Commit Graph

17276 Commits

Author SHA1 Message Date
Stenzek 6babbc1ff9 GS/HW: Cache PrimitiveCoversWithoutGaps() value 2023-06-20 12:52:06 +10:00
Stenzek 8af9aace3c GS/Vulkan: Fix incorrect push/pop with cleared colclip target 2023-06-20 12:52:06 +10:00
Stenzek 601b75b611 GS/HW: Fix some incorrect clear behavior 2023-06-20 12:52:06 +10:00
Stenzek 350037fc75 GS: Store clear colour as RGBA32
And defer clears until draw time for DX11 and OpenGL.
2023-06-20 12:52:06 +10:00
Stenzek f6bcfc3abd GS: Make ClearDepth() take a value 2023-06-20 12:52:06 +10:00
Stenzek a480c972f7 GS/HW: Add ReplaceVerticesWithSprite() helper 2023-06-20 12:52:06 +10:00
Stenzek 581ded2c93 GS/HW: Fix mem clear for Z formats 2023-06-20 12:52:06 +10:00
Stenzek 06176e291a GS/Vulkan: Prevent upload heap being used w/ debug and non Re-BAR GPUs 2023-06-20 12:52:06 +10:00
Stenzek 14ee1b40d0 MTGS: Sync privileged registers before loading state
Fixes display registers not being present for the first frame when
loading GS dumps.
2023-06-20 12:52:06 +10:00
refractionpcsx2 9acb98a2c8 Host/Mcd: Fix boot order so memcard type is set before loading memcards 2023-06-19 22:21:16 +01:00
PCSX2 Bot daf50df337 PAD: Update to latest controller database. 2023-06-19 18:23:42 +02:00
Stenzek c4d136383c Qt: Fix size of input profile dropdown 2023-06-19 23:16:37 +10:00
Stenzek 5b5016bfd4 USB: Copy configuration when creating input profile
Also reset configuration when requested.
2023-06-19 23:16:37 +10:00
Stenzek 02352ab231 VMManager: Only reload core settings on ELF load
Game/HW fixes are really the only thing which is going to change, so we
can save ourselves some time by only applying those.
2023-06-19 23:16:37 +10:00
Stenzek a4909d3575 Qt: Fix crash booting with mouse mapping 2023-06-19 23:16:37 +10:00
Stenzek fbb50e2895 VMManager: Fix fast forward boot with GS dumps 2023-06-19 23:16:37 +10:00
Stenzek 0e4bf501f1 VMManager: Fix title updates when switching GS dumps 2023-06-19 23:16:37 +10:00
Stenzek 89b97456b7 VMManager: Fix dump playback adding to play time 2023-06-19 23:16:37 +10:00
Stenzek fc4112c459 GS/HW: Implement FBW-based moves
Used by Metal Gear Solid 2, and Zone of the Enders 2.
2023-06-19 13:42:02 +10:00
Stenzek b6923f49b1 GS/HW: Add render fix for MGS3 DoF effect 2023-06-17 20:26:19 +01:00
KamFretoZ b476ed9186 Qt: Icon Refine 2023-06-17 18:36:37 +01:00
Stenzek b6ba3f9059 VMManager: Fix game fixes not getting applied to BIOS 2023-06-17 18:23:01 +01:00
refractionpcsx2 4d921cc9f9 GS: Fix up overscan offsets. Stop using 3:2 for overscan. 2023-06-17 15:42:06 +01:00
JordanTheToaster e5ac7d66ba GameDB: Various fixes 2023-06-17 15:24:11 +02:00
JordanTheToaster d8173873c1 Qt: Fix Fast Forward Boot description box
Copy pasta fail lets go gamers.
2023-06-17 15:24:11 +02:00
Stenzek 36c27188a4 VMManager: Refactor and improve boot process
[SAVEVERSION+] VM struct changes.

