Stenzek
b402f6a404
Qt: Fix unclickable links in Setup Wizard
2024-01-24 17:49:18 +10:00
KamFretoZ
3576a1824d
Qt: Remove the duplicate memcard button
2024-01-24 13:47:20 +10:00
Stenzek
c3afaae169
Qt: Remove NTFS compression checkbox on Linux/Mac
2024-01-24 13:46:47 +10:00
Stenzek
c5a9ce6b56
MemoryCardFile: Log size/formatted state on load
2024-01-24 13:46:47 +10:00
Stenzek
4f0d944bb9
MemoryCardFile: Don't compress file on opening
2024-01-24 13:46:47 +10:00
Stenzek
5684bcb6f4
Qt: Explicitly set memcard compression regardless of choice
...
Fixes compressed cards being created when the directory has the
compressed flag set (probably from wx..).
2024-01-24 13:46:47 +10:00
JordanTheToaster
5087fcea88
GameDB: Various fixes
2024-01-23 18:52:09 +00:00
refractionpcsx2
28f984e87f
GS/HW: Don't preload target from other targets after hw clear
2024-01-22 20:38:49 +00:00
PCSX2 Bot
e0233daeb0
PAD: Update to latest controller database.
2024-01-22 19:30:53 +01:00
refractionpcsx2
49922ebe32
GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
2024-01-21 14:56:54 +00:00
Mrlinkwii
8fe0c3441c
config: remove unused variables
2024-01-21 21:39:07 +10:00
PCSX2 Bot
ba55caa404
Qt: Update Base Translation
2024-01-21 19:28:44 +10:00
Stenzek
e50e651078
Qt: Warning fix
2024-01-21 19:04:16 +10:00
Stenzek
39b4fd47c7
GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
2024-01-21 19:04:16 +10:00
Stenzek
56b83e5cfa
GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
2024-01-21 19:04:16 +10:00
Stenzek
ed57355948
GS/HW: Prevent creating texture with invalid mipmap levels
...
Fixes crash during loading in Jak with Metal renderer, and UB with
Vulkan.
2024-01-21 19:04:16 +10:00
Stenzek
b4b2f3a0b6
GS/Metal: Don't discard alpha on RGB depth copy
2024-01-21 19:03:16 +10:00
TheTechnician27
1946882952
GameDB: A few trilinear+mipmap games
2024-01-21 09:00:09 +00:00
refractionpcsx2
dbe4930c17
GS: Correct flush reasons
2024-01-20 18:41:06 +00:00
Stenzek
3b25fa3065
GS/HW: Better avoid target uploads on HW clear
2024-01-21 00:49:35 +10:00
Ziemas
01849565aa
SPU: VolumeSlide: disregard phase when exp + decr
2024-01-21 00:05:50 +10:00
Stenzek
e3ca5833d0
GS/HW: Fix false positive on shared bits with double-half clears
2024-01-20 23:03:01 +10:00
Stenzek
dfac1f034b
Qt: Make Shift+Wheel scroll settings info panel
2024-01-20 22:58:22 +10:00
Stenzek
a8d07df81d
GunCon2: Fix cursor assertions in devbuilds
2024-01-20 22:58:22 +10:00
refractionpcsx2
609cb44b01
GS/HW: Optimize out some situations of texture loading
2024-01-20 06:05:49 +01:00
JordanTheToaster
feb4d605d0
GameDB: Various fixes 2: Electric Boogaloo
...
Revert VP2 changes as they cause issues and fix a shadow issue in Star Wars Force Unleashed.
2024-01-19 11:38:54 +00:00
JordanTheToaster
276d887917
GameDB: Various fixes
2024-01-19 08:27:43 +00:00
PCSX2 Bot
61aef9c96f
Qt: Update Base Translation
2024-01-18 16:56:06 +01:00
lightningterror
b4005682f2
GS/HW: Fix compiler warnings.
2024-01-18 16:41:05 +01:00
Pierre GRASSER
7d98461fc6
Qt: Remove non-printable character from some strings
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This non-printable character (U+FE0F, VARIATION SELECTOR 16) has been added for seemingly no reason to multiple strings and have polluted Translation Memory on Crowdin for some languages (👀 ).
Let's get rid of it.
2024-01-18 15:02:20 +00:00
Stenzek
862d03b78e
FullscreenUI: Link create memory card to Qt dialog
2024-01-18 21:48:22 +10:00
Stenzek
0ecf46240f
Qt: Fix OSD/Big Picture display for missing languages
2024-01-18 21:10:52 +10:00
Tyler Wilding
a2755e212b
translations: Syncing Crowdin translations ( #10638 )
...
