Gregory Hainaut
9aec4229d5
x86emitter: support AVX2 (linux only?)
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Nah kidding, it is only the cpu detection for the log
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
2015-11-28 23:40:15 +01:00
Gregory Hainaut
02186d5a54
x86emitter: always use fxsave intrinsic/asm
2015-11-28 22:19:42 +01:00
Gregory Hainaut
d5efd6eacb
x86emitter: remove the never called SIMD_ExceptionTest function
2015-11-28 22:02:08 +01:00
Gregory Hainaut
a026a1979f
gsdx linux: align checkbox text vertically
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like Windows :p
2015-11-28 13:24:12 +01:00
Jonathan Li
609442318a
debugger:linux: Fix list view sizing
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The breakpoints, threads and stack frames list view sizing now works
properly on wx3.0.
It's still completely broken on wx2.8. Oh well.
2015-11-28 08:51:32 +00:00
Gregory Hainaut
cfc8fc4e9b
onepad: remove image of the new GUI
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Some images aren't GPL compatibles
2015-11-28 09:48:04 +01:00
Jonathan Li
be7806b051
Merge pull request #991 from ssakash/gsdxtc_preloaddataframe
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Texture-cache: check userhacks value for preload data frame
2015-11-26 00:07:40 +00:00
Jonathan Li
6a0f185335
padnull: Zero the whole event structure
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It fixes an infinite loop when a key is pressed.
2015-11-25 20:03:44 +00:00
Jonathan Li
8a26a6e34c
padnull:windows: Switch to unicode build
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Fixes the PadNull crash when any window event occurs due to mixing and
matching Unicode and MBCS window handles. Thanks to Volkanite for
figuring out why it was broken.
2015-11-25 20:03:44 +00:00
Jonathan Li
a59a90c734
common:windows: Add unicode compatible functions
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It's not great, but it will work.
2015-11-25 20:03:44 +00:00
Jonathan Li
4a73a157e1
padnull: Cleanup unnecessary stuff
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There's already a SysMessage definition, so a second one is unnecessary.
Cleanup some headers as well. I wanted to remove the about box as well,
but that can wait.
2015-11-25 20:03:44 +00:00
Jonathan Li
31d6e05811
padnull:windows: Fix copypasted stuff from fwnull
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By doing more copy/pasting.
The directory creation code was removed - it doesn't create any
necessary parent directories so it's not all that useful.
It would be great if all plugins shared config code, but it's probably
to have all the plugins use Unicode on Windows first.
2015-11-25 20:03:44 +00:00
refractionpcsx2
59dc0e8612
Merge pull request #982 from Sarania/LargeAddressAware
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Enable LargeAddressAware by default
2015-11-23 21:24:51 +00:00
KrossX
f7a8ec7ee9
Fix for odd DualShock rumble
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Only bit0 matters for the small motor. Fixes RE4 rumble on movies / map.
Was already fixed on xpad.
2015-11-22 19:18:02 -03:00
Akash
8b6ad4ff85
GSDX-TC: check userhacks for preload data frame
2015-11-22 10:49:46 +05:30
Gregory Hainaut
9f2fa79fe3
forget to remove a debug message
2015-11-21 18:34:59 +01:00
Gregory Hainaut
80bdbb5f24
onepad: add an option to workaround DS3 issue with SDL2
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I don't understand the magic but sometimes pad buttons are detected as buttons
sometimes as axis. Create an option so people can test both and hopefully find a working solution
Note: you need to restart the plugin to take the option into account
Note2: fix dual pad init too
Related issue #938 and #414
2015-11-21 18:33:51 +01:00
Gregory Hainaut
a2887d1536
Merge pull request #986 from ssakash/SPU2-X_dlgchanges
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SPU2-X: Minor changes to dialog and stuffs
2015-11-21 17:07:11 +01:00
Gregory Hainaut
df87b64ca5
gsdx-linux: left align label
2015-11-20 17:36:03 +01:00
Gregory Hainaut
a41308e8c3
gsdx-linux: add a gui option for the tv shaders
2015-11-20 17:36:03 +01:00
Gregory Hainaut
19c9a0b441
gsdx: remove aggressive threading
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http://wiki.pcsx2.net/index.php/PCSX2_Documentation/Threading_Basics
2015-11-20 17:36:03 +01:00
Gregory Hainaut
a46204ef9e
cmake: add a USE_LTO option
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Note: nothing work so don't use it.
