refractionpcsx2
c5ae4a6957
CDVD: If you abort, actually abort.
2022-01-06 14:16:31 +00:00
Connor McLaughlin
e40c2f97f0
SysThreadBase: Fix double init of SPU2 etc
2022-01-06 11:46:01 +00:00
Connor McLaughlin
1dbc11bdd5
IPU: Fix software renderer FMV hack without AR change
2022-01-06 09:05:41 +00:00
Connor McLaughlin
299edae7c0
GSDump: Fix renderer override
2022-01-06 07:32:32 +00:00
refractionpcsx2
86309bd837
GS SW: Adjust order SW is destroyed, fixes GS Dump crash
2022-01-06 07:15:01 +00:00
refractionpcsx2
0312e9026d
Core: Savestate version bump
2022-01-05 17:13:50 +00:00
refractionpcsx2
a7bafb60e9
CDVD: Improve Break/Abort handling
2022-01-05 17:13:50 +00:00
refractionpcsx2
602769b9d0
CDVD: Add Eject IRQ
2022-01-05 17:13:50 +00:00
refractionpcsx2
e76546f8e4
CDVD: Implement speed register, fix up SpindleCtrl
...
Also Set the drive as not spinning when ejected
2022-01-05 17:13:50 +00:00
Mrlinkwii
a9ef1680ce
GameDB: Removal of some patches and adding some fixes
2022-01-04 14:10:37 +00:00
trostboot
670ddef944
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle ( #5266 )
...
Co-authored-by: trostboot <trostboot@gmx.de>
2022-01-04 13:56:24 +00:00
TellowKrinkle
be6b8dce25
VTLB: Fix ppmap allocation in 64-bit
2022-01-04 13:01:49 +00:00
Connor McLaughlin
75fd20f5df
3rdparty: Add xxhash.h
2022-01-04 13:00:40 +00:00
Connor McLaughlin
f0509a6631
3rdparty: Add Vulkan Memory Allocator
2022-01-04 13:00:33 +00:00
PCSX2 Bot
702319c4ca
pad-linux: Update to latest controller database.
2022-01-03 17:14:01 +01:00
iMineLink
d5bd187930
GS: fix loopPagesWithBreak last iteration logic.
2022-01-03 14:21:04 +00:00
RedDevilus
753036f0c8
ProgramLog: Comment out deleted keymapping
2022-01-03 10:18:59 +00:00
iMineLink
cfc763b488
gitignore: update gs debug gl filename.
2022-01-03 09:45:56 +01:00
Connor McLaughlin
7edfeab0b7
3rdparty: Remove freetype
2022-01-03 09:45:31 +01:00
Connor McLaughlin
226b0540c5
GS: Enhance stats
2022-01-02 15:06:39 +00:00
Connor McLaughlin
0c36647506
GS: Rewrite presentation interface and OSD
2022-01-02 15:06:39 +00:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
9334285edd
3rdparty: Add imgui
2022-01-02 15:06:39 +00:00
Connor McLaughlin
2330d3a056
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bce54a64ff
GS: Use flat/nointerpolation for IIP=0 instead of GS
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bd43400ad8
GS/OpenGL: Set features in Create() instead of constructor
2022-01-02 15:06:39 +00:00
Connor McLaughlin
b16c75324e
GSState: Move m_dev to base class
2022-01-02 15:06:39 +00:00
TellowKrinkle
0ddef1169d
GS: Fix config default label alignment
2022-01-01 16:58:26 -06:00
TellowKrinkle
4da09bd841
GS: Fix missing space in config dialog
2022-01-01 16:58:26 -06:00
TellowKrinkle
6811cd617b
GS: Add system default adapter config option
2022-01-01 16:58:26 -06:00
TellowKrinkle
4e762c75b0
GS: Move adapter list stuff to module in GSUtil
...
Will be helpful for when renderers other than DX that let you choose adapters are added
2022-01-01 16:58:26 -06:00
TellowKrinkle
f471c30036
GS: Default adapter_index to -1 to indicate default
2022-01-01 16:58:26 -06:00
TellowKrinkle
aaed932a67
PAD:SDL: Remove fallback code for unsupported SDL versions
2022-01-01 16:36:15 -06:00
TellowKrinkle
5f168b1a1e
PAD: Store rumble intensity as float
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No longer have to worry about what the max value should be
Unlocks > 50% rumble power on new rumble API
2022-01-01 16:36:15 -06:00
TellowKrinkle
5d6f0d7e47
PAD: Call SDL_GameControllerUpdate during pad testing
2022-01-01 16:36:15 -06:00
TellowKrinkle
cf176f1b99
CMake: Remove SDL1.2 option
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Not sure if it worked before but it definitely doesn't work now
2022-01-01 16:36:15 -06:00
TellowKrinkle
d97e867c07
GHActions: Cache patchelf
2022-01-01 16:36:15 -06:00
TellowKrinkle
3d0654dd48
PAD:SDL: Let users set their own hints from the config
2022-01-01 16:36:15 -06:00
TellowKrinkle
e688840703
PAD:SDL: Set some hints
2022-01-01 16:36:15 -06:00
TellowKrinkle
8bf272e806
PAD:SDL: Switch to SDL_GameControllerRumble for rumble
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Old method was deprecated according to https://github.com/libsdl-org/SDL/issues/4435#issuecomment-896432954
2022-01-01 16:36:15 -06:00
TellowKrinkle
0744bc4004
GHActions: Build latest SDL on linux
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Package manager version too old
2022-01-01 16:36:15 -06:00
TellowKrinkle
918f8cbe16
PAD: Format some things
2022-01-01 16:36:15 -06:00
xantares
b6dafff524
Rename ConfigSoundtouch.cpp to ConfigSoundTouch.cpp ( #5238 )
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Fixes build on a case-sensitive filesystem
2021-12-31 16:51:36 -06:00
Mrlinkwii
34686dc167
GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping
2021-12-30 15:15:38 +00:00
Ty Lamontagne
c0c75bf18e
Linux: Fix executable case in PCSX2-linux.sh
2021-12-30 14:04:02 +00:00
lightningterror
66cfb403c6
GS-d3d11: MaxAnisotropy value range is 1-16, clamp it.
2021-12-29 15:45:41 +01:00
lightningterror
0375f9c0ae
GS-wx: Aniso can run with nearest texture filtering so let's leave it.
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Option just disabled the toggle, it would still run on opengl.
2021-12-29 15:45:41 +01:00
lightningterror
11ac758d78
GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11.
...
Don't run aniso filter on m_convert.pt and m_convert.ln samplers.
Running m_convert.pt broke shadows on color clipping.
Also use the aniso bit from hw renderer.
Aniso will now behave the same as on OpenGL.
2021-12-29 15:45:41 +01:00
Filipe da Silva Santos
9e705b2f53
FileSystem: follow c++17 and unbreak FreeBSD
2021-12-28 19:11:18 -06:00
Filipe da Silva Santos
b475108ff3
ryml: unbreak non-Linux Unices
2021-12-28 19:11:18 -06:00