mirror of https://github.com/PCSX2/pcsx2.git
GS-wx: Aniso can run with nearest texture filtering so let's leave it.
Option just disabled the toggle, it would still run on opengl.
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@ -279,7 +279,7 @@ RendererTab::RendererTab(wxWindow* parent)
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m_ui.addCheckBox(hw_checks_box, "Conservative Buffer Allocation", "conservative_framebuffer", IDC_CONSERVATIVE_FB, upscale_prereq);
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auto* paltex_prereq = m_ui.addCheckBox(hw_checks_box, "GPU Palette Conversion", "paltex", IDC_PALTEX, hw_prereq);
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auto aniso_prereq = [this, paltex_prereq]{ return m_is_hardware && !m_is_nearest_filter && paltex_prereq->GetValue() == false; };
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auto aniso_prereq = [this, paltex_prereq]{ return m_is_hardware && paltex_prereq->GetValue() == false; };
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auto* hw_choice_grid = new wxFlexGridSizer(2, space, space);
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@ -782,13 +782,11 @@ void Dialog::Update()
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// cross-tab dependencies yay
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const bool is_hw = renderer == GSRendererType::OGL_HW || renderer == GSRendererType::DX1011_HW;
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const bool is_upscale = m_renderer_panel->m_internal_resolution->GetSelection() != 0;
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const bool is_nearest_filter = m_bifilter_select->GetSelection() == static_cast<int>(BiFiltering::Nearest);
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m_hacks_panel->m_is_native_res = !is_hw || !is_upscale;
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m_hacks_panel->m_is_hardware = is_hw;
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m_hacks_panel->m_is_ogl_hw = renderer == GSRendererType::OGL_HW;
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m_renderer_panel->m_is_hardware = is_hw;
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m_renderer_panel->m_is_native_res = !is_hw || !is_upscale;
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m_renderer_panel->m_is_nearest_filter = is_nearest_filter;
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m_debug_panel->m_is_ogl_hw = renderer == GSRendererType::OGL_HW;
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m_ui.Update();
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@ -111,7 +111,6 @@ namespace GSSettingsDialog
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#endif
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bool m_is_hardware = false;
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bool m_is_native_res = false;
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bool m_is_nearest_filter = false;
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RendererTab(wxWindow* parent);
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void Load() { m_ui.Load(); }
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