2015-11-20 17:36:03 +01:00
Akash
004ef3d451
SPU2-X: prevent signed/unsigned comparisons
2015-11-20 21:17:05 +05:30
Akash
f90eeb7861
SPU2-X: handling text during restore defautls
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Previously the sound touch configure caption box will still have the outdated value of the sliders when using the restore defaults function, update the caption text also during restore defaults. ( use the first slider value for caption since that lies closer to the restore default box )
2015-11-20 21:17:04 +05:30
Blyss Sarania
791cd3055b
Enable LargeAddressAware in linker configuration
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Negates users needing the 4gb patch for some games
2015-11-18 05:38:12 -06:00
refractionpcsx2
1437640bc5
Merge pull request #979 from TheLastRar/master
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Dev9ghz: Fix crash on close when ethernet adapter fails to load in winPcap
2015-11-18 09:53:43 +00:00
Admiral H. Curtiss
5865c030cb
FolderMemoryCard: Be a bit more paranoid regarding metadata writes and don't allow a flush to assume that a previous flush has already written the metadata of a file.
2015-11-17 22:25:48 +01:00
Admiral H. Curtiss
25064e86b8
FolderMemoryCard: 4cbe9ad5ef
happens for the file mod/access metadata time write too, fix that.
2015-11-17 22:25:39 +01:00
Admiral H. Curtiss
4cbe9ad5ef
FolderMemoryCard: When metadata in a memory card page changed to point at a different file than what it was on memory card load, the file handle cache that was introduced in 879d0c601f
to prevent modification of currently loaded files would get confused and return the wrong file handle. Fixes #976 .
2015-11-17 22:17:44 +01:00
TheLastRar
63acc148dc
Act like dev9null when fully disabled.
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original code for dealing with disabled Ethernet support would cause
some games to freeze when they tried to use the adapter.
2015-11-17 19:22:10 +00:00
TheLastRar
4a24b434ce
Disable Ethernet support if loading adapter fails.
2015-11-17 18:30:42 +00:00
Juha Laukkanen
f813b9e25b
Darwin/OSX semaphore & thread & os backend.
2015-11-17 19:30:20 +02:00
Juha Laukkanen
c15958f3c2
Darwin/OSX flat file reader stub.
2015-11-17 19:28:03 +02:00
Juha Laukkanen
be720b96c1
Added OSX Darwin v13+ cmake files.
2015-11-17 19:25:12 +02:00
Admiral H. Curtiss
186d58af01
FolderMemoryCard: Add some debugging functionality to examine the current memory card structure on load and flush.
2015-11-17 00:27:20 +01:00
Gregory Hainaut
7a69812b17
Merge pull request #927 from PCSX2/preload-rt
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gsdx-tc: extend preload frame hack to load target too
2015-11-16 09:36:31 +01:00
Jonathan Li
96c921c776
gsdx: Update DirectX end user runtimes URL
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The old one isn't working. I don't think there's a URL that redirects to
whatever language the user is using (unless my browser settings are
wrong), so I've just used the English US URL.
2015-11-15 22:10:00 +00:00
Jonathan Li
e347ad7723
gui: Fix theme directory path
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wxDirName doesn't seem to work (and it should probably be called
pxDirName). Use plain old wxFileName instead.
2015-11-15 22:05:41 +00:00
Gregory Hainaut
21857ec12d
Merge pull request #967 from PCSX2/remove-lazy-allocation
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Reduce lazy allocation
2015-11-15 00:12:07 +01:00
TheLastRar
11e67c9db0
Check if WinPcap initialised correctly
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Don't start the RX thread if it hasn't.
Also additional null checks to prevent crashes.
2015-11-14 14:25:34 +00:00
Gregory Hainaut
91b2fd3c4a
ee: create a dedicated _DynGen_DispatcherEvent function
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for consistency of my doc
2015-11-14 10:29:03 +01:00
Gregory Hainaut
d5830ef708
cmake: reenable a couple of missing gcc optimization
2015-11-14 09:54:09 +01:00
Gregory Hainaut
837b62d5e8
cmake: add an option to control PGO
2015-11-14 09:48:53 +01:00
Gregory Hainaut
07ec92175f
Merge pull request #966 from PCSX2/game-starting-too-late-i627-v2
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pcsx2: apply patch when first block is compiled
2015-11-13 18:50:44 +01:00
Gregory Hainaut
2a0cd77eef
spu2x: avoid 64 bits compilation issue
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Reported by 3kinox
Solution given by unknownbrackets
2015-11-13 18:48:03 +01:00
Gregory Hainaut
67551f31fd
gsdx: use constant expression in offsetof
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Well previous expression was a constant already but
compiler failed miserably.
2015-11-13 18:38:48 +01:00
Gregory Hainaut
7eb0f3564b
gsdx: AVX is M_SSE == 0x500
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0x501 is for AVX2
2015-11-13 18:29:34 +01:00
Gregory Hainaut
967cc0b37b
gsdx: align variable 'offsetof' of x64.avx with x86
2015-11-13 18:25:23 +01:00
Gregory Hainaut
3fea5779df
gsdx: align sprite test of x64.avx with x86.avx
2015-11-13 18:25:23 +01:00
Akash
c68714fd64
EE: add some nice comments
2015-11-13 15:30:28 +05:30