Jonathan Li
5d6f9a316a
cdvdgigaherz: Use null for event/thread handle init
...
CreateEvent and CreateThread return NULL on failure, not
INVALID_HANDLE_VALUE. This should have been done in
0477e03965
, I didn't check thoroughly
enough.
2016-08-08 22:34:58 +01:00
Gregory Hainaut
0dcce91a6e
Merge pull request #1504 from ssakash/RemoveFunction
...
GSDX: Remove GetDeviceSize()
2016-08-08 16:15:07 +02:00
Akash
bc24e90070
GSDX: Remove GetDeviceSize()
...
It's not used anywhere and it doesn't seem needed.
2016-08-07 12:43:03 +05:30
Jonathan Li
0477e03965
cdvdgigaherz: Fix CreateEvent/CreateThread return value checks
...
CreateEvent and CreateThread return NULL on failure, not
INVALID_HANDLE_VALUE.
Spotted using Visual Studio Code Analysis Tools (Warning C6387)
2016-08-05 00:30:25 +01:00
Jonathan Li
a8286e7458
cdvdgigaherz: Remove unused variables
2016-08-04 23:46:26 +01:00
Jonathan Li
af60501fb6
windows: Remove unused solution files and property sheets
...
The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.
The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Jonathan Li
869f4d1898
gsdx: Only set ini path in GSdxApp::Init() if it's empty
...
Fixes a regression introduced by 46ba9aa117
,
where the Linux GS replayer would always use the options in inis/GSdx.ini
(or use the default options if that doesn't exist) to replay the dump,
instead of using the GSdx.ini from the specified ini folder.
2016-08-04 00:53:50 +01:00
Gregory Hainaut
e9e1b33884
gsdx: log a nice string instead of the hex format of PSM
2016-08-03 18:07:54 +02:00
Gregory Hainaut
ac9f2ed284
lilypad: fix the gcc warning take 3
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Signed vs non-signed comparison
2016-08-03 18:06:27 +02:00
Gregory Hainaut
41bede60eb
gsdx replayer: fix broken init in replayer
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"regression" from previous defered init
2016-08-03 11:57:56 +02:00
Gregory Hainaut
27f313ee16
gsdx hw: limit OI_GsMemClear to large clear
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Help to reduce the speed impact
2016-08-03 11:23:23 +02:00
Jonathan Li
f978f9a07d
Merge pull request #1477 from turtleli/gsdx-defer-init
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gsdx: Avoid illegal instruction crash on older CPUs
2016-08-02 23:00:19 +01:00
Gregory Hainaut
4eda5fb924
Revert "lilypad: use size_t instead of int for num* variable"
...
This reverts commit 87d73684fa
.
Will do something that work ;)
close #1498
2016-08-02 22:40:03 +02:00
Gregory Hainaut
16affc9ef4
gsdx tc: potentially fix a regression
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Update done on f712c5c6d0
Previous code use the size of the draw to compute latest block. I
don't know why I use .x/.y which are the origin offset so the start of the block.
2016-08-02 15:35:28 +02:00
Gregory Hainaut
87d73684fa
lilypad: use size_t instead of int for num* variable
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Fix noisy GCC warning: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
2016-08-02 15:29:38 +02:00
Gregory Hainaut
f19da94bfd
Merge pull request #1476 from PCSX2/onepad-input-state
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onepad 1.3: import lilypad state machine into onepad
2016-08-02 15:01:42 +02:00
Jonathan Li
44f90efb93
gsdx:psx: Fix illegal instruction crash on old CPUs
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Check the instruction set first in GPUinit, GPUconfigure and GPUtext
to prevent unsupported vector instructions from being executed.
Move the vector initialisation in GPUinit to a separate function - it
avoids a vzeroupper instruction.
2016-08-01 19:38:23 +01:00
Gregory Hainaut
92ae8a5be7
gsdx sw: print current draw call of GetSizeFixedTEX0
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To easily detect compare with hardware renderer
2016-07-31 13:19:38 +02:00
Gregory Hainaut
1ea83ba3a7
gsdx debug: log current area of the draw
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This way it is easier to see which part of the texture is read, and which part
of the framebuffer is updated
2016-07-31 13:19:38 +02:00
Adam Diffin
6376e8d6e7
Just a simple grammar fix. ( #1489 )
2016-07-31 01:23:35 +01:00
Gregory Hainaut
140fe74ca2
gsdx ogl: fix bad blending regression
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(when accurate blending is disabled)
Regression was introduced in 29c97a9bf2
(11th June)
2016-07-30 09:59:53 +02:00
Gregory Hainaut
242ac26299
Merge pull request #1485 from ssakash/HPO_Custom
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GSDX-TextureCache: Port Half pixel offset hack for custom resolutions
2016-07-29 15:07:02 +02:00
FlatOutPS2
02b0451d3c
GSdx: Star Ocean 3 depth issue fix
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Fixes issue #1475
2016-07-29 12:13:26 +02:00
FlatOutPS2
91e07727e3
GSdx Add missing CRC hacks
2016-07-29 12:12:52 +02:00
Akash
dbad57b8e8
GSDX: Silence an implicit conversion warning
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OMSetBlendState() doesn't accept passing a float value as it's argument
(AKA actual parameter).