 - Serial/title is now linked to disc, instead of running ELF.
 - Save states can be created during BIOS boot.
 - Patches now apply based on the executing CRC, and only after the
   entry point starts executing (fixes multi-game discs).
 - Add "Fast Forward Boot" option.
 - Split achievements download and activation, downloads occur on
   initialization, but are not activated until after the ELF loads.
 - Prevent HostFS access while in PS1 mode.
 - Remove multiple sources of truth for ELF/CRC/etc.
 - Move ELF state from global scope to VMManager.
 - Prevent game fixes and hw fixes being active while booting game.
 - Simplify game update.
 - Flush recompilers after ELF loads. No point keeping boot code around
   which gets overwritten.
2023-06-17 17:38:43 +10:00
RedPanda4552 0cf4cb6e4f GameDB: Xenosaga Ep 1 - Attempt to use quality level 100 as a base
Patch still decrements until satisfactory level
2023-06-17 01:24:41 +01:00
Stenzek 29420c25e4 3rdparty: Update ffmpeg headers to 6.0 2023-06-16 22:36:57 +10:00
Stenzek 161cead2e4 CI: Install ffmpeg packages on AppImage builder 2023-06-16 22:36:57 +10:00
Stenzek 03242a2953 Common: Move MemcpyFast routines to General.h
And add a trivially-copyable check, so nobody accidentially uses them
with non-POD types.
2023-06-16 18:26:28 +10:00
Stenzek 9613b43d50 Common: Purge SingleCoreAffinity
No longer used, never worked on Linux.
2023-06-16 18:26:28 +10:00
Stenzek 8a8e6c5d20 Common: Purge CPU frequency measurement
It's not accurate, and we can query the registry for the TSC frequency
for thread timers.

Also replaces InitCPUTicks() with a global constructor.
2023-06-16 18:26:28 +10:00
Stenzek 5d64a2b889 GS/SW: Replace __rdtsc() with GetCPUTicks() 2023-06-16 18:26:28 +10:00
Stenzek 85b41e23f0 GS/HW: Make Haunting Ground render fix invalidate depth as well
Fixes depth leaking into the image.
2023-06-15 23:06:33 +10:00
Stenzek 9d1c60239e Qt: Fix icon in memory card create dialog 2023-06-15 22:43:34 +10:00
Stenzek de433cb896 GS/Capture: Support hardware video encoding 2023-06-15 20:51:31 +10:00
KamFretoZ 683c8d0cc3 Qt: Icon Revamps 2023-06-15 20:51:15 +10:00
Stenzek bca20c9e27 Common: Call dwmapi directly 2023-06-15 20:46:56 +10:00
Stenzek 1de3e0986e Build: Remove unused pthreads.props 2023-06-15 20:46:56 +10:00
Abel Briggs 8b2fa73b45 Debugger/MemoryView: Support pasting hex/text from clipboard 2023-06-15 00:08:15 +10:00
Stenzek 1b953c1dc7 CI/Linux: Add Flatpak build files 2023-06-14 22:56:37 +10:00
Stenzek c33960b411 CI/Linux: Allow path to clang and build deps to be set at build time 2023-06-14 22:56:37 +10:00
Stenzek 8d5728097b CMake: Add USE_LINKED_FFMPEG option 2023-06-14 22:56:37 +10:00
refractionpcsx2 9706045656 GS: Fix reg used to get frame mask on autoflush 2023-06-13 14:10:01 +01:00
refractionpcsx2 3a953eb5df GS: Flush when FRAME or Z matches write location 2023-06-13 14:10:01 +01:00
refractionpcsx2 35971b29bc GS: Skip autoflush optimisation when pending texflush 2023-06-13 14:09:38 +01:00
maxdunbar 76cbc64f99
Docs: update build guide URLs (#8972) 2023-06-13 05:10:06 +01:00
PCSX2 Bot 8f8c85273c PAD: Update to latest controller database. 2023-06-12 18:46:05 +02:00
pgert 25b953b7ec
GameDB: minor correction (#8954) 2023-06-12 13:07:31 +01:00
Stenzek c40f205bd3 GS/Capture: Fix audio encoding without format conversion 2023-06-12 20:44:10 +10:00