lightningterror
03f0f2f803
GameDB: Add missing db entry for Silent Scope 3.
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Korean version.
2023-02-17 16:35:46 +01:00
lightningterror
857360d6b2
GameDB: Add full mipmap with ps2 trilinear to Matrix, The - Path of Neo.
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Improves ground textures to match sw renderer.
2023-02-17 16:35:46 +01:00
Stenzek
2dd76c3f12
GS/HW: Force region match on fixed TEX0
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Fixes lightmapping in Spinter Cell - Double Agent.
2023-02-17 13:20:04 +00:00
Stenzek
666de3a874
GS/HW: Allow hardware sampling when clamp_max is larger
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Fixes some mipmapping issues in GT4.
2023-02-17 13:20:04 +00:00
Stenzek
e0e9b64db6
GS/HW: Fix region textures being used when redundant
2023-02-17 13:20:04 +00:00
JordanTheToaster
2f521348c6
GameDB: Add VU Sync hack to Salt Lake 2002
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Fixes the awful flickering and missing textures that happens all over the game.
2023-02-17 13:12:33 +00:00
Stenzek
8ac2949a1f
GS/HW: Fix incorrect bitfield width in height cache
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This lead to duplication and possibly larger-than-intended heights.
2023-02-16 16:44:40 +00:00
Stenzek
d0d5d991ce
GS/HW: Fix repeat sampler being used for region clamp/repeat
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The coordinates are clamped in the shader, but normalized UV of 1 and
bilinear may repeat.
2023-02-16 16:44:40 +00:00
Mrlinkwii
1fc2d7de3c
GameDB : remove skipdraw from Need for Speed - Undercover
2023-02-16 15:00:27 +00:00
refractionpcsx2
2598e8d9b9
GS-PCRTC: Fix Anti-blur in screen offset.
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No this doesn't mean it won't look blurry, that's a downside of screen offsets in some games, but it might look *less* blurry.
2023-02-16 14:47:09 +00:00
refractionpcsx2
01f65e98e6
GS-PCRTC: Fix up some PCRTC anti-blur behaviour + code cleanup
2023-02-16 14:47:09 +00:00
Ganael Laplanche
c5330cf166
Common: FreeBSD fixes. ( #8163 )
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* Fix SIGSEGV handler on FreeBSD
* Fix config dir location on FreeBSD
2023-02-16 09:30:18 +01:00
JordanTheToaster
b78796d0c1
GameDB: Add HPO Special to Arthur and the minimoys
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Fixes misaligned bloom that looks gross.
2023-02-16 00:32:17 +00:00
RedDevilus
da1e9db2c0
GameDB: Ruff Trigger
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Rename Europe serial and fix offset and blooming.
2023-02-15 19:18:11 +00:00
RedDevilus
6beb6aa05b
GameDB: Bakugan Battle Brawlers
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Se Deinterlace to Adaptive TFF. I thought this was fixed but needs to be checked later.
2023-02-15 19:15:49 +00:00
Mrlinkwii
6ea7777a3a
GS-HW: remove Fighting Beauty Wulong & Spartan Total Warrior CRC ( #8158 )
2023-02-15 14:56:53 +00:00
Stenzek
f97191e241
GS/HW: Split up consecutive channel shuffles
2023-02-15 11:04:05 +00:00
Stenzek
51420dade4
VMManager: Clear host root on booting ISO
2023-02-15 10:04:39 +00:00
Tokman5
cc55c01197
GameDB: Add EETimingHack to Crazy Taxi
2023-02-15 10:04:04 +00:00
JordanTheToaster
86ce464ee3
GameDB: Fix V-Rally 3 graphical corruption
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Fixes random graphical corruption that can happen by adding EE Timing hack.
2023-02-15 00:04:44 +00:00
refractionpcsx2
0fa52a75ad
GS-HW: Optimise readback performance for some cases
2023-02-14 22:27:35 +00:00
Mrlinkwii
c91e7dc3b0
GameDB: remove not needed hw fixes for Metal Slug 6
2023-02-14 22:27:17 +00:00
Mrlinkwii
88034b176c
GS-HW:purge MetalSlug6 CRC
2023-02-14 22:27:17 +00:00
JordanTheToaster
efeaff488c
GameDB: Add HPO Special to 007 EON
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Lines bad must fix lines.