2016-07-28 18:58:06 +05:30
Akash
47f69f694a
GSDX-TextureCache: Port Half pixel offset hack for custom resolutions
2016-07-28 18:45:23 +05:30
Gregory Hainaut
620876e0e7
gsdx: fix compilation error with ICC
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just require the -restrict compilation flag
2016-07-28 11:01:28 +02:00
Gregory Hainaut
76f38d3da0
onepad: fix ICC compilation warning
2016-07-28 10:48:43 +02:00
Gregory Hainaut
d714a2a393
lilypad: fix compilation on ICC
2016-07-28 10:46:40 +02:00
Gregory Hainaut
48c4d54a6c
onepad: support load/save state for the plugin
...
close #205
close #1375
close #1465
v2: don't bump PCSX2 savestate version
2016-07-28 09:48:44 +02:00
Jonathan Li
a9f9c1406c
Merge pull request #1474 from turtleli/windows-64-bit-fixes
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Windows 64-bit compile fixes
2016-07-28 00:19:04 +01:00
Jonathan Li
7e30d16797
gsdx: Use char array instead of string for name
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"static string str;" causes a SIGILL signal on a "Nehalem" (SSE4.2)
QEMU VM when compiled with GCC 6.1.1.
2016-07-27 23:34:16 +01:00
Jonathan Li
46ba9aa117
gsdx: Defer GSdxApp initialisation on Linux only
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vector push_back causes a SIGILL signal on a Nehalem (SSE4.2) QEMU VM
when compiled with GCC 6.1.1.
However, an empty constructor causes illegal instruction exceptions to be
generated on a Windows VM.
So here's an inbetween that looks stupid but works on what I've tested.
2016-07-27 23:34:15 +01:00
Jonathan Li
9f53987e3b
gsdx: Use map for GSCRC::m_map
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Visual Studio 2015 initialises unordered_map using vector instructions,
which can cause PCSX2 to crash if the instructions aren't supported.
2016-07-27 23:34:14 +01:00
Jonathan Li
e5ea4cc5d4
gsdx: Defer vector initialisation to GS/GPUinit
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It can cause PCSX2 to crash if the instructions aren't supported.
2016-07-27 23:34:14 +01:00
Jonathan Li
d726d4d4aa
gsdx: Add AVX2 to instruction set test
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Also add a newline to the error message and report AVX/AVX2 instead of
SSE5.00 and SSE5.01.
2016-07-27 23:34:12 +01:00
Gregory Hainaut
7fa55c39f1
Merge pull request #1479 from ssakash/custom_fixes
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GSDX-TextureCache: Add proper rounding when unscaling texture size
2016-07-27 22:31:21 +02:00
Gregory Hainaut
62aff1f2a1
onepad 1.3: import lilypad state machine into onepad
...
Not tested
* rumble
Save/load state will be implemented in the next commit
v2:
* Print current deteced pad mode
* fix dpad button tranmission
close #366
2016-07-27 08:55:27 +02:00
Gregory Hainaut
d6383e6c21
Merge pull request #1472 from PCSX2/gsdx-gta-depth-issue-1457
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Gsdx gta depth issue 1457
2016-07-26 18:40:53 +02:00
Akash
d3ebd4b318
GSDX-TextureCache: Add proper rounding when unscaling texture size
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Fixes flickering issues on Dragon Ball Z Budokai Tenkaichi FMV's on custom resolution, might also help prevent some crashes on custom resolution.
2016-07-26 18:28:07 +05:30
ramapcsx2
c592ccb3e5
Merge pull request #1435 from ssakash/Custom_TextureCache
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GSDX: Improve scaling of custom resolution
2016-07-26 14:07:19 +02:00
Gregory Hainaut
20aee23edc
onepad: fix gcc warning
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warning: comparison between signed and unsigned integer expressions
2016-07-26 09:27:57 +02:00
Gregory Hainaut
0937526aac
onepad: handle correctly the release state of analog pad
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Axe ranges from 0 to 255 but the release state value is 127 not 128.
close #243
2016-07-26 09:27:14 +02:00
Robert Neumann
b8c1fa9b43
Fix warning in dev9ghz
2016-07-23 15:58:37 +02:00
Jonathan Li
f40b2e641b
spu2-x:windows: Use INT_PTR for DialogProc return type
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Fixes a 64-bit compile error.
2016-07-23 02:19:29 +01:00
Jonathan Li
5719bddbb5
gsdx:windows: Change m_colorspace to INT_PTR
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Fixes a 64-bit compile error.
2016-07-23 02:19:28 +01:00
Gregory Hainaut
aea75f51bd
gsdx tc: partial support of pseudo depth for Dx
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Fix #1457 (GTA)
The game uses a depth format for a pure color buffer (cokes do ravage
in gaming industry)
However I'm really afraid that it migth break another effect in other games.
2016-07-22 20:38:46 +02:00
Gregory Hainaut
d58c07d697
onepad: init event struct
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Might help to reduce valgrind warning
2016-07-22 20:27:54 +02:00
Gregory Hainaut
7d35e15fea
Merge pull request #1444 from PCSX2/atomic-relax
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Atomic relax
2016-07-22 18:36:02 +02:00
Gregory Hainaut
0f62bccb0b
Merge pull request #1470 from ssakash/spu2_x_nitpicks
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SPU2-X: Align GUI elements on debug dialog
2016-07-22 18:18:20 +02:00