gregory.hainaut
4e90b10c76
cmake: Use same variable name for output. Allow easier copy-paste between files. Do not know why I did not do it earlier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 13:54:26 +00:00
gregory.hainaut
b326504054
[cmake]
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* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 09:16:13 +00:00
gregory.hainaut
0e9030689c
[copyright] * second round of bad FSF postal address.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:34:39 +00:00
Jake.Stine
c3f2320994
GSdx and some other plugins no one cares about: remove ddraw.lib.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3296 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:36:21 +00:00
gregory.hainaut
6055ca126b
* Grunt work :) Use variables to set flags to ease futur modifications
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3146 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-03 15:12:29 +00:00
arcum42
9baed432c9
cmake: A bunch of 32 bit/64 bit stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
arcum42
b363b7c715
cmake: Change the way stripping is handled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3021 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:12:10 +00:00
ramapcsx2
1d534c7481
Same fix for cdvdGigaherz as the last rev + workaround for ZeroGS so it also works in default Vista/Win7 installs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 01:15:41 +00:00
arcum42
62c15102e4
Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
arcum42
f77cc74708
Apply gregory's cmake patch to fix it to compile with recent revisions. (Note: still unsupported.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 10:17:47 +00:00
ramapcsx2
7e8c22b4f5
Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
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Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1
a05e9c62be
Set svn:eol-style=native on all *.c *.cpp *.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2
a57761c934
Crashfix for ZZogl / ZeroGSogl. Thanks "jur".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 21:58:14 +00:00
arcum42
b98e4b9b12
Add an enable game fixes checkbox that behaves the same as the enable speed hacks checkbox, for ui consistancy. (Defaults to off, so if you are currently using game fixes, you'll need to go in and check it.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2614 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-20 10:45:49 +00:00
arcum42
b64452f074
Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42
cbb2000400
Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
arcum42
8528fd305f
Fix Linux compiling, and remove vestigal x64 code in ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 08:09:10 +00:00
arcum42
b795e7a306
ZeroGS: It'd help if I modified the project file to reflect the new file... :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-25 19:12:15 +00:00
arcum42
4b0b270776
ZeroGS: Move most of the X11 window code to one file, to make it easier to switch from using an X11 window to a Gtk window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2394 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 05:53:29 +00:00
arcum42
61d8406c09
Take care of Issue 512.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-23 20:38:56 +00:00
Jake.Stine
74c73295f4
PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7.
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Changes: Implemented PADupdate and PADsetSettingsDir, added thread sync mutexes.
Note! This is based on v1.6 of SSSPSX, since we don't currently have v1.7 in the repository. I did just realize that 1.7 comes with sources online, so I'll upgrade the repository to 1.7 shortly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 16:21:07 +00:00
Jake.Stine
9ca90c747b
Interface stuffs:
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* Enable word wrapping on the console window (maybe could make it an option... hmm).
* Slight bugfixes to main window/console focus linking (windows only)
* Fix linux compilation error in ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2374 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 00:33:15 +00:00
Jake.Stine
6c75ee61e5
ZeroGS: Add support for GSsetSettingsDir.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 15:29:38 +00:00
Jake.Stine
6412271470
Renamed PCSX2_ALIGNED to __aligned and removed the need for excess parenthesis and oddball qualifiers. Left the old macros in Pcsx2defs.h for now, just in case. Redid some of the storage organization of microVU and iFPU consts and temporaries while I was at it, using structs instead of naked vars -- should improve cpu cache behavior a wee bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1959 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:15:49 +00:00
Jake.Stine
0f259e62d5
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
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Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
Jake.Stine
beb2fd34db
ZeroGS: Remove compiler errors under DXSDK Aug 2009.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1874 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 13:15:14 +00:00
arcum42
f02c04cb3b
Added more plugin project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 11:28:57 +00:00
Jake.Stine
b974b815ff
Major Build System changes:
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* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
arcum42
b9cb1d3a59
Delete a stray file that's automatically regenerated every time you build ZeroGS anyways...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:56:42 +00:00
arcum42
deae0ce1a6
Linux: Experimental - Add a alternate, more flexible, build script written in Ruby.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:41:33 +00:00
arcum42
7519fb8113
Some quick fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
arcum42
08d3360376
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 00:31:46 +00:00
arcum42
1a53f45b2c
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
arcum42
6083e3a643
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
arcum42
52fcc69628
Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1048 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 13:15:44 +00:00
arcum42
ac0768e9a3
ZeroGS: Apply Zeydlitz's patch from Issue 174.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 10:18:43 +00:00
arcum42
de86b1dba7
ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@852 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 04:18:21 +00:00
arcum42
007c34a8b0
Since WriteLn is used for logging, and it automatically appends newlines, remove a bunch of legacy newlines from various logging functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@844 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:34:51 +00:00
Jake.Stine
9528571ea3
Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
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Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
Jake.Stine
95c2cce3d5
Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
arcum42
0acef23784
Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine
ebb5339418
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
arcum42
0fb4e4ea07
Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
arcum42
b528ef29b2
Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 04:54:07 +00:00
arcum42
b7d3c6316a
Plugins: Add a check for libjpeg-dev to ZeroGS(Issue 60), and a few minor tweaks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:55:11 +00:00
arcum42
7111fb2105
ZeroGS: Resolve issue 71.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:00:24 +00:00
Jake.Stine
edc418d0e4
SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
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Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 11:09:04 +00:00
arcum42
47bda29d23
Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
Jake.Stine
7ffd3d3aea
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
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I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
arcum42
85c6db67c2
Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@568 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 12:08:05 +00:00
arcum42
f412c38547
Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@544 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 03:22:19 +00:00
arcum42
32c6b06127
Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of some compilation warnings on ZeroGS, and some misspellings that were bugging me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@540 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 00:33:20 +00:00
arcum42
ec3a17d9cc
A few minor changes to the Linux port, and a minor ZeroGS bugfix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@523 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 12:51:36 +00:00
Jake.Stine
68ceb3b8fb
Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine
e34173b07a
ZeroGS/OpenGL: Moved zlib to 3rdparty folder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@506 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:15:08 +00:00
Jake.Stine
a1ff955426
Removing linux-specific svn property. Will replace it with a hard copy in the next commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@505 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:12:21 +00:00
arcum42
c987d23b9f
ZeroGS: Commit Zeydlitz's bug fix from Issue 11, which seems to resolve most problems with double images when antialiasing is on in the OpenGL version of ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 23:47:09 +00:00
arcum42
a8ea2caabf
ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@492 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 13:48:02 +00:00
arcum42
6170ca7e00
ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 11:46:53 +00:00
arcum42
5249b67a56
Let's see: Fix Linux build so it compiles, both under normal and devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the configuration issue. Get build.sh postix compliant. And let's not feed C++ strings to WriteLn.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 12:42:26 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
Jake.Stine
098c38113a
Removed various references to "Playground" in plugins and dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 07:47:49 +00:00
Jake.Stine
22bacc999e
Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation.
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Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).
Used a better method of clearing the errorlevel during the Pre/Post Build steps. Should be a little less error-prone (pun?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 20:11:13 +00:00
Jake.Stine
2cf8006ab0
Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:14:23 +00:00
arcum42
595c08df88
Work on getting everything compiling properly in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@432 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:58:59 +00:00
Jake.Stine
3f392e4e6e
Removed "Pg" from filenames and project names. Removed "Vtlb" from build target names and pcsx2.exe (so the new pcsx2.exe is the same as the old pcsx2pg-vtlb.exe)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:40:06 +00:00
refraction
65424fa11b
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:52:59 +00:00