Ziemas
6c81bb54f7
SPU2: Switch to a more accurate noise algorithm
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This algorithm comes from pcsxr and is an implementation of Dr. Hell's
research. It's supposed to be very accurate.
Bumps savestate because of new SPU core struct members.
2021-01-15 21:16:06 +00:00
refractionpcsx2
f5d89062e0
SPU2: Update voices before DMA reads, reset OutPos on reset.
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Improves the booting reliability of GTA VC, especially on consecutive boots without closing the emulator.
2021-01-15 20:53:04 +00:00
tellowkrinkle
0f685fbb49
ghactions:macos: Disable homebrew cleanup
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Homebrew periodic cleanup and containers don't mix well, as the "every 30 days" turns into "every time", ends up wasting 1-2m of build time
2021-01-15 04:42:01 -06:00
tellowkrinkle
de3bb1b39d
Fix usage of brew --cask
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I guess it didn't like that
2021-01-14 23:23:56 -06:00
lightningterror
ade09b0630
pad-linux: Update to latest controller database.
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Close #4137
2021-01-14 16:30:43 +01:00
refractionpcsx2
1e7b6d6dbe
GameDB: Patch for Hot Wheels - Velocity X SPS issues. Fixes #4139
2021-01-14 10:10:38 +00:00
tellowkrinkle
23d436237c
ghactions:macOS: Use brew --cask
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brew cask was deprecated and later disabled, breaking our builds
2021-01-14 03:59:27 -06:00
refractionpcsx2
9f12d3a380
Counters: Remove additional Pad update for now, seems to break USB somewhat.
2021-01-14 08:11:43 +00:00
jackun
618940d78c
USB: skip extra audio endpoint descriptor data so it doesn't get parsed twice
2021-01-14 09:04:31 +02:00
refractionpcsx2
538e5691f0
PAD/Counters: Make VSync Queue adjustable in the UI. Extra Pad update.
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New UI option (ini option has been there a while) so users can choose between a little bit extra performance or better input lag. Also added the PAD Update to the VSync call in Counters as it seemed to improve Input lag marginally.
2021-01-13 23:50:38 +00:00
refractionpcsx2
9e23d15d51
GUI: Adjust description of DMA Busy hack
2021-01-13 14:22:07 +00:00
refractionpcsx2
f21fbc24cf
GameFix: Modify how DMA Busy hack works
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In IPU cases, it allows writes depending on what it's doing, in the case of other channels it waits until the transfer has finished.
2021-01-13 14:22:07 +00:00
jackun
efed4a07ef
USB: safe_release dshow filters
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Pausing/resuming could cause double-release.
2021-01-12 00:07:16 +02:00
ManDude
0d02d1e41b
GameDB: Add korean Crash Bandicoot The Wrath of Cortex
2021-01-11 20:54:15 +00:00
TheLastRar
d6575ed267
GameDB: 'Network Access Disc & Hardware - Online Arena' needs InstantVU1
2021-01-11 20:32:19 +00:00
Tyler Wilding
9031c24fc7
ci: Improve windows artifact name
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Add PR title if applicable, limit the length of the file to avoid file-name length issues.
Also put all contents of the artifact into a folder with the same name to simplify extraction.
2021-01-11 03:51:09 +01:00
refractionpcsx2
89991594de
Vif: Clean up some old (incorrect) code.
2021-01-10 11:02:19 +00:00
refractionpcsx2
8ec4e40ae1
GameDB: Add missing rounding for Guitar Hero Metallica (US)
2021-01-10 11:00:46 +00:00
refractionpcsx2
262d36f49a
GameDB: Added WRC patch by kozarovv to fix SPS
2021-01-10 10:33:44 +00:00
Pierre GRASSER
ec7116f2ed
rawinput_usb.cpp: removed unused WM_ACTIVATE/SETFOCUS/KILLFOCUS logging ( #4121 )
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* rawinput_usb.cpp: removed unneeded WM logging
2021-01-09 17:01:12 +00:00
TheLastRar
9468b04713
DEV9: adjusted logic for loading default MAC
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Now a little less confusing
2021-01-09 00:06:29 +00:00
TheLastRar
5cdb6dcb12
DEV9: Replace pcap not supported messagebox with console log
2021-01-09 00:06:29 +00:00
TheLastRar
bae445d9d2
DEV9: Generate unique MAC for TAP, much like pcap backend does
2021-01-09 00:06:29 +00:00
TheLastRar
5f2441e832
DEV9: Move writing generated MAC out of winpcap
2021-01-09 00:06:29 +00:00
RedDevilus
275f5bd744
PCSX2-GUI: Move blockdump to game settings
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Blockdump gets a bit too much love which hampers with playing normally.
