Commit Graph

12780 Commits

Author SHA1 Message Date
TheLastRar 635f411880 DEV9: Add DNS Logging 2021-09-26 17:56:42 +01:00
TheLastRar 24f97fd221 DEV9: Add internal DNS server 2021-09-26 17:56:42 +01:00
TheLastRar ca3b857f22 DEV9: Rename config struct to avoid conflicting with USB Config struct 2021-09-26 17:56:42 +01:00
TheLastRar bac0930591 DEV9: Correct namespace for DNS Enums 2021-09-26 17:56:42 +01:00
Ty Lamontagne 1f31edf65c Perf: Fix missing include 2021-09-26 17:26:57 +01:00
TheLastRar 39328c5c66 DEV9: Clang format tap-win32 2021-09-26 17:14:40 +01:00
TheLastRar 26ea5bcfed DEV9: Log when we fail to get adapter information for internal servers 2021-09-26 17:14:40 +01:00
TheLastRar 2d0ad7fb72 DEV9: Add missing flag to GetAdaptersAddresses call in pcap 2021-09-26 17:14:40 +01:00
Ty Lamontagne cd22a1d00d GS-ogl: Fix regression that broke linux HW mode 2021-09-26 17:05:04 +01:00
Mrlinkwii 485e514409 SPU2:fix Wsign-compare warning
SPU2:fix Wsign-compare warning
2021-09-26 16:47:18 +01:00
Silent 71b2c17e2c SPU2: Refactor SndOut_XAudio2.cpp 2021-09-26 16:06:40 +01:00
Mrlinkwii 954688a38d Docs: improve documentation for Gameindex.md
Docs: improve  documentation  for Gameindex.md
2021-09-26 16:01:12 +01:00
lightningterror def04c2524 pad-linux: Update to latest controller database. 2021-09-26 14:16:04 +02:00
lightningterror 963f071a70 GS-d3d11: Cleanup GSDevice11 a bit.
Use const if possible, declare and initialize HRESULT at the same time
when possible.
2021-09-26 14:09:43 +02:00
lightningterror e45aa63a8b GS-ogl: Cleanup GSDeviceOGL a bit.
Use const, constexpr if possible,
Isolate m_debug_gl_file code in debug level only,
shorten some functions and properly initialize variables.
2021-09-26 14:09:43 +02:00
lightningterror 5627d91c17 GS: Cleanup GSDevice a bit, use const when possible. 2021-09-26 14:09:43 +02:00
Ty Lamontagne aef731fdbe MicroVU: Fix branch type detection
amendment of 589aba
2021-09-26 05:13:28 +01:00
Mrlinkwii 5a9aeb165f GameDB:add 'VUKickstartHack' to SOCOM II entries 2021-09-26 03:20:43 +01:00
Silent c1fea5bc16 GSTexture11::Save: Preserve the original pointers for a RAII Unmap
Fixes a regression from WIL migration, Unmap was called on
mutated pointers.
2021-09-25 14:32:10 -04:00
Silent b5f9e14cd3 PortAudio: Uncomment Pa_Terminate
Thanks to the threading changes, proper teardown can now be allowed.
2021-09-25 14:32:10 -04:00
Silent 0ab31a2e9f GSCapture: Fix a premature GSSource release
CUnknown starts with a refcount of 0, so a "nonstandard"
assignment needs to be performed, even though it looks like
a COM reference leak at the first glance.
2021-09-25 14:32:10 -04:00
Silent 4c941f81ec Delegate systems teardown to EE Core when pausing
Fixes issues caused by Cleanup/Init on the Main Thread
instead of the EE Core thread. Now systems are only set up
and torn down on one thread.
2021-09-25 14:32:10 -04:00
Silent e6e7a55d7e AppCoreThread: Clean up BaseSysExecEvent_ScopedCore usage
Seems like the ScopedCoreThreadPause parameter is legacy
and was only getting in the way of an upcoming change to that event.
