Commit Graph

15205 Commits

Author SHA1 Message Date
Connor McLaughlin 6e0ac7fa75 HostDisplay: Make GL/D3D timestamp queries slightly less rubbish 2022-09-09 21:21:14 +01:00
Connor McLaughlin 800aca6f0f GS/OpenGL: Force UBO reupload on restore api state 2022-09-09 21:21:14 +01:00
Connor McLaughlin a228582984 Host: Add GetResourceFileTimestamp() 2022-09-09 21:21:14 +01:00
Connor McLaughlin 9f9f8e0e39 GameList: Fix title for ELFs 2022-09-09 21:21:14 +01:00
Connor McLaughlin 3d6f4629e9 PAD: Fix copying input sources 2022-09-09 21:21:14 +01:00
Connor McLaughlin 6fca0dac0e VMManager: Only trigger hotkeys with valid VM 2022-09-09 21:21:14 +01:00
Connor McLaughlin 22e9aea827 Config: Fix frame rate being parsed ever-so-slightly off
Also converts from double to float, we don't need additional precision
for storing these values.
2022-09-09 21:21:14 +01:00
Connor McLaughlin e064e96c96 HostDisplay: Make global pointer instead of function 2022-09-09 21:21:14 +01:00
Connor McLaughlin b667236c92 Qt: Combine EmuThread.cpp and QtHost.cpp
These mostly called back between one another.
2022-09-09 21:21:14 +01:00
Connor McLaughlin e4df563811 Qt: Implement settings reset 2022-09-09 21:21:14 +01:00
Connor McLaughlin d86abebb50 VMManager: Add SetDefaultSettings()
Also removes the affinity control default for <=2 threads, best to let
the OS handle this.
2022-09-09 21:21:14 +01:00
Connor McLaughlin 1b3bf89ee8 PAD: Split set default controller and hotkey settings 2022-09-09 21:21:14 +01:00
noigeaR 291063bd98 GameDB: Add missing games 2022-09-09 20:04:10 +01:00
TellowKrinkle 4c298ca484 GS: Add zequal to GSScanlineSelector to_string 2022-09-08 19:55:09 -05:00
TellowKrinkle 650dc8bc6a GS: Fix zequal handling in CDrawScanline
I somehow didn't use the same algorithm as the asm version originally
2022-09-08 19:55:09 -05:00
Mrlinkwii 2ee8236365 Gamedb: upscaling fixes for 'Urbz, The - Sims in the City' 2022-09-08 22:30:00 +01:00
JordanTheToaster 4707c02a34 GameDB: Deus Ex various fixes
Adds round sprite half preload frame data and partial texture preloading to Deus Ex.
2022-09-08 21:38:01 +01:00
JordanTheToaster d0faa14760 GameDB: Death by Degrees FMV line fixes
Adds align sprite to Death by Degrees to fix FMV lines.
2022-09-08 18:28:01 +01:00
Connor McLaughlin 19725deb7e FullscreenUI: Remove accurate DATE option
It doesn't exist anymore.
2022-09-08 12:45:48 +02:00
TellowKrinkle 81cafd21d0 GS:MTL: Don't override GSTexture::Save with a TODO
There's a working default implementation
2022-09-08 02:20:26 -05:00
TellowKrinkle 365c1c3f3e GS:MTL: Implement GPU usage tracking 2022-09-08 02:20:26 -05:00
TellowKrinkle fbc3120c47 GS:MTL: Ensure prim id init actually writes 2022-09-08 02:20:26 -05:00
TellowKrinkle 66093c3278 GS:MTL: Add barrier counting 2022-09-08 02:20:26 -05:00
Ty Lamontagne 7d4ca441d5 clang-format: pcsx2/IopBios.cpp 2022-09-07 20:54:12 +01:00
Ty Lamontagne cee8598b3f IOPBios: Hook iomanx library as well as ioman
Fixes fileXio incompatibility
2022-09-07 20:54:12 +01:00
Mrlinkwii 256e845e7a Gamedb: Fix 'Muppets Party Cruise' 2022-09-07 20:46:48 +01:00
lightningterror f39ac6f58b Qt: Remove Accurate DATE from Qt gui. 2022-09-07 12:17:08 +01:00
lightningterror a397de448b GS-wx: Remove Accurate DATE from wx gui. 2022-09-07 12:17:08 +01:00
lightningterror 62adad0739 GS-config: Remove Accurate Date from the config. 2022-09-07 12:17:08 +01:00
lightningterror 3d647fe55a GS-hw: Remove Accurate DATE option, no longer needed. 2022-09-07 12:17:08 +01:00
JordanTheToaster 65b0511d9e GameDB: Kikou graphics fixes
Disables mVU flag speedhack to fix broken graphics.
