Commit Graph

11261 Commits

Author SHA1 Message Date
kozarovv 6a4e93db3c VU: Remove unused code in VUmicro
Some of that is not used for more than 10 years. Not even useful for testing now.
2020-09-01 15:34:18 +01:00
TellowKrinkle a1bf677514 cmake: Don't add xsave flag 2020-09-01 09:28:31 -04:00
TellowKrinkle 19f2d96d06 x86emitter: Don't use xgetbv
All OSes now support AVX
2020-09-01 09:28:31 -04:00
lightningterror 9c0865c0f4 [skip travis] ci-appveyor: Some tweaks.
Add skip_branch_with_pr reference.
- Do not build feature branch with open Pull Requests.

Remove VS2017 32bit build, will allow appveyor to finish
jobs/work faster.
2020-09-01 14:19:03 +02:00
Silent 6f0011ac9c GameDB: Add GT Concept 2002 memcard filter 2020-08-30 21:50:20 +02:00
refractionpcsx2 87dc885a4a VU: Improved EE Cycle Skipping hack to work better with the new VU0 sync changes 2020-08-30 17:15:18 +01:00
refractionpcsx2 10aced77f0 GIF: Solve stack overflow problem on large GS packets with no data 2020-08-30 15:13:28 +01:00
TellowKrinkle 56f2d307bc microVU: Fix empty register use 2020-08-30 04:31:10 +01:00
refractionpcsx2 ecebaca3f0 VU: Fix x64 crash introduced with VU Sync PR
Thanks to TellowKrinkle for helping me debug this one
2020-08-30 04:08:23 +01:00
kozarovv 67235e9a38 GameDB: Update gamedb to match new VU changes 2020-08-29 21:56:26 +01:00
kozarovv df79a17baa VU: Improve VU0/EE sync, Implement better M-Bit Handling, Fix VU program handing on VIF 2020-08-29 21:56:26 +01:00
RedDevilus 0354e5e710 Gamedb: Add Narnia Chapter 2 Prince Caspian to gamedb ( they didnt even bother doing more languages for 1 entry and can't proofcheck other serials) 2020-08-29 17:55:11 +02:00
kozarovv 98f87dfcc3
Gamedb: Add CTTR hack description, add P4 PAL VU clamping. (#3606)
P4: Fix flickering floor during cutscenes in school.
2020-08-29 15:44:43 +02:00
arcum42 a06ed39151 fixed (was @arcum42 plz fix :p) 2020-08-28 19:10:37 -07:00
Luminar Light 5118aba456
gsdx-hw: Updated Jak CRCs. (#3634)
Added missing CRC for Jak II PAL Preview and Review builds. Due to the protection, the CRCs are identical.
Added mention of Jak 3 Review build in comments. Same CRC as two other builds, due to its protection.
Added a missing Jak X Demo CRC.
2020-08-27 16:26:58 +02:00
lightningterror 9aab6ae7fa Lilypad: Remove Vista mention from config error popup. 2020-08-27 13:37:55 +02:00
lightningterror 13ff9ab7db gsdx-hw: Purge TimeSplitters2 crc hack.
Not needed anymore.
See https://github.com/PCSX2/pcsx2/issues/3568#issuecomment-663927379
2020-08-25 16:57:47 +02:00
TellowKrinkle 91326e1d93 cmake: Remove x86-64 warnings
It's supported now
2020-08-24 16:20:09 -05:00
Tellow Krinkle 35eac7c82f GSdx 64-Bit: Fix register misinterpretation
If the C prototype says int, the compiler might leave garbage in the top half
2020-08-24 16:20:09 -05:00
beaumanvienna (JC) 4bbf0eeb8b ci:appveyor: Add 64-bit build
Since x86-64 recompilers now work
2020-08-24 16:20:09 -05:00
beaumanvienna (JC) 556ec932fb logging: x64 boot message changed
No longer says x86-64 breaks recompilers
2020-08-24 16:20:09 -05:00
tellowkrinkle 310648fb88 recompiler: Fix exception handling on WIN64
Use VEH instead of SEH on WIN64, as SEH needs us to register all our JIT functions for it
2020-08-24 16:20:09 -05:00
TellowKrinkle 970ed11def vsprops: Add __M_X86_64 flag to win64 build
Required to build x86-64 correctly
2020-08-24 16:20:09 -05:00
Tellow Krinkle cd813edb1b x86emitter: Remove deprecated codegen functions
Successfully moved off of all of them
2020-08-24 16:20:09 -05:00
Tellow Krinkle 0711e0cd52 recompiler: Add comments to recLUT_SetPage
It's kind of confusing
2020-08-24 16:20:09 -05:00
Tellow Krinkle dc57270fb8 EE/IOP/VU: x86-64 recompiler support 2020-08-24 16:20:09 -05:00
arcum42 eeca29b6d3
pcsx2-gui: Some menu changes (#3597)
* Reshuffle and reorganize  menus. Add a help menu with links to the main website, forums, github page, wiki, and getting started pages.

* Change fast boot to an option.

* Make the Debug window menu option checkable, similar to the Log window.

* Move log settings to the Log menu.

* Add more information to the status bar.

* Moved a few things around. Added Compatibility to the Help menu.

* Removed Pcsx2 from the menu item names in the Help menu, and rearranged a bit.

* Fix crash on cancelling.

* Status bar changes.

* Add minimize/maximize flags to debug window.

* Don't strip out the maximize and minimize boxes on the debugger in weird Windows-only code.

