PAD: Format some things

This commit is contained in:
TellowKrinkle 2021-11-30 01:39:22 -06:00 committed by tellowkrinkle
parent b6dafff524
commit 918f8cbe16
1 changed files with 8 additions and 8 deletions

View File

@ -169,10 +169,10 @@ JoystickInfo::JoystickInfo(int id)
if (m_controller == nullptr)
{
fprintf(stderr, "PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n"
"You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n"
"The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n"
"Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.",
m_device_name.c_str(), guid);
"You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n"
"The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n"
"Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.",
m_device_name.c_str(), guid);
#if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly
SDL_JoystickClose(joy);
@ -202,14 +202,14 @@ JoystickInfo::JoystickInfo(int id)
effect.periodic.delay = 0;
effect.periodic.attack_length = 0;
/* Sine and triangle are quite probably the best, don't change that lightly and if you do
* keep effects ordered by type
*/
* keep effects ordered by type
*/
if (i == 0)
{
/* Effect for small motor */
/* Sine seems to be the only effect making little motor from DS3/4 react
* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
*/
* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
*/
effect.type = SDL_HAPTIC_SINE;
}
else