Commit Graph

328 Commits

Author SHA1 Message Date
Berylskid cb91478590 UI: Correct Recommended Value for Show Indicators 2023-04-20 10:18:25 +01:00
Stuart Kenny 09394ee4b7 Qt: Hide SDL Raw option on non win32 builds 2023-04-13 12:14:15 +01:00
Stenzek 7f7dd60587 GS/HW: VS expand instead of GS for DX/GL/Vulkan 2023-04-13 11:12:11 +01:00
JordanTheToaster f7d87076a3 Qt: Adjust MTVU core count text
The wording here was causing confusion and unneeded arguments over what it actually means.
2023-04-13 09:39:02 +01:00
KamFretoZ 971acd3fdb Qt: Fills in the settings help description fields 2023-04-09 19:13:09 +01:00
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek 4cbdbaabdb GS/HW: Add NativePaletteDraw upscaling fix 2023-04-01 15:45:14 +01:00
Stuart Kenny 8a9df89bf6 SDLInputSource: SDL raw input as config option. 2023-04-01 02:32:01 +01:00
KamFretoZ 6c2bbdef1f Qt: Theme Polishes for Pizza and Cobalt 2023-03-31 20:16:33 +01:00
Stenzek ebeb646e4d GS/HW: Relax CPU sprite render requirements further via levels 2023-03-28 11:21:47 +01:00
KamFretoZ 42155dd11b
Qt: Add a New Light Theme and Cobalt Theme Fix (#8471) 2023-03-24 12:03:05 +00:00
Berylskid ad12a3f735
UI: Correct Recommended Values for a few items (#8465) 2023-03-22 13:25:31 +00:00
Connor McLaughlin e91aabc843 Qt: Fix graphics settings opening to other pages
Regression from 2b49614df9
2023-03-19 11:15:53 +00:00
Víctor "IlDucci 83471bdacd
Qt:i18n: Adding I18N comments for translators, minor typo fixes (#8048) 2023-03-18 16:14:55 -05:00
refractionpcsx2 2b49614df9 GS-HW: Don't bilinear dirty rects by default, added as upscale hack. 2023-03-18 17:07:29 +00:00
refractionpcsx2 8ac4b125d2 UI: Fix masking of Target Partial Invalidation with Tex in RT 2023-03-14 15:04:10 +00:00
Víctor "IlDucci b244136179
GUI/Qt: Minor text corrections, nitpicks (#8213)
- Adding the actual corrections from #8048 that were not added by #8119.
 - Fixing typos and missing ending periods.
 - Unifying the writing of certain terms:
   - Memory Card uppercased following Sony's writing (taken from PS2 manual).
   - gamefixes/game fixes -> game fixes
   - fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
   - slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
   - framebuffer/frame buffer -> framebuffer
   - Xbox name properly uppercased (for Controller settings)
 - Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
 - Unification of option names in the option area and the hint area.
 - Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek 93490876c9 Qt: Fix crash when changing renderer 2023-03-12 15:11:16 +00:00
Stenzek 74763d2156 Qt: Hide manual hardware fixes from global settings 2023-03-12 14:27:20 +00:00
Stenzek b849d9862d Qt: Move CRC Fix Level to HW Fixes 2023-03-12 14:27:20 +00:00
Stenzek cd575e0ed8 Qt: Move GPU Palette Conversion to HW Fixes 2023-03-12 14:27:20 +00:00
Stenzek b24b353b2d Qt: Change Profile label to Editing Profile
Hopefully less confusing this way.
2023-03-09 08:40:35 +01:00
Stenzek 18e4a04dba PAD: Add pressure option to macros 2023-03-09 08:40:35 +01:00
Stenzek 30989761e2 Qt: Fix sensitivity/deadzone showing for shift-click macro trigger 2023-03-09 08:40:35 +01:00
lightningterror c3359cea1f Qt: Disable framebuffer fetch option on d3d. 2023-03-08 20:23:01 +01:00
Stenzek 9b813f4ae3 Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
Stenzek 64b38e5a4a GS/HW: Add "Merge Targets" texture-in-RT mode
Can take several targets from the cache, and create a combined/merged
source from them.

Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek 43c6e321f5 GS/HW: Add a new option to attempt to reduce large texture sizes
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek 8b4402c517 Qt: Skipdraw shouldn't be visible in global settings 2023-02-28 11:49:26 +00:00
kamfretoz 8dac10ae36 Qt: Add a new theme, Cobalt Sky. 2023-02-25 11:00:56 +00:00
Stenzek 4583c64ff7 GS/HW: Add partial target invalidation option
Eventually hopefully we can make this the default, but it breaks too
much at the moment.

Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek f9dcac8cd0 GS/HW: Make readback-on-close a HW fix
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.

Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
TheTechnician27 6ce33de287
UI: Update and Add mouseover dialog (#8119) 2023-02-18 01:58:32 +00:00
Berylskid 5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 (#8135) 2023-02-14 14:03:24 +00:00
Berylskid a615f8bf17
Qt: Change "Save State On Shutdown" to Unchecked (#8147) 2023-02-14 10:30:34 +00:00
SideProjectsLab aeb4445cad
Qt/Input: Improved how mouse movements are mapped to analog (#7910) 2023-02-11 23:58:58 +00:00
Stenzek 43572a1560 Qt: Mark widget binder functions as inline
Should also fix the unused warning without using [[maybe_unused]];
2023-02-09 10:03:55 +01:00
Stenzek 79daed63ee Qt: Handle multiplier in controller settings 2023-02-09 10:03:55 +01:00
Stenzek 21d3ad86d4 Qt: Make controller settings page scrollable 2023-02-09 10:03:55 +01:00
Stenzek 31ebe842e8 Qt: Add per-bind sensitivity/deadzone controls (shift-click) 2023-02-09 10:03:55 +01:00
RedDevilus a0e8ce4b13 Qt: Fix compatibility string
Playable rating was missing which is the most common rating for PCSX2. There are some other issues like the images look bad for star rating and some other stuff. Also resize the compatibility table width a bit.
2023-02-03 16:09:46 +00:00
TheLastRar 937bfce68e DEV9: Better match HDD size per-game UI to rest of settings 2023-01-31 21:23:05 +00:00
TheLastRar 5869d35d85 DEV9: Consider placeholderText when opening File dialog
Per-game settings store the global setting as placeholderText.
If no per-game setting is present we can prefill the dialog with the global setting, before falling back to a default value
2023-01-31 21:23:05 +00:00
TheLastRar 8d3325e6cd DEV9: Fix HDD file overwrite check 2023-01-31 21:23:05 +00:00
TheLastRar 4badb5b975 DEV9: Fix HddEnable not enabling UI correctly in per-game settings 2023-01-31 21:23:05 +00:00
TheLastRar 7e4ff233ec DEV9: Fix Per-game HDD path
SettingWidgetBinder isn't capable of handling this yet
2023-01-31 21:23:05 +00:00
TheLastRar 1c3379f082 Qt: Connect close instead of accept for the close button 2023-01-31 02:06:09 +00:00
Stenzek ed26368a3a Achievements: Fix race in notifications
GS thread might not initialize fullscreen UI before data finishes
parsing.
2023-01-28 13:40:41 +00:00
Stenzek 4fec896378 Qt: Make behavior between both update checks consistent 2023-01-27 10:37:00 +00:00
Stenzek 957ec1d3d3 VTLB: Add option to pause on TLB miss
Rather than making it contingent on dev builds.
2023-01-26 11:11:36 +00:00