Commit Graph

13 Commits

Author SHA1 Message Date
arcum42 2e1db411fa GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.

Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00
Shanoah Alkire 149f30c7fa Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings. 2018-10-13 13:56:38 -07:00
Jonathan Li 17027c16cd gsdx-legacy: Copy GSdx baseclasses changes
So it compiles. Bit of a pain though.
2018-04-29 02:19:17 +01:00
orbea 2dcc85d64c Allow building the player with the legacy GSdx. 2017-05-11 09:50:01 +02:00
Gregory Hainaut 8555b9b5ec remove an old merge conflict file (that souldn't have been commited) 2017-04-08 14:40:55 +02:00
Jonathan Li 7c205d7a1e windows: Don't use __declspec(dllexport) for plugin exports
Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.

The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Jonathan Li c7940856ce windows: Remove unneeded library dependencies
Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Jonathan Li 471722482e gsdx-legacy: Remove baseclasses
Use the baseclasses project in unfree instead.
2016-06-04 21:22:24 +01:00
Jonathan Li b20433c0be windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;

Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."

If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Gregory Hainaut 12443da00c GSdx ogl: ouch the typo exp != exp2
Fix some rounding issue on depth effect (shadow in Dot hack games)
2016-04-10 11:31:40 +02:00
Gregory Hainaut c2a9118186 debian: add the GSdx legacy build 2016-04-10 11:31:40 +02:00
Jonathan Li fb97de7f79 gsdx:windows: Fix crash on psx side of plugin
I forgot it had a psx emu interface.
2016-04-09 19:56:23 +01:00
Gregory Hainaut 8751203986 fork GSdx into a GSdx_legacy plugin 2016-04-07 21:27:55 +02:00