Fixes a compile error (C2666) on VS2017 15.8 caused by ambiguity issues.
The sstream header uses
constexpr auto _both = ios_base::in | ios_base::out;
Without the extra type restrictions the compiler cannot tell whether to
use the template or the built-in | operator (the const wxSizerFlags &
parameter will accept ints).
Fixes some issues with opening ini/log files when the path contains
characters that are not present in the current codepage for the
following plugins:
SPU2-X
LilyPad
cdvdGigaherz
Dev9null
USBnull
FWnull
Adds a helper function for converting UTF-8 to UTF-16 on Windows. Also
adds a fopen wrapper function for pathnames that may contain characters
that are not present in the current Windows codepage.
The C spec states that the va_arg argument value is indeterminate after
returning from vfprintf. va_end and va_start must be called before the
variable is reused.
clang and earlier GCC versions do not provide the _xgetbv intrinsic.
GCC8 does, but unfortunately it's broken.
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85684).
Re-use our _xgetbv implementation to avoid the bug, but rename it to
avoid compilation errors as well.
Avoid enabling the child windows when SetValue is called if the window
is currently disabled.
Also continue processing the checkbox event after it has been handled,
which allows the event to propagate to the parent window.
It's not really used, and the OSD uses a different API.
The specified calling convention (stdcall) is also incorrect since
variadic functions are caller-clean, not callee-clean. The compilers
ignore the stdcall and just use cdecl (I think), though it does trigger
a -Wcast-calling-convention on clang.
Issue: wait of the semaphore timedout. However semaphore was properly posted
counter is 1.
To workaround the issue, only throw an error if semaphore counter is 0.
Note: I reduced the timeout to 100ms by threads to avoid huge startup delay
Close#1939
wchar_t is 16-bits on Windows, which can't actually properly fit all
Unicode characters.
Use the wx3.0.x wxTextWrapper approach of using iterators that increment
by actual characters to fix the issue, and also switch to using the
std::string style functions in wxString.
Mapping the full buffer is killer on Vtune (either crash or requires a huge processing time).
Instead keep the same ID for code in the same buffers.
I think all buffers are correctly mapped now but I still miss the frame pointer
for VU code.
Cons:
* requires ~180MB of physical memory (virtual memory is the same so it
doesn't impact the 4GB limit)
From steam: 98.81% got at least 2GB of RAM. 83.62% got at least 4GB of RAM.
That being said, it might not really increase RAM requirements as OS could put the
new allocation in the swap.
Pro:
* code is much easier
* remove at least half of the signal listener
* last but not least, it is way easier for profiler/debugger
Doesn't fully work yet
* Unknown stack frame
* Outside any known module
Potential root cause:
* Nvidia driver
* VU code as ebp is required for emulation so likely no frame
GetBestWrappedSize (hence the BestSize) computes the size of
the wrapped text based on box side minus padding.
So the width of the widget is already the good size for text wrapping