* New translations pcsx2-qt_en.ts (Romanian)
[ci skip]
* New translations pcsx2-qt_en.ts (French)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish)
[ci skip]
* New translations pcsx2-qt_en.ts (Afrikaans)
[ci skip]
* New translations pcsx2-qt_en.ts (Arabic)
[ci skip]
* New translations pcsx2-qt_en.ts (Catalan)
[ci skip]
* New translations pcsx2-qt_en.ts (Czech)
[ci skip]
* New translations pcsx2-qt_en.ts (Danish)
[ci skip]
* New translations pcsx2-qt_en.ts (German)
[ci skip]
* New translations pcsx2-qt_en.ts (Greek)
[ci skip]
* New translations pcsx2-qt_en.ts (Finnish)
[ci skip]
* New translations pcsx2-qt_en.ts (Hebrew)
[ci skip]
* New translations pcsx2-qt_en.ts (Hungarian)
[ci skip]
* New translations pcsx2-qt_en.ts (Italian)
[ci skip]
* New translations pcsx2-qt_en.ts (Japanese)
[ci skip]
* New translations pcsx2-qt_en.ts (Korean)
[ci skip]
* New translations pcsx2-qt_en.ts (Lithuanian)
[ci skip]
* New translations pcsx2-qt_en.ts (Dutch)
[ci skip]
* New translations pcsx2-qt_en.ts (Norwegian)
[ci skip]
* New translations pcsx2-qt_en.ts (Polish)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese)
[ci skip]
* New translations pcsx2-qt_en.ts (Russian)
[ci skip]
* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
[ci skip]
* New translations pcsx2-qt_en.ts (Swedish)
[ci skip]
* New translations pcsx2-qt_en.ts (Turkish)
[ci skip]
* New translations pcsx2-qt_en.ts (Ukrainian)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Simplified)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Traditional)
[ci skip]
* New translations pcsx2-qt_en.ts (Vietnamese)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
[ci skip]
* New translations pcsx2-qt_en.ts (Indonesian)
[ci skip]
* New translations pcsx2-qt_en.ts (Persian)
[ci skip]
* New translations pcsx2-qt_en.ts (Croatian)
[ci skip]
* New translations pcsx2-qt_en.ts (Latvian)
[ci skip]
* New translations pcsx2-qt_en.ts (Hindi)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish, Latin America)
[ci skip]
2024-01-18 20:21:15 +10:00
forrvalhalla
2ec5559dd6
GameDB: Add HPO Native to SLAI
2024-01-18 09:28:34 +00:00
RedDevilus
6f904759ee
GameDB: Gun Align to Native + typo fix
...
Looks better with the bloom and character shadows
2024-01-18 09:27:14 +00:00
RedPanda4552
507fafd601
Pad: Force multitapped slots to Not Connected if their multitap is missing
2024-01-18 14:05:21 +10:00
refractionpcsx2
9c463f1338
GS/HW: Add DS and Alpha Test checks
2024-01-18 13:33:34 +10:00
Stenzek
8818cd0285
GS/HW: Further improve no_rt heuristics
...
Reduces copies by almost 500 in Crash and Burn, few hundred drawcall
reductions in other games.
2024-01-18 13:33:34 +10:00
Stenzek
23b72d08d2
ImGuiOverlays: Fix analog input display
2024-01-17 19:02:33 +10:00
Stenzek
227049b6f2
FileSystem: Handle infinite symlink loops in FindFiles()
2024-01-17 13:57:19 +10:00
Stenzek
97abd3e1f9
ImGuiOverlays: Display inputs as integer, ignoring deadzone
2024-01-17 13:56:54 +10:00
Stenzek
6f34b7ba99
Pad: Add GetEffectiveInput()
...
Returns the value, incorporating any deadzone.
2024-01-17 13:56:54 +10:00
Alessa Baker
c0d86c3852
Adding Jetbrains Rider to Gitignore.
2024-01-17 12:24:15 +10:00
Stenzek
bf743ff467
gitignore: Add portable.ini/fix font paths
2024-01-16 22:13:56 +10:00
Connor McLaughlin
306f994464
CI/Linux: Use wildcard for AppImage libc downgrade
2024-01-16 21:43:25 +10:00
TheLastRar
f56676942b
DEV9: Remove SDMA code
2024-01-16 10:45:14 +00:00
TheLastRar
bfd0a05289
DEV9: Fix ATA MDMA
2024-01-16 10:45:14 +00:00
JordanTheToaster
3999c08f00
GameDB: Various fixes
2024-01-16 10:43:38 +00:00
TheTechnician27
febb8ec1a6
GameDB: Fix water in Just Cause ( #10645 )
2024-01-16 10:29:31 +00:00
RedPanda4552
cdd38ef7aa
Game List: Ignore exclusion paths if they are empty string
...
Works around a bug of unknown origin which causes empty string to be added to the exclusions list, clearing the games list completely.
2024-01-16 18:38:18 +10:00