2022-09-07 09:18:30 +01:00
Connor McLaughlin 16a33e42e2 GS/Vulkan: Discard instead of clear for PrimID setup fill 2022-09-07 09:18:11 +01:00
Connor McLaughlin 81c0e000e7 GS/DX12: Discard instead of clear for PrimID setup fill
We're writing the render area anyway.
2022-09-07 09:18:11 +01:00
Connor McLaughlin d4a5a714fb GS/DX12: Fix incorrect topology on PrimID DATE setup 2022-09-07 09:18:11 +01:00
rufotheone-fr e60e0c02c0
GameDB: fixes letter B (#6973) 2022-09-07 09:17:28 +01:00
TellowKrinkle 5fa35c5273 CMake:MacOS: Don't strip qt binaries 2022-09-07 01:18:34 -05:00
TellowKrinkle 95ad6b8ab4 GS:DX11: Add primid destination alpha support 2022-09-06 21:07:56 +02:00
TellowKrinkle 1b34eb14f8 GS: Pass through primitive ID in geometry shaders in DX12 and VK
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
TellowKrinkle 412480b326 GS: Don't add 10 to date flag to indicate initialization
We already have 1 and 2 dedicated to the job
2022-09-06 21:07:56 +02:00
TellowKrinkle 0500824e57 GS:Vk: Change primitive_id enable to match the new meaning
A bit messy, due to the fact that its support piggybacks on support of other features, instead of having a dedicated feature flag
2022-09-06 21:07:56 +02:00
TellowKrinkle 3e0f3d05e2 GS: Rename image_load_store capability to primitive_id
The algorithm it enables has changed for all renderers, and no longer needs image_load_store
2022-09-06 21:07:56 +02:00
TellowKrinkle 62f9b16139 GS:OGL: Use blend min for primid destination alpha 2022-09-06 21:07:56 +02:00
TellowKrinkle 80523828c7 GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha
Even when we would have otherwise used barrier over primid if both were supported
2022-09-06 21:07:56 +02:00
PCSX2 Bot 979a105071 PAD: Update to latest controller database. 2022-09-05 18:22:28 +02:00
TellowKrinkle ea81b74e3b GS:OGL: Add fetch_rt function to shader 2022-09-04 23:02:44 -05:00
TellowKrinkle 1864440f5c GS:OGL: Support disabling texture barrier 2022-09-04 14:47:39 -05:00
JordanTheToaster b96594b17c GameDB: Corvette game fixes
Adds half pixel offset special aggressive and disables MTVU for Corvette.
2022-09-02 19:38:09 +01:00
Connor McLaughlin 97960a2232 microVU: Fix program dumping 2022-09-02 11:21:30 +01:00
refractionpcsx2 5fc73f87f4 OSD: Correct region2 parameter offset. 2022-09-01 23:19:16 +01:00
JordanTheToaster 8ca5cb18a3 GameDB: General title fixes and adds a gamefix
Corrects some more titles and adds preload frame data to "Takahashi Naoko no Marathon Shiyou yo!".
2022-09-01 16:31:53 +01:00