2021-01-08 23:59:13 +00:00
TheLastRar
4aaf55b4b7
Core: Clang-format AppCorePlugins.cpp
2021-01-08 23:54:30 +00:00
TheLastRar
acd7fa90ef
Core: AppCorePlugins.cpp add missing const
2021-01-08 23:54:30 +00:00
TheLastRar
0192c538ee
Core: Resume plugin if suspended for configure
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SysExecEvent_SaveSinglePlugin would close the plugin, but not reopen it
2021-01-08 23:54:30 +00:00
KrossX
aed639bb20
Declangify parity tables
2021-01-08 23:47:11 +00:00
KrossX
5fe01f0149
Format documents using Clang-Format
2021-01-08 23:47:11 +00:00
KrossX
3a054b9f91
Avoid malloc when converting to RAW
2021-01-08 23:47:11 +00:00
KrossX
511ceede3b
Add support for OpenPS2Loader VirtualMemoryCards
2021-01-08 23:47:11 +00:00
Maxim Nikitin
7dbf01b024
Implements IOP breakpoints ( #3011 )
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IOP: Implement IOP Breakpoints
2021-01-08 23:34:08 +00:00
RedDevilus
170d1cb94c
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
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- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
Ziemas
1f236cab75
Folder memcards: prevent out of bounds access
2021-01-07 15:17:04 -05:00
refractionpcsx2
95e7045db7
PortAudio: Upgrade PortAudio to latest master
2021-01-07 08:55:13 +00:00
TheLastRar
f45f8c9479
DEV9: Support 16bit reads/writes to SPD_R_PIO_DATA & SPD_R_PIO_DIR
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Using the same code as 8bit reads/writes
2021-01-06 17:58:58 +00:00
iwilliamson
1ad5711b63
build: Update mscompile.cmd to build with VC2019. ( #4084 )
2021-01-06 17:48:58 +01:00
Tyler Wilding
06cf30019b
gamedb: Delimit memcard filters with '/' instead of ','
2021-01-05 23:19:59 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7a1ee439d2
README: add discord
2021-01-05 09:27:10 -05:00
refractionpcsx2
f1e44bfd47
SPU2: ADMA fix for Vice City
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TFW you revert using the wrong variable..
2021-01-04 17:11:54 +00:00
lightningterror
89a33c0ab3
misc: A couple of more leftovers from SPU2 merge.
2021-01-04 02:07:30 +01:00
refractionpcsx2
a8aeeb5a6a
SPU2: Change how ADMA gets cancelled, IOP handles cancelling DMA
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Fixes Raw Danger
2021-01-03 23:18:29 +00:00
refractionpcsx2
a679766740
Counters: Adjust SPU async rate
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Back to original value, however modified how the next SPU2 sync value is applied
2021-01-03 23:18:29 +00:00
refractionpcsx2
f5e50d4571
SPU2: Fixes for Titeuf buzzing
2021-01-03 23:18:29 +00:00
refractionpcsx2
5cf5f40c65
SPU: Fix bugs in recent commits, redesign DMA slightly
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Savestate bump, sorry
2021-01-03 23:18:29 +00:00
refractionpcsx2
ddffd9acd6
VIF: Fix MPG VU Address wrapping, fixes Boogie (works for the first time)
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Thanks to deus-libri for spotting that one!
2021-01-03 21:47:55 +00:00
refractionpcsx2
bc9892d324
GameDB: Corrected patch for Titeuf Mega Compet to fix game bug
2021-01-03 21:29:59 +00:00
refractionpcsx2
0f7044a90f
mVU: Removed full flag optimisations
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They were unused, broken and cluttering up the code, so gotten rid.
2021-01-03 16:17:19 +00:00
refractionpcsx2
c9bc6eac69
mVU: Fix P flag instance on Ebit
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Also small fix for flag statuses on M-Bit on Branch
2021-01-03 12:03:55 +00:00