2023-02-14 17:49:53 +00:00
Berylskid
5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 ( #8135 )
2023-02-14 14:03:24 +00:00
C.W. Betts
cf179c42b8
cmake: Quiet macOS building warning, we can build on macOS just fine. ( #8136 )
2023-02-14 11:32:39 +01:00
Berylskid
a615f8bf17
Qt: Change "Save State On Shutdown" to Unchecked ( #8147 )
2023-02-14 10:30:34 +00:00
refractionpcsx2
b38964e814
GS: Partial revert of #8101 pending investigation.
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Sometimes great ideas don't always go smoothly to plan, this is one of those, but it will be back when we work out what's up with Soul Calibur 2 and DBZ BT3 :)
2023-02-14 10:23:09 +00:00
JordanTheToaster
013c9eec58
GameDB: Various fixes
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Some fixes I missed in the last PR because I am a doughnut and can't remember what I needed to do.
2023-02-14 00:20:52 +00:00
refractionpcsx2
ddbd6eddf7
GameDB: Add Autoflush for Astro Boy and CPU Sprite for Alias
2023-02-14 00:18:08 +00:00
refractionpcsx2
982fd42683
GS: Preload whenever it matches an upload. GUI option forces preloads.
2023-02-14 00:18:08 +00:00
RedDevilus
90e28e7957
GameDB: Fix Japanese KH2 - Final Mix
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Change Normal Vertex halfpixel with roundsprite
2023-02-13 23:59:41 +00:00
JordanTheToaster
f4201f3947
GameDB: Remove fix from Soulcalibur 3
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No longer needed as the hash cache no longer does an explosion.
2023-02-13 23:27:27 +00:00
PCSX2 Bot
7844b40243
PAD: Update to latest controller database.
2023-02-13 17:37:59 +01:00
JordanTheToaster
d0839a3d55
GameDB: Fixes for graphics in Mana Khemia 2
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Fixes missing graphical effects in battles by disabling mvu speedhack.
2023-02-13 16:07:31 +00:00
JordanTheToaster
876fd9ba9e
GameDB: Vexx underwater rendering fixes
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Adds Tex in RT to fix underwater rendering being totally broken.
2023-02-13 09:37:31 +00:00
lightningterror
e12717c108
CDVD: Fix FreeBSD compile.
2023-02-13 03:02:59 +01:00
refractionpcsx2
af0b17bb7a
Counters: Present at VSync End
2023-02-12 21:13:42 +00:00
Stenzek
6f595b7d87
GS/HW: Allow previous frame in depth source lookup
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Fixes pulling random junk from local memory in Black after adjusting
vsync timing.
2023-02-12 21:13:42 +00:00
JordanTheToaster
59cbdc79f5
GameDB: Fixes for V-Rally 3 and Berserk
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Fixes sun occlusion in V-Rally 3 and fixes missing subtitles in FMVs in Berserk.
2023-02-12 19:28:13 +00:00
refractionpcsx2
50ff3649b1
GS: Fix divide by zero error
2023-02-12 19:14:54 +00:00
refractionpcsx2
9ca9db8770
GS: Fix undefined behaviour bug in PCRTC
2023-02-12 15:03:24 +00:00
Stenzek
fa70f0e764
GS/HW: Don't age texture cache on idle frames
2023-02-12 08:34:39 +00:00
Stenzek
3eb629f133
InputManager: Restore passing wheel events to ImGui
2023-02-12 07:25:56 +00:00
Stenzek
c9aba6bbe1
GS/TextureCache: Allow tex-in-rt for 16/24/32-bit targets
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Fixes swirl battle transition in Valkyrie Profile 2.
Fixes top-left screen rendering in Lego Racers 2.
2023-02-12 07:07:52 +00:00
Stenzek
0a26adae76
GS/TextureCache: Dirty with target PSM/TBW, not the EE write
2023-02-12 07:07:52 +00:00
Stenzek
f0798f6510
GS/HW: Combine dirty rectangles for target updates
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Fewer texture uploads makes Intel GPUs happy.
2023-02-12 07:07:52 +00:00
refractionpcsx2
245b03e208
GS: Limit the height of framebuffer reads
2023-02-12 07:07:26 +00:00
refractionpcsx2
4e31e5fdc2
GS: Use linear interpolation for Screen Offsets
2023-02-12 04:34:07 +00:00
Stenzek
750a74206c
InputManager: Warning fix/default interia value
2023-02-12 04:32:47 +00:00