpha).
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// Render pass 1: Multiply Cd by 0.5, then do Cd - Cd*Alpha.
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m_conf.ps.blend_hw = 4;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::SRC_HALF_ONE_DST_FACTOR);
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blend.src = GSDevice::DST_COLOR;
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blend.dst = GSDevice::DST_ALPHA;
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blend.op = GSDevice::OP_SUBTRACT;
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// Render pass 2: Take result (Cd) from render pass 1 and double it.
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m_conf.blend_second_pass.enable = true;
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m_conf.blend_second_pass.blend_hw = 1;
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m_conf.blend_second_pass.blend_hw = static_cast<u8>(HWBlendType::SRC_ONE_DST_FACTOR);
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m_conf.blend_second_pass.blend = {true, GSDevice::DST_COLOR, GSDevice::CONST_ONE, GSDevice::OP_ADD, GSDevice::CONST_ONE, GSDevice::CONST_ZERO, false, 0};
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}
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else if (blend_flag & BLEND_HW8)
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@ -4578,7 +4578,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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// Render pass 1: Do Cs.
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// Render pass 2: Try to double Cs, then take result (Cd) from render pass 1 and add Cs*Alpha to it.
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m_conf.blend_second_pass.enable = true;
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m_conf.blend_second_pass.blend_hw = 3;
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m_conf.blend_second_pass.blend_hw = static_cast<u8>(HWBlendType::SRC_DOUBLE);
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m_conf.blend_second_pass.blend = {true, GSDevice::DST_ALPHA, GSDevice::CONST_ONE, blend_second_pass.op, GSDevice::CONST_ONE, GSDevice::CONST_ZERO, false, 0};
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}
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else if (alpha_c1_high_no_rta_correct && (blend_flag & BLEND_HW9))
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@ -4594,15 +4594,15 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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if (!m_conf.blend_second_pass.enable && blend_flag & BLEND_HW1)
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{
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m_conf.ps.blend_hw = 1;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::SRC_ONE_DST_FACTOR);
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}
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else if (blend_flag & BLEND_HW2)
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{
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m_conf.ps.blend_hw = 2;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::SRC_ALPHA_DST_FACTOR);
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}
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else if (!m_conf.blend_second_pass.enable && alpha_c1_high_no_rta_correct && (blend_flag & BLEND_HW3))
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{
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m_conf.ps.blend_hw = 3;
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m_conf.ps.blend_hw = static_cast<u8>(HWBlendType::SRC_DOUBLE);
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}
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if (m_conf.ps.blend_c == 2 && (m_conf.ps.blend_hw == 2 || m_conf.ps.blend_hw == 4 || m_conf.blend_second_pass.blend_hw == 2))
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