Commit Graph

13709 Commits

Author SHA1 Message Date
refractionpcsx2 c5ae4a6957 CDVD: If you abort, actually abort. 2022-01-06 14:16:31 +00:00
Connor McLaughlin e40c2f97f0 SysThreadBase: Fix double init of SPU2 etc 2022-01-06 11:46:01 +00:00
Connor McLaughlin 1dbc11bdd5 IPU: Fix software renderer FMV hack without AR change 2022-01-06 09:05:41 +00:00
Connor McLaughlin 299edae7c0 GSDump: Fix renderer override 2022-01-06 07:32:32 +00:00
refractionpcsx2 86309bd837 GS SW: Adjust order SW is destroyed, fixes GS Dump crash 2022-01-06 07:15:01 +00:00
refractionpcsx2 0312e9026d Core: Savestate version bump 2022-01-05 17:13:50 +00:00
refractionpcsx2 a7bafb60e9 CDVD: Improve Break/Abort handling 2022-01-05 17:13:50 +00:00
refractionpcsx2 602769b9d0 CDVD: Add Eject IRQ 2022-01-05 17:13:50 +00:00
refractionpcsx2 e76546f8e4 CDVD: Implement speed register, fix up SpindleCtrl
Also Set the drive as not spinning when ejected
2022-01-05 17:13:50 +00:00
Mrlinkwii a9ef1680ce GameDB: Removal of some patches and adding some fixes 2022-01-04 14:10:37 +00:00
trostboot 670ddef944
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle (#5266)
Co-authored-by: trostboot <trostboot@gmx.de>
2022-01-04 13:56:24 +00:00
TellowKrinkle be6b8dce25 VTLB: Fix ppmap allocation in 64-bit 2022-01-04 13:01:49 +00:00
Connor McLaughlin 75fd20f5df 3rdparty: Add xxhash.h 2022-01-04 13:00:40 +00:00
Connor McLaughlin f0509a6631 3rdparty: Add Vulkan Memory Allocator 2022-01-04 13:00:33 +00:00
PCSX2 Bot 702319c4ca pad-linux: Update to latest controller database. 2022-01-03 17:14:01 +01:00
iMineLink d5bd187930 GS: fix loopPagesWithBreak last iteration logic. 2022-01-03 14:21:04 +00:00
RedDevilus 753036f0c8 ProgramLog: Comment out deleted keymapping 2022-01-03 10:18:59 +00:00
iMineLink cfc763b488 gitignore: update gs debug gl filename. 2022-01-03 09:45:56 +01:00
Connor McLaughlin 7edfeab0b7 3rdparty: Remove freetype 2022-01-03 09:45:31 +01:00
Connor McLaughlin 226b0540c5 GS: Enhance stats 2022-01-02 15:06:39 +00:00
Connor McLaughlin 0c36647506 GS: Rewrite presentation interface and OSD 2022-01-02 15:06:39 +00:00
Connor McLaughlin 1348c8880e Add font resources 2022-01-02 15:06:39 +00:00
Connor McLaughlin 9334285edd 3rdparty: Add imgui 2022-01-02 15:06:39 +00:00
Connor McLaughlin 2330d3a056 GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00
Connor McLaughlin bce54a64ff GS: Use flat/nointerpolation for IIP=0 instead of GS 2022-01-02 15:06:39 +00:00
Connor McLaughlin bd43400ad8 GS/OpenGL: Set features in Create() instead of constructor 2022-01-02 15:06:39 +00:00
Connor McLaughlin b16c75324e GSState: Move m_dev to base class 2022-01-02 15:06:39 +00:00
TellowKrinkle 0ddef1169d GS: Fix config default label alignment 2022-01-01 16:58:26 -06:00
TellowKrinkle 4da09bd841 GS: Fix missing space in config dialog 2022-01-01 16:58:26 -06:00
TellowKrinkle 6811cd617b GS: Add system default adapter config option 2022-01-01 16:58:26 -06:00
TellowKrinkle 4e762c75b0 GS: Move adapter list stuff to module in GSUtil
Will be helpful for when renderers other than DX that let you choose adapters are added
2022-01-01 16:58:26 -06:00
TellowKrinkle f471c30036 GS: Default adapter_index to -1 to indicate default 2022-01-01 16:58:26 -06:00
TellowKrinkle aaed932a67 PAD:SDL: Remove fallback code for unsupported SDL versions 2022-01-01 16:36:15 -06:00
TellowKrinkle 5f168b1a1e PAD: Store rumble intensity as float
No longer have to worry about what the max value should be
Unlocks > 50% rumble power on new rumble API
2022-01-01 16:36:15 -06:00
TellowKrinkle 5d6f0d7e47 PAD: Call SDL_GameControllerUpdate during pad testing 2022-01-01 16:36:15 -06:00
TellowKrinkle cf176f1b99 CMake: Remove SDL1.2 option
Not sure if it worked before but it definitely doesn't work now
2022-01-01 16:36:15 -06:00
TellowKrinkle d97e867c07 GHActions: Cache patchelf 2022-01-01 16:36:15 -06:00
TellowKrinkle 3d0654dd48 PAD:SDL: Let users set their own hints from the config 2022-01-01 16:36:15 -06:00
TellowKrinkle e688840703 PAD:SDL: Set some hints 2022-01-01 16:36:15 -06:00
TellowKrinkle 8bf272e806 PAD:SDL: Switch to SDL_GameControllerRumble for rumble
Old method was deprecated according to https://github.com/libsdl-org/SDL/issues/4435#issuecomment-896432954
2022-01-01 16:36:15 -06:00
TellowKrinkle 0744bc4004 GHActions: Build latest SDL on linux
Package manager version too old
2022-01-01 16:36:15 -06:00
TellowKrinkle 918f8cbe16 PAD: Format some things 2022-01-01 16:36:15 -06:00
xantares b6dafff524
Rename ConfigSoundtouch.cpp to ConfigSoundTouch.cpp (#5238)
Fixes build on a case-sensitive filesystem
2021-12-31 16:51:36 -06:00
Mrlinkwii 34686dc167 GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping 2021-12-30 15:15:38 +00:00
Ty Lamontagne c0c75bf18e Linux: Fix executable case in PCSX2-linux.sh 2021-12-30 14:04:02 +00:00
lightningterror 66cfb403c6 GS-d3d11: MaxAnisotropy value range is 1-16, clamp it. 2021-12-29 15:45:41 +01:00
lightningterror 0375f9c0ae GS-wx: Aniso can run with nearest texture filtering so let's leave it.
Option just disabled the toggle, it would still run on opengl.
2021-12-29 15:45:41 +01:00
lightningterror 11ac758d78 GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11.
Don't run aniso filter on m_convert.pt and m_convert.ln samplers.
Running m_convert.pt broke shadows on color clipping.

Also use the aniso bit from hw renderer.

Aniso will now behave the same as on OpenGL.
2021-12-29 15:45:41 +01:00
Filipe da Silva Santos 9e705b2f53 FileSystem: follow c++17 and unbreak FreeBSD 2021-12-28 19:11:18 -06:00
Filipe da Silva Santos b475108ff3 ryml: unbreak non-Linux Unices 2021-12-28 19:11:18 -06:00