2021-09-25 14:32:10 -04:00
refractionpcsx2 f7bcb92d9a VU: Only wait for VU sync after wait macro if VU0 still running
Makes Tekken Tag a good 2-4 FPS faster.
2021-09-25 01:51:19 +01:00
Mrlinkwii 2406ae6e07 GameDB: add EEclamping to the 'Virtual On' series
GameDB: add EEclamping to the 'Virtual On' series
2021-09-24 15:59:21 +01:00
TellowKrinkle 74b08589c4 CMake: Fix up some defines 2021-09-24 00:31:16 -05:00
TellowKrinkle 5435718167 Common: Clean up DarwinMisc 2021-09-23 22:45:37 -05:00
TellowKrinkle 87c56ccfc4 macOS: Fix async file reader error handling
Should fall back to blocking io if aio fails
2021-09-23 22:42:11 -05:00
kojin 1a29a6da1d gs: test for th for tex0 flush
previous code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height
2021-09-23 16:48:39 -04:00
refractionpcsx2 d73bf834b3 SIF: Kind of revert a SIF timing change made a while back to fix Parappa the Rapper 2 2021-09-23 04:44:34 +01:00
TellowKrinkle ffbfd2c844 GUI: Check console color support before using it 2021-09-22 15:16:02 -05:00
TellowKrinkle 0f4f09c597 GUI: Enable console to stdio on macOS 2021-09-22 15:16:02 -05:00
refractionpcsx2 f5f44286bf EE: 64bit compare for 64bit mode, not 32bit 2021-09-22 19:57:40 +01:00
TellowKrinkle 65e57a8230 iR5900: Use 64-bit math on x86-64 2021-09-22 12:47:49 +01:00
TellowKrinkle e74ba82093 iR5900: Move repeated code into functions 2021-09-22 12:47:49 +01:00
TellowKrinkle b8eb18836f GUI: Remove ineffective alignment specifiers
WX 3.1.5 asserts on these, not fun
2021-09-21 22:04:56 -05:00
TellowKrinkle 66a1c26b77 GUI: Fix crash on asserts from outside of PCSX2 2021-09-21 22:04:56 -05:00
TellowKrinkle f4010029f1 core: Fix up issues introduced in vtlb xmm change 2021-09-21 21:47:40 -05:00
Silent cff9f83a45 PortAudio: Remove DirectSound backend 2021-09-21 23:14:39 +01:00
TellowKrinkle 0d7f141279 EERec: Don't load in skip case of SW[LR] 2021-09-21 22:57:41 +01:00
TellowKrinkle 23578e963f EERec: Don't load in skip case of SD[LR] 2021-09-21 22:57:41 +01:00
TellowKrinkle e9518f78c7 vtlb: Switch read64 and read128 handlers to return in sse regs 2021-09-21 22:57:41 +01:00
TellowKrinkle 7563f54e83 EERec: Clean up [LS]D[LR] a bit 2021-09-21 22:57:41 +01:00
RedDevilus b7f1c65f7e GameDB: Add missing chinese entries v2
Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.
2021-09-21 22:50:00 +01:00
refractionpcsx2 e127ca0cd1 COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs
Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs)
Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.
2021-09-21 22:46:33 +01:00
refractionpcsx2 752957604e COP2: Flush only needed register slots 2021-09-21 22:46:33 +01:00
refractionpcsx2 fba9c6c04d COP2: never flush EE regs but back them up conditionally 2021-09-21 22:46:33 +01:00
Mrlinkwii 05b8e80ac8 GameDB: add VU clamping to 'Battle Engine Aquila'
GameDB: add VU clamping to 'Battle Engine Aquila'
2021-09-21 18:32:21 +01:00
Mrlinkwii 5f9653d9ef Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
2021-09-21 18:31:20 +01:00
Joey d67caab621 Docs: correct CONTRIBUTING.md
fix spelling mistake in CONTRIBUTING.md
2021-09-21 17:59:54 +01:00