mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Fix some incorrect clear behavior
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350037fc75
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601b75b611
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@ -3165,13 +3165,11 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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// propagate clear value through if the hdr render is the first
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if (draw_rt->GetState() == GSTexture::State::Cleared)
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{
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hdr_rt->SetState(GSTexture::State::Cleared);
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hdr_rt->SetClearColor(draw_rt->GetClearColor());
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}
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else
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{
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hdr_rt->SetState(GSTexture::State::Invalidated);
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draw_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
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}
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draw_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
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// we're not drawing to the RT, so we can use it as a source
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if (config.require_one_barrier)
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@ -4868,9 +4868,9 @@ bool GSTextureCache::Target::ResizeTexture(int new_unscaled_width, int new_unsca
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{
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// Otherwise just pass the clear through.
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if (tex->GetType() != GSTexture::Type::DepthStencil)
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g_gs_device->ClearRenderTarget(tex, tex->GetClearColor());
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g_gs_device->ClearRenderTarget(tex, m_texture->GetClearColor());
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else
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g_gs_device->ClearDepth(tex, tex->GetClearDepth());
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g_gs_device->ClearDepth(tex, m_texture->GetClearDepth());
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}
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else
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{
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@ -3639,13 +3639,11 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
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// propagate clear value through if the hdr render is the first
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if (draw_rt->GetState() == GSTexture::State::Cleared)
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{
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hdr_rt->SetState(GSTexture::State::Cleared);
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hdr_rt->SetClearColor(draw_rt->GetClearColor());
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}
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else
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{
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hdr_rt->SetState(GSTexture::State::Invalidated);
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draw_rt->TransitionToLayout(GSTextureVK::Layout::ShaderReadOnly);
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}
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draw_rt->TransitionToLayout(GSTextureVK::Layout::ShaderReadOnly);
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// we're not drawing to the RT, so we can use it as a source
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if (config.require_one_barrier && !m_features.texture_barrier)
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