* Add Help button. Fix Help dialog on Linux.

* Remove no longer used Windows code for Debug window.
2020-08-23 16:10:39 -07:00
orbea c8042fe937
man: Silence warnings. (#3590)
man: ./PCSX2.1:65:9: STYLE: no blank before trailing delimiter: Fl h,
man: ./PCSX2.1:119:9: WARNING: skipping no-space macro
man: ./PCSX2.1:180:72: WARNING: skipping no-space macro
2020-08-23 16:05:20 -07:00
RedDevilus f78fa2aacf
Disney Golf instead of Disney's golf. Same as other regions (#3626) 2020-08-23 16:03:27 -07:00
helkaluin a0fe237dde
debian-packager: Explicitly add libx11-xcb-dev to Debian packager. (#3621)
Ubuntu 20.04 onwards stopped pulling in libx11-xcb-dev with libx11-dev
2020-08-23 19:05:33 +02:00
Timothy O'Barr dc5bfbb470
Fixes to Arch WX length_error (#3625) 2020-08-23 04:59:15 +01:00
lightningterror 3324043d21 gamedb: Remove zerospu2 comment. 2020-08-23 05:27:22 +02:00
lightningterror 383fa03a34 Remove zerogs and zerospu2 source project files. 2020-08-23 05:27:22 +02:00
lightningterror 664559b6d4 pcsx2: Remove zerogs, zzogl code and comments. 2020-08-23 05:27:22 +02:00
lightningterror 96c057466b sln: Remove zerogs and zerospu2 from build solution. 2020-08-23 05:27:22 +02:00
lightningterror 0939c6302e cmake/linux: Remove zerogs zerospu build environments. 2020-08-23 05:27:22 +02:00
lightningterror ee3b153d7b gitignore: Remove zerogs, zerospu2 2020-08-23 05:27:22 +02:00
refractionpcsx2 86bb50b9b7 Why is that file spaces and not tabs 2020-08-23 01:40:42 +01:00
refractionpcsx2 deed83a282 Revert bad wxString ini fix which was actually caused by a bad Arch package 2020-08-23 01:39:13 +01:00
lightningterror f6c138ca7e
Goodbye, old friend... Remove zzogl from master branch (#3614)
* cmake: Remove zzogl from cmake.

* cmake/build: Remove GLSL_API and EGL_API flags.

Only used in zzogl.

* linux various: Remove zzogl.

* sln: Remove zzogl from old plugins solution.

* zzogl: Remove source files.

* debian: Exclude zzogl from copyright.

* linux various: Remove glsl2h.pl

Used only in zzogl?

* linux various: Remove zzogl code from validate_glsl.sh

* debian: Remove zzogl mentions in create built tarball.

* gitignore: Remove zzogl paths.
2020-08-21 20:41:45 -07:00
seta-san 328e358b21
Define IPUDMAMode 2 (#3617)
Define IPUDMAMode 2
2020-08-21 19:27:56 +01:00
lightningterror fc882c9efc debian: Remove gsdx legacy from packager. 2020-08-20 15:34:20 +02:00
lightningterror 35fa2253dd cmake/linux various: Remove remaining traces of GSdx legacy. 2020-08-20 15:34:20 +02:00
lightningterror dc0db7c58b gsdx-legacy: Purge gsdx legacy from master branch. 2020-08-20 15:34:20 +02:00
tellowkrinkle 850efdc690
Move VTLB manipulation to class (#3524)
Another small piece of #3451

Moves all VTLB pointer manipulation into dedicated classes for the purpose, which should allow the algorithm to be changed much more easily in the future (only have to change the class and recVTLB.cpp assembly since it obviously can't use the class)

Also some of the functions that manipulated the VTLB previously used POINTER_SIGN_BIT (which 1 << 63 on 64-bit) while others used a sign-extended 0x80000000. Now they all use the same one (POINTER_SIGN_BIT)

Note: recVTLB.cpp was updated to keep it compiling but the rest of the x86-64 compatibility changes were left out

Also, Cache.cpp seems to assume VTLB entries are both sides of the union at the same time, which is impossible. Does anyone know how this actually worked (and if this patch breaks it) or if it never worked properly in the first place?
2020-08-19 09:37:23 +01:00
tellowkrinkle 75aac90452
Allocate memory in an x86-64-compatible way (#3523)
Allocate memory in an x86-64-compatible way

Another part of #3451

Note: While this shouldn't change how anything works, it's been the #1 source of breakage of 32-bit builds in #3451 (it was the cause for the failure of win32 to allocate memory and the failure of linux-32 afterward) so we should definitely make sure it gets tested

see #3523 for more information
2020-08-19 09:20:48 +01:00
tellowkrinkle 4f56db9f18
Fix codegen on x86-64 (#3512)
Fix codegen on x86-64

Part 1 of the changes being worked on in #3451

Makes x86emitter emit the x86-64 machine code you would expect it to

Also adds some unit tests to verify that things are working
2020-08-19 09:19:28 +01:00
seta-san 61f3258b96
GamesDB: Remove Eyetoy Check for Card Captor Sakura (#3595) 2020-08-13 21:35:00 +01:00
lightningterror edc701d3fc gsdx-d3d11: Remove old nvidia hack reference. 2020-08-11 00:50:56 +02:00
Hamish 8816f4bf0d
GSdx: Remove GLX in favor of EGL (#3562) 2020-08-09 04:39:56 +01:00